mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-20 14:18:34 +13:00
PureRGB move enhancements + Nasty Plot and Fake Tears animation fix
Just a bit more to go! Added improved animations for the following moves, mostly taken from Vortiene's PureRGB hack: - Struggle (user now shakes before attacking) - Fire Punch (added sound effects) - Ice Punch (added sound effects) - ThunderPunch (added sound effects) - Swords Dance (increased duration by adding an unused subanimation) - Fairy Wind (changed sound effect) - Jump Kick (much more detailed, user's sprite dips down before attacking, and the hit is carried upwards) - Rolling Kick (user now shakes before attacking) - Thrash (user now shakes before attacking) - Iron Head (changed sound effect) - Poison Sting (added new graphic that looks like a needle being fired at the opponent) - Twineedle (added new graphic that looks like a pair of stingers being fired at the opponent) - Pin Missile (added new graphic that looks like a needle being fired at the opponent) - Hydro Pump (the first half of the attack now looks more like a blast of water instead of two rising colums of water) - Ice Beam (screen briefly brightens when used, added sound effects) - Blizzard (added sound effects) - Aurora Beam (screen briefly brightens when used) - Submission (much more detailed animation that shows the user falling back to the ground after the attack) - Draining Kiss (added Lovely Kiss' animation to the first half of the attack so it wasn't a clone of Absorb) - Growth (increased duration by adding more subanimations) - PoisonPowder (the palettes temporarily darken slightly when used) - Stun Spore (the screen temporarily lights up slightly when used) - Sleep Powder (the screen temporarily lights up slightly when used) - Dragon Rage (increased duration by adding more subanimations) - Rock Throw (changed sound effect slightly) - Agility (user now shakes when used) - Night Shade (the screen inverts colours temporarily when used) - Recover (changed sound effect slightly) - Focus Energy (reused its unused animation) - Egg Bomb and Magnet Bomb (sound effect changed) - Spike Cannon (added new graphic that looks like a needle being fired at the opponent) - Amnesia and Nasty Plot (completely new animation that doesn't reuse the confused animation) - Kinesis (completely new animation, looks more like a psychic move now) - Hi Jump Kick (much more detailed, user's sprite jumps up before attacking, then lands afterwards) - Dream Eater (changed sound effect, now has HP drain animation - Sky Attack (changed sound effect and subanimation) - Dazzling Gleam (the screen now turns wavy like Psychic after the initial flash) - Hyper Fang (the screen flashes for a moment when the attack lands) - Tri Attack (added the fire, ice and electric elements present in later animations, but note that the move still has no secondary effect) - Fake Tears (completely new animation that involves the user literally shaking and crying)
This commit is contained in:
parent
640464ff1b
commit
185e598a2e
12 changed files with 295 additions and 49 deletions
|
|
@ -122,6 +122,7 @@ FrameBlockPointers:
|
|||
dw FrameBlock77
|
||||
dw FrameBlock78
|
||||
dw FrameBlock79
|
||||
dw FrameBlock7a
|
||||
assert_table_length NUM_FRAMEBLOCKS
|
||||
|
||||
FrameBlock01:
|
||||
|
|
@ -1232,6 +1233,10 @@ FrameBlock79:
|
|||
db 1 ; #
|
||||
dbsprite 0, 0, 0, 0, $4e, 0
|
||||
|
||||
FrameBlock7a:
|
||||
db 1 ; #
|
||||
dbsprite 0, 0, 0, 0, $1f, 0
|
||||
|
||||
INCLUDE "data/battle_anims/base_coords.asm"
|
||||
|
||||
FrameBlock00:
|
||||
|
|
|
|||
|
|
@ -88,6 +88,13 @@ SubanimationPointers:
|
|||
dw Subanim_0StarHigh
|
||||
dw Subanim_0FakeTears
|
||||
dw Subanim_0StarAscending ; Uppercut
|
||||
dw SubanimationAmnesia
|
||||
dw SubanimationAmnesia1
|
||||
dw SubanimationAmnesiaEnemy
|
||||
dw SubanimationAmnesia1Enemy
|
||||
dw Subanim_0PinJab
|
||||
dw Subanim_0PinMissile
|
||||
dw Subanim_0BarbJab
|
||||
assert_table_length NUM_SUBANIMS
|
||||
|
||||
; format:
|
||||
|
|
@ -974,4 +981,46 @@ Subanim_0FakeTears:
|
|||
db FRAMEBLOCK_15, BASECOORD_98, FRAMEBLOCKMODE_00
|
||||
db FRAMEBLOCK_16, BASECOORD_98, FRAMEBLOCKMODE_00
|
||||
db FRAMEBLOCK_16, BASECOORD_98, FRAMEBLOCKMODE_00
|
||||
|
||||
SubanimationAmnesia:
|
||||
subanim SUBANIMTYPE_COORDFLIP, 2
|
||||
db FRAMEBLOCK_52, BASECOORD_72, FRAMEBLOCKMODE_00
|
||||
db FRAMEBLOCK_52, BASECOORD_77, FRAMEBLOCKMODE_00
|
||||
|
||||
SubanimationAmnesia1:
|
||||
subanim SUBANIMTYPE_HVFLIP, 2
|
||||
db FRAMEBLOCK_39, BASECOORD_72, FRAMEBLOCKMODE_00
|
||||
db FRAMEBLOCK_38, BASECOORD_72, FRAMEBLOCKMODE_00
|
||||
|
||||
SubanimationAmnesiaEnemy:
|
||||
subanim SUBANIMTYPE_NORMAL, 2
|
||||
db FRAMEBLOCK_52, BASECOORD_01, FRAMEBLOCKMODE_00
|
||||
db FRAMEBLOCK_52, BASECOORD_00, FRAMEBLOCKMODE_00
|
||||
|
||||
SubanimationAmnesia1Enemy:
|
||||
subanim SUBANIMTYPE_NORMAL, 2
|
||||
db FRAMEBLOCK_39, BASECOORD_01, FRAMEBLOCKMODE_00
|
||||
db FRAMEBLOCK_38, BASECOORD_01, FRAMEBLOCKMODE_00
|
||||
|
||||
Subanim_0PinJab:
|
||||
subanim SUBANIMTYPE_HVFLIP, 5
|
||||
db FRAMEBLOCK_7A, BASECOORD_30, FRAMEBLOCKMODE_00
|
||||
db FRAMEBLOCK_7A, BASECOORD_40, FRAMEBLOCKMODE_00
|
||||
db FRAMEBLOCK_7A, BASECOORD_41, FRAMEBLOCKMODE_00
|
||||
db FRAMEBLOCK_7A, BASECOORD_42, FRAMEBLOCKMODE_00
|
||||
db FRAMEBLOCK_7A, BASECOORD_21, FRAMEBLOCKMODE_00
|
||||
|
||||
Subanim_0PinMissile:
|
||||
subanim SUBANIMTYPE_HVFLIP, 3
|
||||
db FRAMEBLOCK_7A, BASECOORD_41, FRAMEBLOCKMODE_02
|
||||
db FRAMEBLOCK_7A, BASECOORD_42, FRAMEBLOCKMODE_02
|
||||
db FRAMEBLOCK_7A, BASECOORD_21, FRAMEBLOCKMODE_00
|
||||
|
||||
Subanim_0BarbJab:
|
||||
subanim SUBANIMTYPE_HVFLIP, 4
|
||||
db FRAMEBLOCK_6D, BASECOORD_4E, FRAMEBLOCKMODE_02
|
||||
db FRAMEBLOCK_6D, BASECOORD_42, FRAMEBLOCKMODE_00
|
||||
db FRAMEBLOCK_6D, BASECOORD_23, FRAMEBLOCKMODE_02
|
||||
db FRAMEBLOCK_6D, BASECOORD_21, FRAMEBLOCKMODE_02
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue