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PureRGB move enhancements + Nasty Plot and Fake Tears animation fix
Just a bit more to go! Added improved animations for the following moves, mostly taken from Vortiene's PureRGB hack: - Struggle (user now shakes before attacking) - Fire Punch (added sound effects) - Ice Punch (added sound effects) - ThunderPunch (added sound effects) - Swords Dance (increased duration by adding an unused subanimation) - Fairy Wind (changed sound effect) - Jump Kick (much more detailed, user's sprite dips down before attacking, and the hit is carried upwards) - Rolling Kick (user now shakes before attacking) - Thrash (user now shakes before attacking) - Iron Head (changed sound effect) - Poison Sting (added new graphic that looks like a needle being fired at the opponent) - Twineedle (added new graphic that looks like a pair of stingers being fired at the opponent) - Pin Missile (added new graphic that looks like a needle being fired at the opponent) - Hydro Pump (the first half of the attack now looks more like a blast of water instead of two rising colums of water) - Ice Beam (screen briefly brightens when used, added sound effects) - Blizzard (added sound effects) - Aurora Beam (screen briefly brightens when used) - Submission (much more detailed animation that shows the user falling back to the ground after the attack) - Draining Kiss (added Lovely Kiss' animation to the first half of the attack so it wasn't a clone of Absorb) - Growth (increased duration by adding more subanimations) - PoisonPowder (the palettes temporarily darken slightly when used) - Stun Spore (the screen temporarily lights up slightly when used) - Sleep Powder (the screen temporarily lights up slightly when used) - Dragon Rage (increased duration by adding more subanimations) - Rock Throw (changed sound effect slightly) - Agility (user now shakes when used) - Night Shade (the screen inverts colours temporarily when used) - Recover (changed sound effect slightly) - Focus Energy (reused its unused animation) - Egg Bomb and Magnet Bomb (sound effect changed) - Spike Cannon (added new graphic that looks like a needle being fired at the opponent) - Amnesia and Nasty Plot (completely new animation that doesn't reuse the confused animation) - Kinesis (completely new animation, looks more like a psychic move now) - Hi Jump Kick (much more detailed, user's sprite jumps up before attacking, then lands afterwards) - Dream Eater (changed sound effect, now has HP drain animation - Sky Attack (changed sound effect and subanimation) - Dazzling Gleam (the screen now turns wavy like Psychic after the initial flash) - Hyper Fang (the screen flashes for a moment when the attack lands) - Tri Attack (added the fire, ice and electric elements present in later animations, but note that the move still has no secondary effect) - Fake Tears (completely new animation that involves the user literally shaking and crying)
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640464ff1b
commit
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12 changed files with 295 additions and 49 deletions
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@ -88,7 +88,7 @@ MoveSoundTable:
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db SFX_BATTLE_2F, $20, $80 ; THUNDERBOLT
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db SFX_BATTLE_2E, $12, $60 ; THUNDER_WAVE
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db SFX_BATTLE_26, $00, $80 ; THUNDER
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db SFX_BATTLE_14, $01, $e0 ; ROCK_THROW
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db SFX_ICE, $01, $e0 ; ROCK_THROW
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db SFX_BATTLE_29, $0f, $e0 ; EARTHQUAKE
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db SFX_BATTLE_29, $11, $20 ; FISSURE
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db SFX_DAMAGE, $10, $40 ; DIG
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@ -180,7 +180,7 @@ MoveSoundTable:
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db SFX_BATTLE_0B, $01, $80 ; BULLET_PUNCH
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db SFX_BATTLE_29, $e8, $ff ; MIRROR_SHOT
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db SFX_NOT_VERY_EFFECTIVE, $09, $ff ; SMART_STRIKE
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db SFX_BATTLE_24, $30, $60 ; FAKE_TEARS
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db SFX_BATTLE_0B, $00, $c0 ; FAKE_TEARS
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db SFX_BATTLE_20, $00, $60 ; FALSE_SURRENDER
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db SFX_NOT_VERY_EFFECTIVE, $11, $ff ; KOWTOW_CLEAVE
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db SFX_BATTLE_37, $10, $60 ; DISARMING_VOICE
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