Remove redundant dimensions in image filenames.

This commit is contained in:
yenatch 2014-05-30 01:30:10 -07:00
parent 0e12eafe66
commit 188ac8a9b4
37 changed files with 31 additions and 31 deletions

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@ -55,8 +55,8 @@ ENDC
SGBBorderGraphics: ; 72fe8 (1c:6fe8) SGBBorderGraphics: ; 72fe8 (1c:6fe8)
IF _RED IF _RED
INCBIN "gfx/red/sgbborder.w128.2bpp" INCBIN "gfx/red/sgbborder.2bpp"
ENDC ENDC
IF _BLUE IF _BLUE
INCBIN "gfx/blue/sgbborder.w128.2bpp" INCBIN "gfx/blue/sgbborder.2bpp"
ENDC ENDC

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@ -260,4 +260,4 @@ INCLUDE "data/credits_order.asm"
INCLUDE "text/credits_text.asm" INCLUDE "text/credits_text.asm"
TheEndGfx: ; 7473e (1d:473e) ; 473E (473F on blue) TheEndGfx: ; 7473e (1d:473e) ; 473E (473F on blue)
INCBIN "gfx/theend.w40.interleave.2bpp" INCBIN "gfx/theend.interleave.2bpp"

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@ -425,7 +425,7 @@ IntroNidorinoAnimation7: ; 41950 (10:5950)
db $50 ; list terminator db $50 ; list terminator
GameFreakIntro: ; 41959 (10:5959) GameFreakIntro: ; 41959 (10:5959)
INCBIN "gfx/gamefreak_intro.h8.2bpp" INCBIN "gfx/gamefreak_intro.2bpp"
INCBIN "gfx/gamefreak_logo.2bpp" INCBIN "gfx/gamefreak_logo.2bpp"
ds $10 ; blank tile ds $10 ; blank tile

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@ -65,4 +65,4 @@ EmotionBubblesOAM: ; 17cb5 (5:7cb5)
db $FA,$00,$FB,$00 db $FA,$00,$FB,$00
EmotionBubbles: ; 17cbd (5:7cbd) EmotionBubbles: ; 17cbd (5:7cbd)
INCBIN "gfx/emotion_bubbles.w16.2bpp" INCBIN "gfx/emotion_bubbles.2bpp"

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@ -3044,7 +3044,7 @@ DrawBadges: ; ea03 (3:6a03)
db $20, $28, $30, $38, $40, $48, $50, $58 db $20, $28, $30, $38, $40, $48, $50, $58
GymLeaderFaceAndBadgeTileGraphics: ; ea9e (3:6a9e) GymLeaderFaceAndBadgeTileGraphics: ; ea9e (3:6a9e)
INCBIN "gfx/badges.w16.2bpp" INCBIN "gfx/badges.2bpp"
Func_ee9e: ; ee9e (3:6e9e) Func_ee9e: ; ee9e (3:6e9e)
call GetPredefRegisters call GetPredefRegisters
@ -4687,15 +4687,15 @@ SnorlaxSprite: INCBIN "gfx/sprites/snorlax.2bpp"
OldAmberSprite: INCBIN "gfx/sprites/old_amber.2bpp" OldAmberSprite: INCBIN "gfx/sprites/old_amber.2bpp"
LyingOldManSprite: INCBIN "gfx/sprites/lying_old_man.2bpp" LyingOldManSprite: INCBIN "gfx/sprites/lying_old_man.2bpp"
PokemonLogoGraphics: INCBIN "gfx/pokemon_logo.w128.2bpp" PokemonLogoGraphics: INCBIN "gfx/pokemon_logo.2bpp"
FontGraphics: INCBIN "gfx/font.w128.1bpp" FontGraphics: INCBIN "gfx/font.1bpp"
ABTiles: INCBIN "gfx/AB.2bpp" ABTiles: INCBIN "gfx/AB.2bpp"
HpBarAndStatusGraphics: INCBIN "gfx/hp_bar_and_status.2bpp" HpBarAndStatusGraphics: INCBIN "gfx/hp_bar_and_status.2bpp"
BattleHudTiles1: INCBIN "gfx/battle_hud1.1bpp" BattleHudTiles1: INCBIN "gfx/battle_hud1.1bpp"
BattleHudTiles2: INCBIN "gfx/battle_hud2.1bpp" BattleHudTiles2: INCBIN "gfx/battle_hud2.1bpp"
BattleHudTiles3: INCBIN "gfx/battle_hud3.1bpp" BattleHudTiles3: INCBIN "gfx/battle_hud3.1bpp"
NintendoCopyrightLogoGraphics: INCBIN "gfx/copyright.h8.2bpp" NintendoCopyrightLogoGraphics: INCBIN "gfx/copyright.2bpp"
GamefreakLogoGraphics: INCBIN "gfx/gamefreak.h8.2bpp" GamefreakLogoGraphics: INCBIN "gfx/gamefreak.2bpp"
TextBoxGraphics: INCBIN "gfx/text_box.2bpp" TextBoxGraphics: INCBIN "gfx/text_box.2bpp"
PokedexTileGraphics: INCBIN "gfx/pokedex.2bpp" PokedexTileGraphics: INCBIN "gfx/pokedex.2bpp"
WorldMapTileGraphics: INCBIN "gfx/town_map.2bpp" WorldMapTileGraphics: INCBIN "gfx/town_map.2bpp"
@ -6343,23 +6343,23 @@ INCLUDE "engine/hidden_object_functions18.asm"
SECTION "bank19",ROMX,BANK[$19] SECTION "bank19",ROMX,BANK[$19]
Overworld_GFX: INCBIN "gfx/tilesets/overworld.w128.t2.2bpp" Overworld_GFX: INCBIN "gfx/tilesets/overworld.t2.2bpp"
Overworld_Block: INCBIN "gfx/blocksets/overworld.bst" Overworld_Block: INCBIN "gfx/blocksets/overworld.bst"
RedsHouse1_GFX: RedsHouse1_GFX:
RedsHouse2_GFX: INCBIN "gfx/tilesets/reds_house.w128.t7.2bpp" RedsHouse2_GFX: INCBIN "gfx/tilesets/reds_house.t7.2bpp"
RedsHouse1_Block: RedsHouse1_Block:
RedsHouse2_Block: INCBIN "gfx/blocksets/reds_house.bst" RedsHouse2_Block: INCBIN "gfx/blocksets/reds_house.bst"
House_GFX: INCBIN "gfx/tilesets/house.w128.t2.2bpp" House_GFX: INCBIN "gfx/tilesets/house.t2.2bpp"
House_Block: INCBIN "gfx/blocksets/house.bst" House_Block: INCBIN "gfx/blocksets/house.bst"
Mansion_GFX: INCBIN "gfx/tilesets/mansion.w128.t2.2bpp" Mansion_GFX: INCBIN "gfx/tilesets/mansion.t2.2bpp"
Mansion_Block: INCBIN "gfx/blocksets/mansion.bst" Mansion_Block: INCBIN "gfx/blocksets/mansion.bst"
ShipPort_GFX: INCBIN "gfx/tilesets/ship_port.w128.t2.2bpp" ShipPort_GFX: INCBIN "gfx/tilesets/ship_port.t2.2bpp"
ShipPort_Block: INCBIN "gfx/blocksets/ship_port.bst" ShipPort_Block: INCBIN "gfx/blocksets/ship_port.bst"
Interior_GFX: INCBIN "gfx/tilesets/interior.w128.t1.2bpp" Interior_GFX: INCBIN "gfx/tilesets/interior.t1.2bpp"
Interior_Block: INCBIN "gfx/blocksets/interior.bst" Interior_Block: INCBIN "gfx/blocksets/interior.bst"
Plateau_GFX: INCBIN "gfx/tilesets/plateau.w128.t10.2bpp" Plateau_GFX: INCBIN "gfx/tilesets/plateau.t10.2bpp"
Plateau_Block: INCBIN "gfx/blocksets/plateau.bst" Plateau_Block: INCBIN "gfx/blocksets/plateau.bst"
@ -6369,50 +6369,50 @@ INCLUDE "engine/battle/1a.asm"
Version_GFX: Version_GFX:
IF _RED IF _RED
INCBIN "gfx/red/redgreenversion.h8.1bpp" ; 10 tiles INCBIN "gfx/red/redgreenversion.1bpp" ; 10 tiles
ENDC ENDC
IF _BLUE IF _BLUE
INCBIN "gfx/blue/blueversion.h8.1bpp" ; 8 tiles INCBIN "gfx/blue/blueversion.1bpp" ; 8 tiles
ENDC ENDC
Dojo_GFX: Dojo_GFX:
Gym_GFX: INCBIN "gfx/tilesets/gym.w128.2bpp" Gym_GFX: INCBIN "gfx/tilesets/gym.2bpp"
Dojo_Block: Dojo_Block:
Gym_Block: INCBIN "gfx/blocksets/gym.bst" Gym_Block: INCBIN "gfx/blocksets/gym.bst"
Mart_GFX: Mart_GFX:
Pokecenter_GFX: INCBIN "gfx/tilesets/pokecenter.w128.2bpp" Pokecenter_GFX: INCBIN "gfx/tilesets/pokecenter.2bpp"
Mart_Block: Mart_Block:
Pokecenter_Block: INCBIN "gfx/blocksets/pokecenter.bst" Pokecenter_Block: INCBIN "gfx/blocksets/pokecenter.bst"
ForestGate_GFX: ForestGate_GFX:
Museum_GFX: Museum_GFX:
Gate_GFX: INCBIN "gfx/tilesets/gate.w128.t1.2bpp" Gate_GFX: INCBIN "gfx/tilesets/gate.t1.2bpp"
ForestGate_Block: ForestGate_Block:
Museum_Block: Museum_Block:
Gate_Block: INCBIN "gfx/blocksets/gate.bst" Gate_Block: INCBIN "gfx/blocksets/gate.bst"
Forest_GFX: INCBIN "gfx/tilesets/forest.w128.2bpp" Forest_GFX: INCBIN "gfx/tilesets/forest.2bpp"
Forest_Block: INCBIN "gfx/blocksets/forest.bst" Forest_Block: INCBIN "gfx/blocksets/forest.bst"
Facility_GFX: INCBIN "gfx/tilesets/facility.w128.2bpp" Facility_GFX: INCBIN "gfx/tilesets/facility.2bpp"
Facility_Block: INCBIN "gfx/blocksets/facility.bst" Facility_Block: INCBIN "gfx/blocksets/facility.bst"
SECTION "bank1B",ROMX,BANK[$1B] SECTION "bank1B",ROMX,BANK[$1B]
Cemetery_GFX: INCBIN "gfx/tilesets/cemetery.w128.t4.2bpp" Cemetery_GFX: INCBIN "gfx/tilesets/cemetery.t4.2bpp"
Cemetery_Block: INCBIN "gfx/blocksets/cemetery.bst" Cemetery_Block: INCBIN "gfx/blocksets/cemetery.bst"
Cavern_GFX: INCBIN "gfx/tilesets/cavern.w128.t14.2bpp" Cavern_GFX: INCBIN "gfx/tilesets/cavern.t14.2bpp"
Cavern_Block: INCBIN "gfx/blocksets/cavern.bst" Cavern_Block: INCBIN "gfx/blocksets/cavern.bst"
Lobby_GFX: INCBIN "gfx/tilesets/lobby.w128.t2.2bpp" Lobby_GFX: INCBIN "gfx/tilesets/lobby.t2.2bpp"
Lobby_Block: INCBIN "gfx/blocksets/lobby.bst" Lobby_Block: INCBIN "gfx/blocksets/lobby.bst"
Ship_GFX: INCBIN "gfx/tilesets/ship.w128.t6.2bpp" Ship_GFX: INCBIN "gfx/tilesets/ship.t6.2bpp"
Ship_Block: INCBIN "gfx/blocksets/ship.bst" Ship_Block: INCBIN "gfx/blocksets/ship.bst"
Lab_GFX: INCBIN "gfx/tilesets/lab.w128.t4.2bpp" Lab_GFX: INCBIN "gfx/tilesets/lab.t4.2bpp"
Lab_Block: INCBIN "gfx/blocksets/lab.bst" Lab_Block: INCBIN "gfx/blocksets/lab.bst"
Club_GFX: INCBIN "gfx/tilesets/club.w128.t5.2bpp" Club_GFX: INCBIN "gfx/tilesets/club.t5.2bpp"
Club_Block: INCBIN "gfx/blocksets/club.bst" Club_Block: INCBIN "gfx/blocksets/club.bst"
Underground_GFX: INCBIN "gfx/tilesets/underground.w128.t7.2bpp" Underground_GFX: INCBIN "gfx/tilesets/underground.t7.2bpp"
Underground_Block: INCBIN "gfx/blocksets/underground.bst" Underground_Block: INCBIN "gfx/blocksets/underground.bst"