Merge branch 'master' of https://github.com/huderlem/pokered into pull-data

Conflicts:
	main.asm
	text.asm
	text/maps/route_22.asm
This commit is contained in:
U-Fish-PC\Daniel 2014-05-19 10:38:20 -04:00
commit 1a0992a2f1
42 changed files with 916 additions and 1155 deletions

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@ -1,3 +1,5 @@
NUM_MOVES EQU $A4
POUND EQU $01
KARATE_CHOP EQU $02
DOUBLESLAP EQU $03
@ -163,6 +165,7 @@ SUPER_FANG EQU $A2
SLASH EQU $A3
SUBSTITUTE EQU $A4
STRUGGLE EQU $A5
; these do double duty as animation identifiers
SHOWPIC_ANIM EQU $A6 ; redraw monster pic
STATUS_AFFECTED_ANIM EQU $A7 ; effect when monster receives a status aliment
@ -178,4 +181,4 @@ GREATTOSS_ANIM EQU $C5 ; toss Great Ball
ULTRATOSS_ANIM EQU $C6 ; toss Ultra Ball or Master Ball
HIDEPIC_ANIM EQU $C8 ; monster disappears
ROCK_ANIM EQU $C9 ; throw rock
BAIT_ANIM EQU $CA ; throw bait
BAIT_ANIM EQU $CA ; throw bait

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@ -13,24 +13,30 @@ DREAM_EATER_EFFECT EQU $08
MIRROR_MOVE_EFFECT EQU $09
ATTACK_UP1_EFFECT EQU $0A
DEFENSE_UP1_EFFECT EQU $0B
SPEED_UP1_EFFECT EQU $0C
SPECIAL_UP1_EFFECT EQU $0D
ACCURACY_UP1_EFFECT EQU $0E
EVASION_UP1_EFFECT EQU $0F
PAY_DAY_EFFECT EQU $10
SWIFT_EFFECT EQU $11
ATTACK_DOWN1_EFFECT EQU $12
DEFENSE_DOWN1_EFFECT EQU $13
SPEED_DOWN1_EFFECT EQU $14
SPECIAL_DOWN1_EFFECT EQU $15
ACCURACY_DOWN1_EFFECT EQU $16
EVASION_DOWN1_EFFECT EQU $17
CONVERSION_EFFECT EQU $18
HAZE_EFFECT EQU $19
BIDE_EFFECT EQU $1A
THRASH_PETAL_DANCE_EFFECT EQU $1B
SWITCH_AND_TELEPORT_EFFECT EQU $1C
TWO_TO_FIVE_ATTACKS_EFFECT EQU $1D
; unused effect EQU $1E
FLINCH_SIDE_EFFECT1 EQU $1F
SLEEP_EFFECT EQU $20
POISON_SIDE_EFFECT2 EQU $21
BURN_SIDE_EFFECT2 EQU $22
; unused effect EQU $23
PARALYZE_SIDE_EFFECT2 EQU $24
FLINCH_SIDE_EFFECT2 EQU $25
OHKO_EFFECT EQU $26 ; moves like Horn Drill
@ -49,9 +55,16 @@ ATTACK_UP2_EFFECT EQU $32
DEFENSE_UP2_EFFECT EQU $33
SPEED_UP2_EFFECT EQU $34
SPECIAL_UP2_EFFECT EQU $35
ACCURACY_UP2_EFFECT EQU $36
EVASION_UP2_EFFECT EQU $37
HEAL_EFFECT EQU $38 ; Recover, Softboiled, Rest
TRANSFORM_EFFECT EQU $39
ATTACK_DOWN2_EFFECT EQU $3A
DEFENSE_DOWN2_EFFECT EQU $3B
SPEED_DOWN2_EFFECT EQU $3C
SPECIAL_DOWN2_EFFECT EQU $3D
ACCURACY_DOWN2_EFFECT EQU $3E
EVASION_DOWN2_EFFECT EQU $3F
LIGHT_SCREEN_EFFECT EQU $40
REFLECT_EFFECT EQU $41
POISON_EFFECT EQU $42
@ -60,8 +73,13 @@ ATTACK_DOWN_SIDE_EFFECT EQU $44
DEFENSE_DOWN_SIDE_EFFECT EQU $45
SPEED_DOWN_SIDE_EFFECT EQU $46
SPECIAL_DOWN_SIDE_EFFECT EQU $47
; unused effect EQU $48
; unused effect EQU $49
; unused effect EQU $4A
; unused effect EQU $4B
CONFUSION_SIDE_EFFECT EQU $4C
TWINEEDLE_EFFECT EQU $4D
; unused effect EQU $4E
SUBSTITUTE_EFFECT EQU $4F
HYPER_BEAM_EFFECT EQU $50
RAGE_EFFECT EQU $51
@ -73,4 +91,4 @@ DISABLE_EFFECT EQU $56
; fixed damage constants
SONICBOOM_DAMAGE EQU 20
DRAGON_RAGE_DAMAGE EQU 40
DRAGON_RAGE_DAMAGE EQU 40

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@ -1,6 +1,6 @@
; status ailments (masks)
SLP EQU %00000111
PSN EQU %00001000
BRN EQU %00010000
FRZ EQU %00100000
PAR EQU %01000000
; status ailments
SLP EQU %111 ; mask
PSN EQU 3
BRN EQU 4
FRZ EQU 5
PAR EQU 6

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@ -5,3 +5,6 @@ SPRITEBUFFERSIZE EQU 7*7 * 8 ; 7 * 7 (tiles) * 8 (bytes per tile)
W_WATERRATE EQU $d8a4
W_WATERMONS EQU $d8a5
; Overload enemy stat modifiers
wTradeMonNick EQU $cd1e