mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
Conflicts: main.asm text.asm text/maps/route_22.asm
This commit is contained in:
commit
1a0992a2f1
42 changed files with 916 additions and 1155 deletions
|
|
@ -1,3 +1,5 @@
|
|||
NUM_MOVES EQU $A4
|
||||
|
||||
POUND EQU $01
|
||||
KARATE_CHOP EQU $02
|
||||
DOUBLESLAP EQU $03
|
||||
|
|
@ -163,6 +165,7 @@ SUPER_FANG EQU $A2
|
|||
SLASH EQU $A3
|
||||
SUBSTITUTE EQU $A4
|
||||
STRUGGLE EQU $A5
|
||||
|
||||
; these do double duty as animation identifiers
|
||||
SHOWPIC_ANIM EQU $A6 ; redraw monster pic
|
||||
STATUS_AFFECTED_ANIM EQU $A7 ; effect when monster receives a status aliment
|
||||
|
|
@ -178,4 +181,4 @@ GREATTOSS_ANIM EQU $C5 ; toss Great Ball
|
|||
ULTRATOSS_ANIM EQU $C6 ; toss Ultra Ball or Master Ball
|
||||
HIDEPIC_ANIM EQU $C8 ; monster disappears
|
||||
ROCK_ANIM EQU $C9 ; throw rock
|
||||
BAIT_ANIM EQU $CA ; throw bait
|
||||
BAIT_ANIM EQU $CA ; throw bait
|
||||
|
|
|
|||
|
|
@ -13,24 +13,30 @@ DREAM_EATER_EFFECT EQU $08
|
|||
MIRROR_MOVE_EFFECT EQU $09
|
||||
ATTACK_UP1_EFFECT EQU $0A
|
||||
DEFENSE_UP1_EFFECT EQU $0B
|
||||
SPEED_UP1_EFFECT EQU $0C
|
||||
SPECIAL_UP1_EFFECT EQU $0D
|
||||
ACCURACY_UP1_EFFECT EQU $0E
|
||||
EVASION_UP1_EFFECT EQU $0F
|
||||
PAY_DAY_EFFECT EQU $10
|
||||
SWIFT_EFFECT EQU $11
|
||||
ATTACK_DOWN1_EFFECT EQU $12
|
||||
DEFENSE_DOWN1_EFFECT EQU $13
|
||||
SPEED_DOWN1_EFFECT EQU $14
|
||||
SPECIAL_DOWN1_EFFECT EQU $15
|
||||
ACCURACY_DOWN1_EFFECT EQU $16
|
||||
EVASION_DOWN1_EFFECT EQU $17
|
||||
CONVERSION_EFFECT EQU $18
|
||||
HAZE_EFFECT EQU $19
|
||||
BIDE_EFFECT EQU $1A
|
||||
THRASH_PETAL_DANCE_EFFECT EQU $1B
|
||||
SWITCH_AND_TELEPORT_EFFECT EQU $1C
|
||||
TWO_TO_FIVE_ATTACKS_EFFECT EQU $1D
|
||||
; unused effect EQU $1E
|
||||
FLINCH_SIDE_EFFECT1 EQU $1F
|
||||
SLEEP_EFFECT EQU $20
|
||||
POISON_SIDE_EFFECT2 EQU $21
|
||||
BURN_SIDE_EFFECT2 EQU $22
|
||||
; unused effect EQU $23
|
||||
PARALYZE_SIDE_EFFECT2 EQU $24
|
||||
FLINCH_SIDE_EFFECT2 EQU $25
|
||||
OHKO_EFFECT EQU $26 ; moves like Horn Drill
|
||||
|
|
@ -49,9 +55,16 @@ ATTACK_UP2_EFFECT EQU $32
|
|||
DEFENSE_UP2_EFFECT EQU $33
|
||||
SPEED_UP2_EFFECT EQU $34
|
||||
SPECIAL_UP2_EFFECT EQU $35
|
||||
ACCURACY_UP2_EFFECT EQU $36
|
||||
EVASION_UP2_EFFECT EQU $37
|
||||
HEAL_EFFECT EQU $38 ; Recover, Softboiled, Rest
|
||||
TRANSFORM_EFFECT EQU $39
|
||||
ATTACK_DOWN2_EFFECT EQU $3A
|
||||
DEFENSE_DOWN2_EFFECT EQU $3B
|
||||
SPEED_DOWN2_EFFECT EQU $3C
|
||||
SPECIAL_DOWN2_EFFECT EQU $3D
|
||||
ACCURACY_DOWN2_EFFECT EQU $3E
|
||||
EVASION_DOWN2_EFFECT EQU $3F
|
||||
LIGHT_SCREEN_EFFECT EQU $40
|
||||
REFLECT_EFFECT EQU $41
|
||||
POISON_EFFECT EQU $42
|
||||
|
|
@ -60,8 +73,13 @@ ATTACK_DOWN_SIDE_EFFECT EQU $44
|
|||
DEFENSE_DOWN_SIDE_EFFECT EQU $45
|
||||
SPEED_DOWN_SIDE_EFFECT EQU $46
|
||||
SPECIAL_DOWN_SIDE_EFFECT EQU $47
|
||||
; unused effect EQU $48
|
||||
; unused effect EQU $49
|
||||
; unused effect EQU $4A
|
||||
; unused effect EQU $4B
|
||||
CONFUSION_SIDE_EFFECT EQU $4C
|
||||
TWINEEDLE_EFFECT EQU $4D
|
||||
; unused effect EQU $4E
|
||||
SUBSTITUTE_EFFECT EQU $4F
|
||||
HYPER_BEAM_EFFECT EQU $50
|
||||
RAGE_EFFECT EQU $51
|
||||
|
|
@ -73,4 +91,4 @@ DISABLE_EFFECT EQU $56
|
|||
|
||||
; fixed damage constants
|
||||
SONICBOOM_DAMAGE EQU 20
|
||||
DRAGON_RAGE_DAMAGE EQU 40
|
||||
DRAGON_RAGE_DAMAGE EQU 40
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
; status ailments (masks)
|
||||
SLP EQU %00000111
|
||||
PSN EQU %00001000
|
||||
BRN EQU %00010000
|
||||
FRZ EQU %00100000
|
||||
PAR EQU %01000000
|
||||
; status ailments
|
||||
SLP EQU %111 ; mask
|
||||
PSN EQU 3
|
||||
BRN EQU 4
|
||||
FRZ EQU 5
|
||||
PAR EQU 6
|
||||
|
|
|
|||
|
|
@ -5,3 +5,6 @@ SPRITEBUFFERSIZE EQU 7*7 * 8 ; 7 * 7 (tiles) * 8 (bytes per tile)
|
|||
W_WATERRATE EQU $d8a4
|
||||
W_WATERMONS EQU $d8a5
|
||||
|
||||
; Overload enemy stat modifiers
|
||||
wTradeMonNick EQU $cd1e
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue