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https://github.com/thornAvery/kep-hack.git
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Comment wram.asm
luckytyphlosion
This commit is contained in:
parent
941d2b9eb8
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1a69d6b888
349
wram.asm
349
wram.asm
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@ -236,9 +236,10 @@ wLastMenuItem:: ; cc2a
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; id of previously selected menu item
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ds 1
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wcc2b:: ds 1
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wcc2c:: ds 1
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wcc2d:: ds 1
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; group these 3 addresses together because of an ld a,[hli]
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wcc2b:: ds 1 ; used in party menu
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wcc2c:: ds 1 ; used in item related menus (inventory, pc)
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wcc2d:: ds 1 ; also used in inventory, supposed to save an item id
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wPlayerMoveListIndex:: ; cc2e
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ds 1
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@ -265,14 +266,15 @@ wListScrollOffset:: ; cc36
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; keeps track of what section of the list is on screen
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ds 1
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wcc37:: ds 1
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wcc37:: ds 1 ; menu related thing, used in pokedex and dialog boxes
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wTradeCenterPointerTableIndex:: ; cc38
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ds 1
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ds 1
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wcc3a:: ds 1
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; group these two together
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wcc3a:: ds 1 ; both used in home/text.asm
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wcc3b:: ds 1
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wDoNotWaitForButtonPressAfterDisplayingText:: ; cc3c
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@ -289,7 +291,7 @@ wLinkMenuSelectionReceiveBuffer:: ; cc3d
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; two byte buffer
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; the received menu selection is stored twice
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wcc3d:: ds 1
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wcc3d:: ds 1 ; not used for anything other than mentioned above (haha link function)
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wSerialExchangeNybbleReceiveData:: ; cc3e
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; the final received nybble is stored here by Serial_ExchangeNybble
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@ -312,22 +314,22 @@ wLinkTimeoutCounter:: ; cc47
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wUnknownSerialCounter:: ; cc47
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; 2 bytes
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wcc47:: ds 1
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wcc48:: ds 1
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wcc47:: ds 1 ; used in text id stuff
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wcc48:: ds 1 ; part of wUnknownSerialCounter
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wWhichTradeMonSelectionMenu:: ; cc49
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; $00 = player mons
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; $01 = enemy mons
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wcc49:: ds 1
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wcc49:: ds 1 ; used in some pokemon related stuff (some kind of species storage byte)
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wMenuWrappingEnabled:: ; cc4a
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; set to 1 if you can go from the bottom to the top or top to bottom of a menu
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; set to 0 if you can't go past the top or bottom of the menu
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ds 1
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wcc4b:: ds 2
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wcc4d:: ds 1
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wcc4b:: ds 2 ; used as a joypad storage value
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wcc4d:: ds 1 ; used in sprite hiding/showing related operations
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wPredefID:: ; cc4e
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ds 1
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@ -355,13 +357,13 @@ wBoostExpByExpAll:: ; cc5b
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wAnimationType:: ; cc5b
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; values between 0-6. Shake screen horizontally, shake screen vertically, blink Pokemon...
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wcc5b:: ds 1
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wcc5c:: ds 1
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wcc5d:: ds 1
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wcc5e:: ds 13
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wcc5b:: ds 1 ; these upcoming values below are miscellaneous storage values
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wcc5c:: ds 1 ; used in pokedex evaluation as well
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wcc5d:: ds 1 ; used in pokedex evaluation
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wcc5e:: ds 13 ; as well as used as miscellaneous storage value, this is also used for the game corner slots
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wcc6b:: ds 14
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wcc79:: ds 30
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wcc6b:: ds 14 ; doesn't seem to be used for anything, probably just more storage
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wcc79:: ds 30 ; used in battle animations
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wNPCMovementDirections2:: ; cc97
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@ -369,7 +371,7 @@ wSwitchPartyMonTempBuffer:: ; cc97
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; temporary buffer when swapping party mon data
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ds 10
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wcca1:: ds 49
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wcca1:: ds 49 ; used in overworld npc movement
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wRLEByteCount:: ; ccd2
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ds 1
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@ -379,8 +381,8 @@ wSimulatedJoypadStatesEnd:: ; ccd3
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; the list starts above this address and extends downwards in memory until here
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; overloaded with below labels
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wccd3:: ds 1
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wccd4:: ds 1
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wccd3:: ds 1 ; used in battle, pokemon, PC and game corner stuff
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wccd4:: ds 1 ; used in evolving pokemon and has a direct reference for simulated joypad stuff in vermillion and seafoam
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; if [ccd5] != 1, the second AI layer is not applied
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wAILayer2Encouragement:: ; ccd5
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@ -393,7 +395,7 @@ wPlayerSubstituteHP:: ; ccd7
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wEnemySubstituteHP:: ; ccd8
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ds 1
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wccd9:: ds 2
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wccd9:: ds 2 ; used in InitBattleVariablesLoop (written to after the loop is finished)
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wMoveMenuType:: ; ccdb
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; 0=regular, 1=mimic, 2=above message box (relearn, heal pp..)
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@ -416,8 +418,8 @@ wAICount:: ; ccdf
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wEnemyMoveListIndex:: ; cce2
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ds 1
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wcce3:: ds 1
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wcce4:: ds 1
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wcce3:: ds 1 ; used in battle-related text functions
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wcce4:: ds 1 ; used in battle-related text functions
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wTotalPayDayMoney:: ; cce5
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; total amount of money made using Pay Day during the current battle
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@ -430,20 +432,20 @@ wSafariBaitFactor:: ; cce9
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ds 1
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wcceb:: ds 1
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wccec:: ds 1
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wcceb:: ds 1 ; used to save the dvs of a mon when it uses transform
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wccec:: ds 1 ; also used with above case
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wMonIsDisobedient:: ds 1 ; cced
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wPlayerDisabledMoveNumber:: ds 1 ; ccee
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wPlayerDisabledMoveNumber:: ds 1 ; ccee
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wEnemyDisabledMoveNumber:: ds 1 ; ccef
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wccf0:: ds 1
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wccf0:: ds 1 ; used as a check if a mon fainted
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wPlayerUsedMove:: ds 1 ; ccf1
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wEnemyUsedMove:: ds 1 ; ccf2
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wccf3:: ds 1
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wccf3:: ds 1 ; used with the move minimize
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wMoveDidntMiss:: ds 1 ; ccf4
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@ -451,8 +453,8 @@ wPartyFoughtCurrentEnemyFlags:: ; ccf5
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; flags that indicate which party members have fought the current enemy mon
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flag_array 6
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wccf6:: ds 1
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wccf7:: ds 14
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wccf6:: ds 1 ; used in some hp bar thing
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wccf7:: ds 14 ; used with substitute move sliding thing? (not sure)
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wUnknownSlotVar:: ; cd05
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@ -557,7 +559,7 @@ wInGameTradeReceiveMonSpecies::
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wNPCMovementDirections2Index:: ; cd37
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wcd37:: ds 1
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wcd37:: ds 1 ; used in list menus, like the fossil lab menu or drink girl menu. Also used in link menu.
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wSimulatedJoypadStatesIndex:: ; cd38
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; the next simulated joypad state is at wSimulatedJoypadStatesEnd plus this value minus 1
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@ -628,7 +630,7 @@ wPlayerSpinWhileMovingUpOrDownAnimFrameDelay:: ; cd3f
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wHiddenObjectIndex:: ; cd3f
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wTrainerFacingDirection:: ; cd3f
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wcd3f::
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wcd3f:: ; used with daycare text for money amount
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ds 1
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wPlayerSpinInPlaceAnimSoundID:: ; cd40
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@ -644,34 +646,35 @@ wHiddenObjectX:: ; cd41
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wTrainerScreenX:: ; cd41
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ds 1
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; a lot of the uses for these values use more than the said address
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wcd42:: ds 1
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wcd43:: ds 1
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wcd44:: ds 1
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wcd45:: ds 1
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wcd46:: ds 1
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wcd47:: ds 1
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wcd48:: ds 1
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wcd49:: ds 1
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wcd4a:: ds 1
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wcd4b:: ds 1
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wcd42:: ds 1 ; used in pewter center script, printing field mon moves, slot machines and HoF PC
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wcd43:: ds 1 ; slot machine stuff and GetMonFieldMoves
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wcd44:: ds 1 ; just slot machine
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wcd45:: ds 1 ; slot machine...
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wcd46:: ds 1 ; slot machine...
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wcd47:: ds 1 ; used in slot machine and spinning player sprite
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wcd48:: ds 1 ; same as above
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wcd49:: ds 1 ; used in slot machine, displaying the gym leaders/badges on the trainer card, and displaying the town map
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wcd4a:: ds 1 ; probably used in one of the above mentioned functions
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wcd4b:: ds 1 ; same as above
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wTradedPlayerMonOTID:: ; cd4c
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wcd4c:: ds 1
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wcd4d:: ds 1
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wcd4c:: ds 1 ; slot machine and probably other above stuff
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wcd4d:: ds 1 ; used with cut and slot machine
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wTradedEnemyMonOT:: ; cd4e
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wcd4e:: ds 1
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wcd4f:: ds 1
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wcd50:: ds 9
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wcd4e:: ds 1 ; used with in-game trades and slot machine
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wcd4f:: ds 1 ; used with in-game trades, emotion bubbles, and player animations
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wcd50:: ds 9 ; used with in-game trades, emotion bubbles, and player and miscellaneous sprite animations
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wTradedEnemyMonOTID:: ; cd59
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ds 2
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wcd5b:: ds 1
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wcd5c:: ds 1
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wcd5b:: ds 1 ; used in some sprite stuff, town map and surge gym trash cans
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wcd5c:: ds 1 ; used in town map
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wMonPartySpriteSpecies:: ; cd5d
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ds 1
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@ -693,18 +696,19 @@ wFlags_0xcd60:: ; cd60
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ds 9
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wcd6a:: ds 1
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wcd6a:: ds 1 ; used as the output of the outcome of an item (successful, unsuccessful, can't be used now, etc.)
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wJoyIgnore:: ; cd6b
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; Set buttons are ignored.
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ds 1
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wcd6c:: ds 1
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wcd6d:: ds 4
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wcd71:: ds 1
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wcd72:: ds 5
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wcd77:: ds 1
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wcd78:: ds 9
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; as well as the said function, these values are used as a buffer for PlaceString
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wcd6c:: ds 1 ; used in pokemon status screen and battle stuff
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wcd6d:: ds 4 ; used solely for PlaceString
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wcd71:: ds 1 ; used with pokemon status screen
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wcd72:: ds 5 ; used with restoring PP
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wcd77:: ds 1 ; used as an end terminator for GetMonName: (@ is written to this location)
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wcd78:: ds 9 ; also used with restoring PP
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wSerialOtherGameboyRandomNumberListBlock:: ; cd81
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; buffer for transferring the random number list generated by the other gameboy
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@ -724,23 +728,23 @@ wHPBarNewHP:: ; ceed
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wHPBarDelta:: ; ceef
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ds 1
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wcef0:: ds 1
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wcef1:: ds 12
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wcef0:: ds 1 ; used with HP bar stuff, probably used with wBuffer too.
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wcef1:: ds 12 ; same case as above
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wHPBarHPDifference:: ; cefd
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ds 1
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ds 7
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wcf05:: ds 1
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wcf06:: ds 1
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wcf05:: ds 1 ; used with enemy using healing moves
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wcf06:: ds 1 ; used with healing items as a storage value to store wWhichPokemon
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wAnimSoundID:: ; cf07
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; sound ID during battle animations
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ds 1
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wcf08:: ds 1
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wcf09:: ds 1
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wcf0a:: ds 1
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wcf08:: ds 1 ; used as a storage value for the bank to return to after a BankswitchHome (bankswitch in homebank)
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wcf09:: ds 1 ; used as a temp storage value for the bank to switch to
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wcf0a:: ds 1 ; used as flags for Poke Mart
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wBattleResult:: ; cf0b
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; $00 - win
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; $01 - lose
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@ -751,16 +755,16 @@ wAutoTextBoxDrawingControl:: ; cf0c
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; bit 0: if set, DisplayTextID automatically draws a text box
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ds 1
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wcf0d:: ds 1
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wcf0e:: ds 1
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wcf0f:: ds 1
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wcf0d:: ds 1 ; used with some overworld scripts (not exactly sure what it's used for)
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wcf0e:: ds 1 ; used with some overworld collison check
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wcf0f:: ds 1 ; used with moving overworld sprites
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wNPCMovementScriptFunctionNum:: ; cf10
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; which script function within the pointer table indicated by
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; wNPCMovementScriptPointerTableNum
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ds 1
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wcf11:: ds 1
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wcf11:: ds 1 ; used as a flag if the game needs to switch to the bank which the map is in when displaying a text id (flag is set during predefs)
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wPredefParentBank:: ; cf12
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ds 1
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@ -777,7 +781,7 @@ wNPCMovementScriptSpriteOffset:: ; cf17
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; sprite offset of sprite being controlled by NPC movement script
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ds 1
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wcf18:: ds 2
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wcf18:: ds 2 ; used with overworld movement
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wGBC:: ; cf1a
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ds 1
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@ -786,17 +790,17 @@ wOnSGB:: ; cf1b
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; if running on SGB, it's 1, else it's 0
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ds 1
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wcf1c:: ds 1
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wcf1d:: ds 1
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wcf1e:: ds 1
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wcf1f:: ds 6
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wcf25:: ds 8
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wcf2d:: ds 1
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wcf2e:: ds 2
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wcf30:: ds 7
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wcf37:: ds 20
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wcf4b:: ds 1
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wcf4c:: ds 1
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wcf1c:: ds 1 ; used with sgb palettes
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wcf1d:: ds 1 ; used when displaying palettes for Pokemon
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wcf1e:: ds 1 ; used to display palettes for HP bar
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wcf1f:: ds 6 ; used to display HP bars in Pokemon Menu (probably palettes)
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wcf25:: ds 8 ; used to display HP bar for Pokemon Status Screen (probably palettes too)
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wcf2d:: ds 1 ; also used to display HP bar for Pokemon Menu (something about HP colour)
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wcf2e:: ds 2 ; more HP bar palette stuff.
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wcf30:: ds 7 ; used with palettes (apparently for Pokedex)
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wcf37:: ds 20 ; used with palletes too (used for Party Menu)
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wcf4b:: ds 1 ; storage buffer for various strings
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wcf4c:: ds 1 ; used with displaying EXP value, probably also overflowed with wcf4b
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wGainBoostedExp:: ; cf4d
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ds 1
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ds 17
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@ -813,19 +817,19 @@ wStringBuffer3:: ; cf81
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wList:: ; cf8b
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ds 2
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wcf8d:: ds 1
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wcf8e:: ds 1
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wcf8d:: ds 1 ; used in GetMonName
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wcf8e:: ds 1 ; also used in GetMonName (probably as a pointer)
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wItemPrices:: ; cf8f
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ds 2
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wcf91:: ds 1
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wcf91:: ds 1 ; used with a lot of things (too much to list here)
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wWhichPokemon:: ; cf92
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; which pokemon you selected
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ds 1
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wcf93:: ds 1
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wcf93:: ds 1 ; used with lists
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wHPBarType:: ; cf94
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; type of HP bar
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@ -837,9 +841,9 @@ wListMenuID:: ; cf94
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; ID used by DisplayListMenuID
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ds 1
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wcf95:: ds 1
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wcf96:: ds 1
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wcf97:: ds 1
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wcf95:: ds 1 ; used with RemovePokemon (BoxMons, Daycare, Trades, etc.)
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wcf96:: ds 1 ; used with removing items
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wcf97:: ds 1 ; used with printing item quantities?
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; LoadMonData copies mon data here
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wLoadedMon:: party_struct wLoadedMon ; cf98
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@ -863,9 +867,9 @@ wMusicHeaderPointer:: ; cfc7
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; (the current music channel address - $4000) / 3
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ds 1
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wcfc8:: ds 1
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wcfc9:: ds 1
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wcfca:: ds 1
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wcfc8:: ds 1 ; used with audio
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wcfc9:: ds 1 ; also used with audio
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wcfca:: ds 1 ; also used with audio too
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wUpdateSpritesEnabled:: ; cfcb
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; $01 enables UpdateSprites; anything else disables it
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@ -952,10 +956,10 @@ W_TRAINERCLASS:: ; d031
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wTrainerPicPointer:: ; wd033
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ds 2
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ds 1
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wd036:: ds 16
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wd046:: ds 1
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wd047:: ds 1
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wd048:: ds 2
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wd036:: ds 16 ; used as a temporary buffer to print "XXX learned YYY"
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wd046:: ds 1 ; used with trainer pointer stuff (not exactly sure, but the label is incremented and loaded with a value, so wd047 is accessed)
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wd047:: ds 1 ; used with unloading trainer data?
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wd048:: ds 2 ; used as a pointer for missable object loop
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W_TRAINERNAME:: ; d04a
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; 13 bytes for the letters of the opposing trainer
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@ -991,7 +995,7 @@ wDamageMultipliers:: ; d05b
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; $a = neutral
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; $14 = super-effective
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; bit 7: STAB
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ds 1
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ds 1
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W_LONEATTACKNO:: ; d05c
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; which entry in LoneAttacks to use
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@ -1110,17 +1114,17 @@ wEscapedFromBattle::
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; non-zero when an item or move that allows escape from battle was used
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ds 1
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wd079::
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wAmountMoneyWon:: ds 1 ; wd079 - wd07b
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wd07a:: ds 1
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ds 1
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wAmountMoneyWon:: ; wd079 - wd07b
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wd079:: ds 1 ; used as a value to print the money won from a battle, as well as a misc. value in seafoam
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wd07a:: ds 1 ; same case as above
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wd07b:: ds 1 ; used as a buffer to convert the money won from a battle into BCD
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W_ANIMATIONID:: ; d07c
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; ID number of the current battle animation
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ds 1
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wd07d:: ds 1
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wd07e:: ds 3
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wd07d:: ds 1 ; used with naming functions and party display type
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wd07e:: ds 3 ; used with mart and inventory
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; base coordinates of frame block
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W_BASECOORDX:: ; d081
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@ -1136,7 +1140,7 @@ W_FBTILECOUNTER:: ; d084
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|||
; counts how many tiles of the current frame block have been drawn
|
||||
ds 1
|
||||
|
||||
wd085:: ds 1
|
||||
wd085:: ds 1 ; used with animating water/flowers
|
||||
|
||||
W_SUBANIMFRAMEDELAY:: ; d086
|
||||
; duration of each frame of the current subanimation in terms of screen refreshes
|
||||
|
@ -1145,7 +1149,7 @@ W_SUBANIMCOUNTER:: ; d087
|
|||
; counts the number of subentries left in the current subanimation
|
||||
ds 1
|
||||
|
||||
wd088:: ds 1
|
||||
wd088:: ds 1 ; savefile checksum (if file is corrupted)
|
||||
|
||||
W_NUMFBTILES:: ; d089
|
||||
; number of tiles in current battle animation frame block
|
||||
|
@ -1154,7 +1158,7 @@ W_NUMFBTILES:: ; d089
|
|||
wTradedMonMovingRight:: ; d08a
|
||||
; $01 if mon is moving from left gameboy to right gameboy; $00 if vice versa
|
||||
|
||||
wd08a:: ds 1
|
||||
wd08a:: ds 1 ; used with sprites and displaying the option menu on the main menu screen?
|
||||
|
||||
wTownMapSpriteBlinkingCounter:: ; d08b
|
||||
|
||||
|
@ -1190,13 +1194,13 @@ W_SUBANIMSUBENTRYADDR:: ; d096
|
|||
|
||||
ds 2
|
||||
|
||||
wd09a:: ds 1
|
||||
wd09a:: ds 1 ; used with the battle transition screen when entering a battle (screen slowly draws into black)
|
||||
|
||||
wTownMapSpriteBlinkingEnabled:: ; d09b
|
||||
; non-zero when enabled. causes nest locations to blink on and off.
|
||||
; the town selection cursor will blink regardless of what this value is
|
||||
|
||||
wd09b:: ds 1
|
||||
wd09b:: ds 1 ; also used with battle transition screen and move animations
|
||||
|
||||
W_FBDESTADDR:: ; d09c
|
||||
; current destination address in OAM for frame blocks (big endian)
|
||||
|
@ -1216,8 +1220,8 @@ W_FBMODE:: ; d09e
|
|||
|
||||
wNewTileBlockID:: ; d09f
|
||||
|
||||
wd09f:: ds 1
|
||||
wd0a0:: ds 1
|
||||
wd09f:: ds 1 ; used with predef ReplaceTileBlock
|
||||
wd0a0:: ds 1 ; used in VBlank and ChangeBGPalColor0_4Frames
|
||||
|
||||
W_SPRITECURPOSX:: ; d0a1
|
||||
ds 1
|
||||
|
@ -1266,7 +1270,7 @@ W_SPRITEDECODETABLE1PTR:: ; d0b3
|
|||
; pointer to differential decoding table (assuming initial value 1)
|
||||
ds 2
|
||||
|
||||
wd0b5:: ds 1
|
||||
wd0b5:: ds 1 ; used as a temp storage area for Pokemon Species, and other Pokemon/Battle related things
|
||||
|
||||
wNameListType:: ; d0b6
|
||||
ds 1
|
||||
|
@ -1318,7 +1322,7 @@ W_MONHLEARNSET:: ; d0cc
|
|||
flag_array 50 + 5
|
||||
ds 1
|
||||
|
||||
wd0d4:: ds 3
|
||||
wd0d4:: ds 3 ; temp storage for hTilesetType
|
||||
|
||||
W_MONHPADDING:: ; d0d7
|
||||
|
||||
|
@ -1341,50 +1345,50 @@ wMoveNum:: ; d0e0
|
|||
wMovesString:: ; d0e1
|
||||
ds 56
|
||||
|
||||
wd119:: ds 1
|
||||
wd119:: ds 1 ; written to from W_CURMAPTILESET but never read
|
||||
|
||||
wWalkBikeSurfStateCopy:: ; d11a
|
||||
; wWalkBikeSurfState is sometimes copied here, but it doesn't seem to be used for anything
|
||||
ds 1
|
||||
|
||||
wd11b:: ds 1
|
||||
wd11c:: ds 1
|
||||
wd11d:: ds 1
|
||||
wd11e:: ds 1
|
||||
wd11f:: ds 1
|
||||
wd11b:: ds 1 ; used with mart text box and cable club
|
||||
wd11c:: ds 1 ; temp storage value for catching pokemon
|
||||
wd11d:: ds 1 ; used with battle switchout and testing if the enemy mon fainted
|
||||
wd11e:: ds 1 ; used as a Pokemon and Item storage value. Also used as an output value for CountSetBits
|
||||
wd11f:: ds 1 ; used when running from battle and PartyMenuInit
|
||||
|
||||
wNumRunAttempts::
|
||||
; number of times the player has tried to run from battle
|
||||
ds 1
|
||||
|
||||
wd121:: ds 1
|
||||
wd122:: ds 2
|
||||
wd124:: ds 1
|
||||
wd121:: ds 1 ; used with evolving pokemon
|
||||
wd122:: ds 2 ; saved ROM bank number for vblank
|
||||
wd124:: ds 1 ; used as an output value when determining if an item is a key item
|
||||
|
||||
wTextBoxID:: ; d125
|
||||
ds 1
|
||||
|
||||
wd126:: ds 1
|
||||
wd126:: ds 1 ; not exactly sure what this is used for, but it seems to be used as a multipurpose temp flag value
|
||||
|
||||
W_CURENEMYLVL:: ; d127
|
||||
ds 1
|
||||
|
||||
wd128:: ds 1
|
||||
wd129:: ds 1
|
||||
wd12a:: ds 1
|
||||
wd128:: ds 1 ; used as a pointer to displaying Poke Mart inventory, also used to store the pointer of LoadItemList (pointer to item list initially in hl)
|
||||
wd129:: ds 1 ; second half of above mentioned pointer
|
||||
wd12a:: ds 1 ; Number of list entries for displaying a list
|
||||
|
||||
wLinkState:: ; d12b
|
||||
ds 1
|
||||
|
||||
wTwoOptionMenuID:: ds 1
|
||||
wd12d:: ds 1
|
||||
wd12e:: ds 1
|
||||
wd12f:: ds 1
|
||||
wd130:: ds 1
|
||||
wd131:: ds 1
|
||||
wd132:: ds 1
|
||||
wd133:: ds 6
|
||||
wd139:: ds 1
|
||||
wd12d:: ds 1 ; used with item menus and pokemart menu, also used with testing if all Pokemon Fainted?
|
||||
wd12e:: ds 1 ; used as an output value to determine if A or B was pressed in a yes/no box
|
||||
wd12f:: ds 1 ; used in some coordinatestuff, npc pathstuff, and game corner prize stuff
|
||||
wd130:: ds 1 ; saved value of screen Y coord of trainer sprite
|
||||
wd131:: ds 1 ; saved value of screen X coord of trainer sprite
|
||||
wd132:: ds 1 ; saved value of map Y coordinate of trainer sprite (not sure for purpose)
|
||||
wd133:: ds 6 ; saved value of map X coordinate of trainer sprite
|
||||
wd139:: ds 1 ; backup of selected menu entry for game corner prizes
|
||||
|
||||
wIgnoreInputCounter:: ; d13a
|
||||
; counts downward each frame
|
||||
|
@ -1411,9 +1415,9 @@ W_PRIZE3:: ; d13f
|
|||
wSerialRandomNumberListBlock:: ; d141
|
||||
; the first 7 bytes are the preamble
|
||||
|
||||
wd141:: ds 2
|
||||
wd143:: ds 2
|
||||
wd145:: ds 3
|
||||
wd141:: ds 2 ; prices for prizes
|
||||
wd143:: ds 2 ; prices for prizes
|
||||
wd145:: ds 3 ; prices for prizes
|
||||
|
||||
wLinkBattleRandomNumberList:: ; d148
|
||||
; shared list of 9 random numbers, indexed by wLinkBattleRandomNumberListIndex
|
||||
|
@ -1422,10 +1426,10 @@ wLinkBattleRandomNumberList:: ; d148
|
|||
wSerialPlayerDataBlock:: ; d152
|
||||
; the first 6 bytes are the preamble
|
||||
|
||||
wd152:: ds 1
|
||||
wd153:: ds 3
|
||||
wd156:: ds 1
|
||||
wd157:: ds 1
|
||||
wd152:: ds 1 ; used as a temporary storage for the item used
|
||||
wd153:: ds 3 ; written to during pokedex flag action but doesn't seem to be read from
|
||||
wd156:: ds 1 ; evolution stone ID used
|
||||
wd157:: ds 1 ; used with oak's lab script (related to npc movement directions), possibly indirectly accessed with values below
|
||||
|
||||
|
||||
wPlayerName:: ; d158
|
||||
|
@ -1487,13 +1491,13 @@ W_OBTAINEDBADGES:: ; d356
|
|||
|
||||
ds 1
|
||||
|
||||
wd358:: ds 1
|
||||
wd358:: ds 1 ; bit 0 set = no delay when printing text (W_OPTIONS is still checked though)
|
||||
|
||||
wPlayerID:: ; d359
|
||||
ds 2
|
||||
|
||||
wd35b:: ds 1
|
||||
wd35c:: ds 1
|
||||
wd35b:: ds 1 ; used with audio stuff
|
||||
wd35c:: ds 1 ; storage for audio bank for current map?
|
||||
|
||||
wMapPalOffset:: ; d35d
|
||||
; offset subtracted from FadePal4 to get the background and object palettes for the current map
|
||||
|
@ -1524,7 +1528,7 @@ W_XBLOCKCOORD:: ; d364
|
|||
wLastMap:: ; d365
|
||||
ds 1
|
||||
|
||||
wd366:: ds 1
|
||||
wd366:: ds 1 ; W_CURMAPWIDTH of the last outdoor map visited when entering an inside map
|
||||
|
||||
W_CURMAPTILESET:: ; d367
|
||||
ds 1
|
||||
|
@ -1553,7 +1557,7 @@ W_MAPCONNECTIONS:: ; d370
|
|||
W_MAPCONN1PTR:: ; d371
|
||||
ds 1
|
||||
|
||||
wd372:: ds 1
|
||||
wd372:: ds 1 ; some connection stuff, too bothered to label it
|
||||
wd373:: ds 1
|
||||
wd374:: ds 1
|
||||
wd375:: ds 1
|
||||
|
@ -1614,9 +1618,9 @@ W_SPRITESETID:: ; d3a8
|
|||
; sprite set ID for the current map
|
||||
ds 1
|
||||
|
||||
wd3a9:: ds 1
|
||||
wd3aa:: ds 3
|
||||
wd3ad:: ds 1
|
||||
wd3a9:: ds 1 ; used when getting the object data pointer
|
||||
wd3aa:: ds 3 ; second part of the pointer
|
||||
wd3ad:: ds 1 ; used as the beginning value for copying warp data
|
||||
|
||||
wNumberOfWarps:: ; d3ae
|
||||
; number of warps in current map
|
||||
|
@ -1632,9 +1636,9 @@ wDestinationWarpID:: ; d42f
|
|||
|
||||
ds 128
|
||||
|
||||
wd4b0:: ds 1
|
||||
wd4b1:: ds 32
|
||||
wd4d1:: ds 16
|
||||
wd4b0:: ds 1 ; number of signs on the map
|
||||
wd4b1:: ds 32 ; starting address for sign coords
|
||||
wd4d1:: ds 16 ; starting address for sign text IDs
|
||||
|
||||
W_NUMSPRITES:: ; d4e1
|
||||
; number of sprites on the current map
|
||||
|
@ -1655,16 +1659,16 @@ W_MAPSPRITEEXTRADATA:: ; d504
|
|||
; two bytes per sprite (trainer class/item ID, trainer set ID)
|
||||
ds 32
|
||||
|
||||
wd524:: ds 1
|
||||
wd525:: ds 1
|
||||
wd524:: ds 1 ; map height in 2x2 metatiles, also used with checking connections
|
||||
wd525:: ds 1 ; map width in 2x2 metatiles, also used with checking connections
|
||||
|
||||
wMapViewVRAMPointer:: ; d526
|
||||
; the address of the upper left corner of the visible portion of the BG tile map in VRAM
|
||||
ds 2
|
||||
|
||||
wd528:: ds 1
|
||||
wd529:: ds 1
|
||||
wd52a:: ds 1
|
||||
wd528:: ds 1 ; additional storage for directions
|
||||
wd529:: ds 1 ; same case as above, but used differently
|
||||
wd52a:: ds 1 ; same case as above
|
||||
|
||||
W_TILESETBANK:: ; d52b
|
||||
ds 1
|
||||
|
@ -1695,9 +1699,9 @@ wBoxItems:: ; d53b
|
|||
ds 50 * 2
|
||||
ds 1 ; end
|
||||
|
||||
wd5a0:: ds 2
|
||||
wd5a2:: ds 1
|
||||
wd5a3:: ds 1
|
||||
wd5a0:: ds 2 ; current box number
|
||||
wd5a2:: ds 1 ; number of HOF teams
|
||||
wd5a3:: ds 1 ; unused? (written to when loading map data)
|
||||
|
||||
wPlayerCoins:: ; d5a4
|
||||
ds 2 ; BCD
|
||||
|
@ -1706,7 +1710,7 @@ W_MISSABLEOBJECTFLAGS:: ; d5a6
|
|||
; bit array of missable objects. set = removed
|
||||
ds 39
|
||||
|
||||
wd5cd:: ds 1
|
||||
wd5cd:: ds 1 ; temp copy of c1x2 (sprite facing/anim)
|
||||
|
||||
W_MISSABLEOBJECTLIST:: ; d5ce
|
||||
; each entry consists of 2 bytes
|
||||
|
@ -1931,8 +1935,8 @@ W_ROUTE18GATECURSCRIPT:: ; d669
|
|||
|
||||
ds 134
|
||||
|
||||
wd6f0:: ds 14
|
||||
wd6fe:: ds 2
|
||||
wd6f0:: ds 14 ; flags for hidden items?
|
||||
wd6fe:: ds 2 ; flags for hidden coins?
|
||||
|
||||
wWalkBikeSurfState:: ; d700
|
||||
; $00 = walking
|
||||
|
@ -1985,7 +1989,7 @@ wDestinationMap:: ; d71a
|
|||
; destination map (for certain types of special warps, not ordinary walking)
|
||||
ds 1
|
||||
|
||||
wd71b:: ds 1
|
||||
wd71b:: ds 1 ; written to but doesn't seem to be read
|
||||
|
||||
wTileInFrontOfBoulderAndBoulderCollisionResult:: ; d71c
|
||||
; used to store the tile in front of the boulder when trying to push a boulder
|
||||
|
@ -2000,7 +2004,7 @@ wWhichDungeonWarp:: ; d71e
|
|||
; which dungeon warp within the source map was used
|
||||
ds 1
|
||||
|
||||
wd71f:: ds 9
|
||||
wd71f:: ds 9 ; used with card key
|
||||
|
||||
wd728::
|
||||
; bit 0: using Strength outside of battle
|
||||
|
@ -2008,14 +2012,15 @@ wd728::
|
|||
|
||||
ds 1
|
||||
|
||||
wd72a:: ds 2
|
||||
wd72a:: ds 2 ; flags for if a gym is beaten, also used to determine whether to display your name on the gym statues
|
||||
|
||||
wd72c:: ; d72c
|
||||
; bit 0: if not set, the 3 minimum steps between random battles have passed
|
||||
ds 1
|
||||
|
||||
wd72d:: ds 1
|
||||
wd72e:: ds 2
|
||||
wd72d:: ds 1 ; misc temp flags? (in some scripts, bit 6 and 7 set after a special battle (e.g. gym leaders) has been won)
|
||||
; also used as a start menu flag
|
||||
wd72e:: ds 2 ; more temp misc flags, used with npc movement, main menu and other stuff
|
||||
|
||||
wd730::
|
||||
; bit 0: NPC sprite being moved by script
|
||||
|
@ -2045,7 +2050,7 @@ W_FLAGS_D733:: ; d733
|
|||
; bit 7: used fly out of battle
|
||||
ds 1
|
||||
|
||||
wd734:: ds 2
|
||||
wd734:: ds 2 ; flag for indigo plateau and lorelei (not sure what it's for)
|
||||
|
||||
wd736:: ; d736
|
||||
; bit 0: check if the player is standing on a door and make him walk down a step if so
|
||||
|
@ -2059,8 +2064,8 @@ wCompletedInGameTradeFlags:: ; d737
|
|||
|
||||
ds 2
|
||||
|
||||
wd73b:: ds 1
|
||||
wd73c:: ds 3
|
||||
wd73b:: ds 1 ; used with elevator warps
|
||||
wd73c:: ds 3 ; also used with elevator warps
|
||||
|
||||
wCardKeyDoorY:: ; d73f
|
||||
ds 1
|
||||
|
@ -2070,9 +2075,9 @@ wCardKeyDoorX:: ; d740
|
|||
|
||||
ds 2
|
||||
|
||||
wd743:: ds 1
|
||||
wd744:: ds 3
|
||||
wd747:: ds 3
|
||||
wd743:: ds 1 ; used with surge gym trash cans
|
||||
wd744:: ds 3 ; also used with surge gym trash cans
|
||||
wd747:: ds 3 ; and we're getting to flags, which I'm not going to bother commenting
|
||||
wd74a:: ds 1
|
||||
|
||||
wd74b:: ; d74b
|
||||
|
@ -2218,7 +2223,6 @@ W_GRASSRATE:: ; d887
|
|||
W_GRASSMONS:: ; d888
|
||||
ds 20
|
||||
|
||||
|
||||
wEnemyPartyCount:: ds 1 ; d89c
|
||||
wEnemyPartyMons:: ds PARTY_LENGTH + 1 ; d89d
|
||||
|
||||
|
@ -2239,7 +2243,7 @@ W_TRAINERHEADERPTR:: ; da30
|
|||
|
||||
ds 6
|
||||
|
||||
wda38:: ds 1
|
||||
wda38:: ds 1 ; used with cinnabar gym questions and pokemon tower 7F?
|
||||
|
||||
W_CURMAPSCRIPT:: ; da39
|
||||
; index of current map script, mostly used as index for function pointer array
|
||||
|
@ -2301,4 +2305,3 @@ S_SPRITEBUFFER2:: ds SPRITEBUFFERSIZE ; a310
|
|||
ds $100
|
||||
|
||||
sHallOfFame:: ds HOF_TEAM * NUM_HOF_TEAMS ; a598
|
||||
|
||||
|
|
Loading…
Reference in a new issue