mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-21 06:38:40 +13:00
Merge branch 'mistress' into renewables
This commit is contained in:
commit
1bef80b2c8
41 changed files with 115 additions and 128 deletions
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@ -184,6 +184,8 @@ ErikaPreBattleText:
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ReceivedRainbowBadgeText:
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text_far _ReceivedRainbowBadgeText
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sound_get_key_item
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text_promptbutton
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text_end
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ErikaPostBattleAdviceText:
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@ -42,7 +42,7 @@ CuboneSalesmanText:
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ld hl, .NoMoneyText
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jr .printText
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.enoughMoney
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lb bc, CUBONE, 17
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lb bc, CUBONE, 23
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call GivePokemon
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jr nc, .done
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xor a
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@ -191,7 +191,7 @@ TM11NoRoomText:
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ReceivedCascadeBadgeText:
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text_far _ReceivedCascadeBadgeText
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sound_get_key_item ; actually plays the second channel of SFX_BALL_POOF due to the wrong music bank being loaded
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sound_get_key_item
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text_promptbutton
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text_end
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@ -291,8 +291,8 @@ BlainePreBattleText:
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ReceivedVolcanoBadgeText:
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text_far _ReceivedVolcanoBadgeText
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sound_get_key_item ; actually plays the second channel of SFX_BALL_POOF due to the wrong music bank being loaded
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text_waitbutton
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sound_get_key_item
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text_promptbutton
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text_end
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BlainePostBattleAdviceText:
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@ -76,7 +76,7 @@ Lab4Text1:
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SetEvent EVENT_LAB_HANDING_OVER_FOSSIL_MON
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ld a, [wFossilMon]
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ld b, a
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ld c, 44
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ld c, 35
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call GivePokemon
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jr nc, .asm_75d93
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ResetEvents EVENT_GAVE_FOSSIL_TO_LAB, EVENT_LAB_STILL_REVIVING_FOSSIL, EVENT_LAB_HANDING_OVER_FOSSIL_MON
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@ -185,6 +185,8 @@ KogaBeforeBattleText:
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ReceivedSoulBadgeText:
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text_far _ReceivedSoulBadgeText
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sound_get_key_item
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text_promptbutton
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text_end
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KogaPostBattleAdviceText:
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@ -197,7 +199,7 @@ KogaSoulBadgeInfoText:
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ReceivedTM06Text:
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text_far _ReceivedTM06Text
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sound_get_key_item
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sound_get_item_1
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TM06ExplanationText:
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text_far _TM06ExplanationText
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@ -196,7 +196,7 @@ TM34NoRoomText:
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ReceivedBoulderBadgeText:
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text_far _ReceivedBoulderBadgeText
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sound_level_up ; probably supposed to play SFX_GET_ITEM_1 but the wrong music bank is loaded
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sound_get_key_item
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text_far _BrockBoulerBadgeInfoText ; Text to tell that the flash technique can be used
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text_end
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@ -185,7 +185,7 @@ SabrinaPreBattleText:
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ReceivedMarshBadgeText:
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text_far _ReceivedMarshBadgeText
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sound_get_key_item ; actually plays the second channel of SFX_BALL_POOF due to the wrong music bank being loaded
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sound_get_key_item
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text_promptbutton
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text_end
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@ -31,7 +31,7 @@ SilphGauntlet3FTrainerHeader2:
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SilphGauntlet3FTrainerHeader3:
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trainer EVENT_BEAT_GAUNTLET_ENGINEER, 1, SilphGauntlet3FBattleText4, SilphGauntlet3FEndBattleText4, SilphGauntlet3FAfterBattleText4
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SilphGauntlet3FTrainerHeader4:
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trainer EVENT_BEAT_GAUNTLET_ROCKER, 1, SilphGauntlet3FBattleText5, SilphGauntlet3FEndBattleText5, SilphGauntlet3FAfterBattleText5
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trainer EVENT_BEAT_GAUNTLET_ROCKER, 2, SilphGauntlet3FBattleText5, SilphGauntlet3FEndBattleText5, SilphGauntlet3FAfterBattleText5
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SilphGauntlet3FTrainerHeader5:
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trainer EVENT_BEAT_GAUNTLET_FISHER, 2, SilphGauntlet3FBattleText6, SilphGauntlet3FEndBattleText6, SilphGauntlet3FAfterBattleText6
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db -1 ; end
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@ -202,7 +202,7 @@ LTSurgeThunderBadgeInfoText:
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ReceivedTM24Text:
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text_far _ReceivedTM24Text
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sound_get_key_item
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sound_get_item_1
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text_far _TM24ExplanationText
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text_end
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@ -212,6 +212,8 @@ TM24NoRoomText:
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ReceivedThunderBadgeText:
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text_far _ReceivedThunderBadgeText
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sound_get_key_item
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text_promptbutton
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text_end
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VermilionGymTrainerText1:
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@ -222,18 +222,16 @@ DoubleEdgeGuy:
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TM10PreReceiveText:
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text "You should be"
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line "proud of"
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cont "yourself,"
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cont "having battled"
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cont "your way through"
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cont "VICTORY ROAD so"
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cont "courageously."
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line "proud of your-"
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cont "self, having"
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cont "battled your way"
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cont "through VICTORY"
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cont "ROAD so bravely."
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para "In recognition"
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line "of your feat,"
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cont "I can teach your"
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cont "#MON"
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cont "DOUBLE-EDGE."
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para "In recognition of"
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line "your feat, I can"
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cont "teach your #-"
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cont "MON DOUBLE-EDGE."
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prompt
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ReceivedTM10Text:
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@ -253,7 +251,8 @@ TM10ExplanationText:
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TM10Refused:
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text "I'll teach your"
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line "#MON anytime."
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line "#MON at any"
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cont "time."
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done
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DoubleEdgeNoRoomText:
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@ -274,7 +274,8 @@ GiovanniPreBattleText:
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ReceivedEarthBadgeText:
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text_far _ReceivedEarthBadgeText
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sound_level_up ; probably supposed to play SFX_GET_ITEM_1 but the wrong music bank is loaded
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sound_get_key_item
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text_promptbutton
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text_end
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GiovanniPostBattleAdviceText:
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