Brunswick Glade

This adds the intermittent area before Brunswick Grotto, where you'll encounter Galarian Zapdos periodically.

It seems the hide/show constants are desynchronised again, as the copies in the glade won't disappear.
This commit is contained in:
Llinos Evans 2023-07-14 13:49:36 +01:00
parent 3ef4cea23d
commit 1c1b3063bf
15 changed files with 154 additions and 4 deletions

View file

@ -263,4 +263,7 @@ DEF SHOW EQU $15
const HS_ROCK_TUNNEL_B1F_WING ; F9
const HS_MT_MOON_CRATER_GUARD ; FA
const HS_DAYCARE_BULBASAUR ; FB should be FD
const HS_GLADE_GZAP_1
const HS_GLADE_GZAP_2
const HS_GLADE_GZAP_3 ; we're at 250
DEF NUM_HS_OBJECTS EQU const_value

View file

@ -275,6 +275,7 @@ DEF FIRST_INDOOR_MAP EQU const_value
map_const MT_MOON_SQUARE_HOUSE, 4, 4 ; $FC
map_const CELESTE_HILL_CAVE, 20, 18 ; $FD
map_const CELESTE_HILL_OUTSIDE, 20, 18 ; $FE
map_const BRUNSWICK_GLADE, 19, 20 ; $FE should be this, i cut silph 8f before this but never updated the $s.
DEF NUM_MAPS EQU const_value
; Indoor maps, such as houses, use this as the Map ID in their exit warps