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Brunswick Glade
This adds the intermittent area before Brunswick Grotto, where you'll encounter Galarian Zapdos periodically. It seems the hide/show constants are desynchronised again, as the copies in the glade won't disappear.
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15 changed files with 154 additions and 4 deletions
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@ -263,4 +263,7 @@ DEF SHOW EQU $15
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const HS_ROCK_TUNNEL_B1F_WING ; F9
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const HS_MT_MOON_CRATER_GUARD ; FA
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const HS_DAYCARE_BULBASAUR ; FB should be FD
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const HS_GLADE_GZAP_1
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const HS_GLADE_GZAP_2
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const HS_GLADE_GZAP_3 ; we're at 250
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DEF NUM_HS_OBJECTS EQU const_value
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@ -275,6 +275,7 @@ DEF FIRST_INDOOR_MAP EQU const_value
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map_const MT_MOON_SQUARE_HOUSE, 4, 4 ; $FC
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map_const CELESTE_HILL_CAVE, 20, 18 ; $FD
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map_const CELESTE_HILL_OUTSIDE, 20, 18 ; $FE
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map_const BRUNSWICK_GLADE, 19, 20 ; $FE should be this, i cut silph 8f before this but never updated the $s.
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DEF NUM_MAPS EQU const_value
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; Indoor maps, such as houses, use this as the Map ID in their exit warps
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