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naming
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parent
e607199397
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1d86932cc9
29 changed files with 225 additions and 174 deletions
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@ -25,24 +25,24 @@ UpdatePlayerSprite: ; 4e31 (1:4e31)
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ld a, [wWalkCounter]
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and a
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jr nz, .moving
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ld a, [wd528]
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ld a, [wPlayerMovingDirection]
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; check if down
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bit 2, a
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bit PLAYER_DIR_BIT_DOWN, a
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jr z, .checkIfUp
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xor a ; ld a, SPRITE_FACING_DOWN
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jr .next
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.checkIfUp
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bit 3, a
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bit PLAYER_DIR_BIT_UP, a
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jr z, .checkIfLeft
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ld a, SPRITE_FACING_UP
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jr .next
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.checkIfLeft
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bit 1, a
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bit PLAYER_DIR_BIT_LEFT, a
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jr z, .checkIfRight
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ld a, SPRITE_FACING_LEFT
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jr .next
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.checkIfRight
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bit 0, a
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bit PLAYER_DIR_BIT_RIGHT, a
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jr z, .notMoving
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ld a, SPRITE_FACING_RIGHT
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jr .next
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@ -405,23 +405,23 @@ InitializeSpriteFacingDirection: ; 507f (1:507f)
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bit 5, a
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jr nz, notYetMoving
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res 7, [hl]
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ld a, [wd52a]
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bit 3, a
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ld a, [wPlayerDirection]
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bit PLAYER_DIR_BIT_UP, a
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jr z, .notFacingDown
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ld c, $0 ; make sprite face down
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ld c, SPRITE_FACING_DOWN
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jr .facingDirectionDetermined
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.notFacingDown
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bit 2, a
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bit PLAYER_DIR_BIT_DOWN, a
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jr z, .notFacingUp
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ld c, $4 ; make sprite face up
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ld c, SPRITE_FACING_UP
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jr .facingDirectionDetermined
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.notFacingUp
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bit 1, a
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bit PLAYER_DIR_BIT_LEFT, a
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jr z, .notFacingRight
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ld c, $c ; make sprite face right
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ld c, SPRITE_FACING_RIGHT
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jr .facingDirectionDetermined
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.notFacingRight
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ld c, $8 ; make sprite face left
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ld c, SPRITE_FACING_LEFT
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.facingDirectionDetermined
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ld a, [H_CURRENTSPRITEOFFSET]
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add $9
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