Remove c1x*/c2x* comments, use struct offset constants

This commit is contained in:
Rangi 2020-07-07 11:57:03 -04:00
parent 13129459f1
commit 1e593d8f8c
12 changed files with 304 additions and 247 deletions

View file

@ -21,13 +21,13 @@ PrepareOAMData::
ld d, HIGH(wSpriteStateData1)
ldh a, [hSpriteOffset2]
ld e, a
ld a, [de] ; c1x0
ld a, [de] ; [x#SPRITESTATEDATA1_PICTUREID]
and a
jp z, .nextSprite
inc e
inc e
ld a, [de] ; c1x2 (facing/anim)
ld a, [de] ; [x#SPRITESTATEDATA1_IMAGEINDEX]
ld [wd5cd], a
cp $ff ; off-screen (don't draw)
jr nz, .visible
@ -56,7 +56,7 @@ PrepareOAMData::
ld a, e
add $5
ld e, a
ld a, [de] ; c2x7
ld a, [de] ; [x#SPRITESTATEDATA2_GRASSPRIORITY]
and $80
ldh [hSpritePriority], a ; temp store sprite priority
pop de
@ -98,7 +98,7 @@ PrepareOAMData::
push bc
ld b, a
ld a, [wd5cd] ; temp copy of c1x2
ld a, [wd5cd] ; temp copy of [x#SPRITESTATEDATA1_IMAGEINDEX]
swap a ; high nybble determines sprite used (0 is always player sprite, next are some npcs)
and $f
@ -169,11 +169,11 @@ PrepareOAMData::
GetSpriteScreenXY:
inc e
inc e
ld a, [de] ; c1x4
ld a, [de] ; [x#SPRITESTATEDATA1_YPIXELS]
ldh [hSpriteScreenY], a
inc e
inc e
ld a, [de] ; c1x6
ld a, [de] ; [x#SPRITESTATEDATA1_XPIXELS]
ldh [hSpriteScreenX], a
ld a, 4
add e
@ -181,9 +181,9 @@ GetSpriteScreenXY:
ldh a, [hSpriteScreenY]
add 4
and $f0
ld [de], a ; c1xa (y)
ld [de], a ; [x#SPRITESTATEDATA1_YADJUSTED]
inc e
ldh a, [hSpriteScreenX]
and $f0
ld [de], a ; c1xb (x)
ld [de], a ; [x#SPRITESTATEDATA1_XADJUSTED]
ret