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Adding a stable MissingNo, and fixing a few minor things
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28 changed files with 67 additions and 16 deletions
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@ -8,7 +8,7 @@ WildDataPointers:
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dw NothingWildMons ; VERMILION_CITY
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dw NothingWildMons ; CELADON_CITY
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dw NothingWildMons ; FUCHSIA_CITY
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dw NothingWildMons ; CINNABAR_ISLAND
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dw CinnabarWildMons ; CINNABAR_ISLAND
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dw NothingWildMons ; INDIGO_PLATEAU
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dw NothingWildMons ; SAFFRON_CITY
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dw NothingWildMons ; CITRINE_CITY
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@ -263,6 +263,7 @@ WildDataPointers:
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; level, species (ten times)
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INCLUDE "data/wild/maps/nothing.asm"
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INCLUDE "data/wild/maps/CinnabarIsland.asm"
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INCLUDE "data/wild/maps/Route1.asm"
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INCLUDE "data/wild/maps/Route2.asm"
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INCLUDE "data/wild/maps/Route22.asm"
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16
data/wild/maps/CinnabarIsland.asm
Normal file
16
data/wild/maps/CinnabarIsland.asm
Normal file
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@ -0,0 +1,16 @@
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CinnabarWildMons: ; This is used purely for testing MissingNo.
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def_grass_wildmons 0 ; encounter rate
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end_grass_wildmons
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def_water_wildmons 20 ; encounter rate
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db 80, MISSINGNO
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db 80, MISSINGNO
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db 80, MISSINGNO
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db 80, MISSINGNO
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db 80, MISSINGNO
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db 80, MISSINGNO
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db 80, MISSINGNO
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db 80, MISSINGNO
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db 80, MISSINGNO
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db 80, MISSINGNO
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end_water_wildmons
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