Update audio macro names

change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
This commit is contained in:
dannye 2019-07-27 23:21:39 -05:00
parent 36597a7917
commit 20c4116788
392 changed files with 21932 additions and 21963 deletions

View file

@ -990,7 +990,7 @@ ItemUseMedicine:
.notFullHP ; if the pokemon's current HP doesn't equal its max HP
xor a
ld [wLowHealthAlarm], a ;disable low health alarm
ld [wChannelSoundIDs + Ch4], a
ld [wChannelSoundIDs + Ch5], a
push hl
push de
ld bc, wPartyMon1MaxHP - (wPartyMon1HP + 1)
@ -1777,7 +1777,7 @@ ItemUsePokeflute:
call WaitForSoundToFinish ; wait for sound to end
callba Music_PokeFluteInBattle ; play in-battle pokeflute music
.musicWaitLoop ; wait for music to finish playing
ld a, [wChannelSoundIDs + Ch6]
ld a, [wChannelSoundIDs + Ch7]
and a ; music off?
jr nz, .musicWaitLoop
.skipMusic
@ -1850,7 +1850,7 @@ PlayedFluteHadEffectText:
ld c, BANK(SFX_Pokeflute)
call PlayMusic
.musicWaitLoop ; wait for music to finish playing
ld a, [wChannelSoundIDs + Ch2]
ld a, [wChannelSoundIDs + Ch3]
cp SFX_POKEFLUTE
jr z, .musicWaitLoop
call PlayDefaultMusic ; start playing normal music again