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bits and bobs
fixes an issue viwalls pointed out and tweaks chief's monologue
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@ -24,6 +24,6 @@ SSAnne1FRooms_Object:
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object_event 12, 15, SPRITE_POKE_BALL, STAY, NONE, 10, TM_BODY_SLAM
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object_event 21, 13, SPRITE_GENTLEMAN, WALK, LEFT_RIGHT, 11 ; person
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object_event 0, 4, SPRITE_GAMEBOY_KID, STAY, DOWN, 12 ; Perrserker Trader
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object_event 20, 14, SPRITE_GAMEBOY_KID, STAY, DOWN, 13 ; Weezing Trader
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object_event 10, 4, SPRITE_GAMEBOY_KID, STAY, DOWN, 13 ; Weezing Trader
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def_warps_to SS_ANNE_1F_ROOMS
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@ -33,12 +33,12 @@ _ChiefMonologue::
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prompt
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_ChiefDefeatedText::
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text "No!"
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text "CHIEF: No!"
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line "I...I..."
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prompt
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_ChiefVictoryText::
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text "Ha!"
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text "CHIEF: Ha!"
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line "Now hand it over!"
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prompt
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@ -66,8 +66,9 @@ _ChiefAfterBattleText::
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para "Go."
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para "Otherwise..."
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line "MEWTWO's hatred"
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cont "will crush this"
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para "MEWTWO's hatred"
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line "will crush this"
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cont "world."
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done
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