Fix sound reset in PlayBattleMusic

the id check bandaid in _PlayMusic is no longer necessary
This commit is contained in:
dannye 2021-04-11 12:14:22 -05:00
parent 5eff10358e
commit 218993bd19
2 changed files with 1 additions and 3 deletions

View file

@ -4,7 +4,7 @@ PlayBattleMusic::
ld [wLowHealthAlarm], a
dec a ; SFX_STOP_ALL_MUSIC
; ld [wNewSoundID], a
call PlayMusic
call PlaySound
call DelayFrame
ld c, 0 ; BANK(Music_GymLeaderBattle)
ld a, [wGymLeaderNo]

View file

@ -2442,8 +2442,6 @@ SetLRTracks:
ret
_PlayMusic::
cp NUM_SONGS
ret nc ; sfx
; load music
call MusicOff
ld hl, wMusicID