Recomment some copy/video functions in home.asm.

This commit is contained in:
yenatch 2014-05-30 19:42:32 -07:00
parent 93b1361dff
commit 2317848cc4

281
home.asm
View file

@ -908,75 +908,56 @@ InterlaceMergeSpriteBuffers:: ; 16ea (0:16ea)
ld b, a
jp CopyVideoData
Underground_Coll:: ; 172f (0:172f)
INCBIN "gfx/tilesets/underground.tilecoll"
Overworld_Coll:: ; 1735 (0:1735)
INCBIN "gfx/tilesets/overworld.tilecoll"
Underground_Coll:: INCBIN "gfx/tilesets/underground.tilecoll"
Overworld_Coll:: INCBIN "gfx/tilesets/overworld.tilecoll"
RedsHouse1_Coll::
RedsHouse2_Coll:: ; 1749 (0:1749)
INCBIN "gfx/tilesets/reds_house.tilecoll"
Mart_Coll
Pokecenter_Coll:: ; 1753 (0:1753)
INCBIN "gfx/tilesets/pokecenter.tilecoll"
RedsHouse2_Coll:: INCBIN "gfx/tilesets/reds_house.tilecoll"
Mart_Coll::
Pokecenter_Coll:: INCBIN "gfx/tilesets/pokecenter.tilecoll"
Dojo_Coll::
Gym_Coll:: ; 1759 (0:1759)
INCBIN "gfx/tilesets/gym.tilecoll"
Forest_Coll:: ; 1765 (0:1765)
INCBIN "gfx/tilesets/forest.tilecoll"
House_Coll:: ; 1775 (0:1775)
INCBIN "gfx/tilesets/house.tilecoll"
Gym_Coll:: INCBIN "gfx/tilesets/gym.tilecoll"
Forest_Coll:: INCBIN "gfx/tilesets/forest.tilecoll"
House_Coll:: INCBIN "gfx/tilesets/house.tilecoll"
ForestGate_Coll::
Museum_Coll::
Gate_Coll:: ; 177f (0:177f)
INCBIN "gfx/tilesets/gate.tilecoll"
Ship_Coll:: ; 178a (0:178a)
INCBIN "gfx/tilesets/ship.tilecoll"
ShipPort_Coll:: ; 1795 (0:1795)
INCBIN "gfx/tilesets/ship_port.tilecoll"
Cemetery_Coll:: ; 179a (0:179a)
INCBIN "gfx/tilesets/cemetery.tilecoll"
Interior_Coll:: ; 17a2 (0:17a2)
INCBIN "gfx/tilesets/interior.tilecoll"
Cavern_Coll:: ; 17ac (0:17ac)
INCBIN "gfx/tilesets/cavern.tilecoll"
Lobby_Coll:: ; 17b8 (0:17b8)
INCBIN "gfx/tilesets/lobby.tilecoll"
Mansion_Coll:: ; 17c0 (0:17c0)
INCBIN "gfx/tilesets/mansion.tilecoll"
Lab_Coll:: ; 17ca (0:17ca)
INCBIN "gfx/tilesets/lab.tilecoll"
Club_Coll:: ; 17d1 (0:17d1)
INCBIN "gfx/tilesets/club.tilecoll"
Facility_Coll:: ; 17dd (0:17dd)
INCBIN "gfx/tilesets/facility.tilecoll"
Plateau_Coll:: ; 17f0 (0:17f0)
INCBIN "gfx/tilesets/plateau.tilecoll"
Gate_Coll:: INCBIN "gfx/tilesets/gate.tilecoll"
Ship_Coll:: INCBIN "gfx/tilesets/ship.tilecoll"
ShipPort_Coll:: INCBIN "gfx/tilesets/ship_port.tilecoll"
Cemetery_Coll:: INCBIN "gfx/tilesets/cemetery.tilecoll"
Interior_Coll:: INCBIN "gfx/tilesets/interior.tilecoll"
Cavern_Coll:: INCBIN "gfx/tilesets/cavern.tilecoll"
Lobby_Coll:: INCBIN "gfx/tilesets/lobby.tilecoll"
Mansion_Coll:: INCBIN "gfx/tilesets/mansion.tilecoll"
Lab_Coll:: INCBIN "gfx/tilesets/lab.tilecoll"
Club_Coll:: INCBIN "gfx/tilesets/club.tilecoll"
Facility_Coll:: INCBIN "gfx/tilesets/facility.tilecoll"
Plateau_Coll:: INCBIN "gfx/tilesets/plateau.tilecoll"
; does the same thing as FarCopyData at 009D
; only difference is that it uses [$ff8b] instead of [wHPBarMaxHP] for a temp value
; copy bc bytes of data from a:hl to de
FarCopyData2:: ; 17f7 (0:17f7)
FarCopyData2::
; Identical to FarCopyData, but uses $ff8b
; as temp space instead of wBuffer.
ld [$ff8b],a
ld a,[H_LOADEDROMBANK]
push af
ld a,[$ff8b]
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld [MBC3RomBank],a
call CopyData
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld [MBC3RomBank],a
ret
; does a far copy but the source is de and the destination is hl
; copy bc bytes of data from a:de to hl
FarCopyData3:: ; 180d (0:180d)
FarCopyData3::
; Copy bc bytes from a:de to hl.
ld [$ff8b],a
ld a,[H_LOADEDROMBANK]
push af
ld a,[$ff8b]
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld [MBC3RomBank],a
push hl
push de
push de
@ -988,18 +969,18 @@ FarCopyData3:: ; 180d (0:180d)
pop hl
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld [MBC3RomBank],a
ret
; copies each source byte to the destination twice (next to each other)
; copy bc source bytes from a:hl to de
FarCopyDataDouble:: ; 182b (0:182b)
FarCopyDataDouble::
; Expand bc bytes of 1bpp image data
; from a:hl to 2bpp data at de.
ld [$ff8b],a
ld a,[H_LOADEDROMBANK]
push af
ld a,[$ff8b]
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld [MBC3RomBank],a
.loop
ld a,[hli]
ld [de],a
@ -1012,155 +993,169 @@ FarCopyDataDouble:: ; 182b (0:182b)
jr nz,.loop
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld [MBC3RomBank],a
ret
; copy (c * 16) bytes from b:de to hl during V-blank
; transfers up to 128 bytes per V-blank
CopyVideoData:: ; 1848 (0:1848)
ld a,[H_AUTOBGTRANSFERENABLED] ; save auto-transfer enabled flag
CopyVideoData::
; Wait for the next VBlank, then copy c 2bpp
; tiles from b:de to hl, 8 tiles at a time.
; This takes c/8 frames.
ld a, [H_AUTOBGTRANSFERENABLED]
push af
xor a
ld [H_AUTOBGTRANSFERENABLED],a ; disable auto-transfer while copying
xor a ; disable auto-transfer while copying
ld [H_AUTOBGTRANSFERENABLED], a
ld a, [H_LOADEDROMBANK]
ld [$ff8b], a
ld a, b
ld [H_LOADEDROMBANK], a
ld [$2000],a
ld [MBC3RomBank], a
ld a, e
ld [H_VBCOPYSRC], a
ld a, d
ld [H_VBCOPYSRC + 1], a
ld a, l
ld [H_VBCOPYDEST], a
ld a, h
ld [H_VBCOPYDEST + 1], a
.loop
ld a, c
cp a,8 ; are there more than 128 bytes left to copy?
jr nc,.copyMaxSize ; only copy up to 128 bytes at a time
.copyRemainder
cp 8
jr nc, .keepgoing
.done
ld [H_VBCOPYSIZE], a
call DelayFrame ; wait for V-blank handler to perform the copy
call DelayFrame
ld a, [$ff8b]
ld [H_LOADEDROMBANK], a
ld [$2000],a
ld [MBC3RomBank], a
pop af
ld [H_AUTOBGTRANSFERENABLED],a ; restore original auto-transfer enabled flag
ld [H_AUTOBGTRANSFERENABLED], a
ret
.copyMaxSize
ld a,8 ; 128 bytes
.keepgoing
ld a, 8
ld [H_VBCOPYSIZE], a
call DelayFrame ; wait for V-blank handler to perform the copy
call DelayFrame
ld a, c
sub a,8
sub 8
ld c, a
jr .loop
; copy (c * 8) source bytes from b:de to hl during V-blank
; copies each source byte to the destination twice (next to each other)
; transfers up to 64 source bytes per V-blank
CopyVideoDataDouble:: ; 1886 (0:1886)
ld a,[H_AUTOBGTRANSFERENABLED] ; save auto-transfer enabled flag
CopyVideoDataDouble::
; Wait for the next VBlank, then copy c 1bpp
; tiles from b:de to hl, 8 tiles at a time.
; This takes c/8 frames.
ld a, [H_AUTOBGTRANSFERENABLED]
push af
xor a
ld [H_AUTOBGTRANSFERENABLED],a ; disable auto-transfer while copying
xor a ; disable auto-transfer while copying
ld [H_AUTOBGTRANSFERENABLED], a
ld a, [H_LOADEDROMBANK]
ld [$ff8b], a
ld a, b
ld [H_LOADEDROMBANK], a
ld [$2000],a
ld [MBC3RomBank], a
ld a, e
ld [H_VBCOPYDOUBLESRC], a
ld a, d
ld [H_VBCOPYDOUBLESRC + 1], a
ld a, l
ld [H_VBCOPYDOUBLEDEST], a
ld a, h
ld [H_VBCOPYDOUBLEDEST + 1], a
.loop
ld a, c
cp a,8 ; are there more than 64 source bytes left to copy?
jr nc,.copyMaxSize ; only copy up to 64 source bytes at a time
.copyRemainder
cp 8
jr nc, .keepgoing
.done
ld [H_VBCOPYDOUBLESIZE], a
call DelayFrame ; wait for V-blank handler to perform the copy
call DelayFrame
ld a, [$ff8b]
ld [H_LOADEDROMBANK], a
ld [$2000],a
ld [MBC3RomBank], a
pop af
ld [H_AUTOBGTRANSFERENABLED],a ; restore original auto-transfer enabled flag
ld [H_AUTOBGTRANSFERENABLED], a
ret
.copyMaxSize
ld a,8 ; 64 source bytes
.keepgoing
ld a, 8
ld [H_VBCOPYDOUBLESIZE], a
call DelayFrame ; wait for V-blank handler to perform the copy
call DelayFrame
ld a, c
sub a,8
sub 8
ld c, a
jr .loop
; clears an area of the screen
; INPUT:
; hl = address of upper left corner of the area
; b = height
; c = width
ClearScreenArea:: ; 18c4 (0:18c4)
ld a,$7F ; blank tile
ClearScreenArea::
; Clear tilemap area cxb at hl.
ld a, $7f ; blank tile
ld de, 20 ; screen width
.loop
.y
push hl
push bc
.innerLoop
.x
ld [hli], a
dec c
jr nz,.innerLoop
jr nz, .x
pop bc
pop hl
add hl, de
dec b
jr nz,.loop
jr nz, .y
ret
; copies the screen tile buffer from WRAM to VRAM
; copying is done in 3 chunks of 6 rows each
; b: high byte of VRAM destination address ($98 or $9c for window tile map 0 or 1 resp.)
CopyScreenTileBufferToVRAM:: ; 18d6 (0:18d6)
ld c, $6
ld hl, $0000
ld de, wTileMap
call InitScreenTileBufferTransferParameters
CopyScreenTileBufferToVRAM::
; Copy wTileMap to the BG Map starting at b * $100.
; This is done in thirds of 6 rows, so it takes 3 frames.
ld c, 6
ld hl, $600 * 0
ld de, wTileMap + 20 * 6 * 0
call .setup
call DelayFrame
ld hl, $600
ld de, wTileMap + 20 * 6
call InitScreenTileBufferTransferParameters
ld hl, $600 * 1
ld de, wTileMap + 20 * 6 * 1
call .setup
call DelayFrame
ld hl, $c00
ld de, wTileMap + 20 * 12
call InitScreenTileBufferTransferParameters
ld hl, $600 * 2
ld de, wTileMap + 20 * 6 * 2
call .setup
jp DelayFrame
InitScreenTileBufferTransferParameters:: ; 18fc (0:18fc)
.setup
ld a, d
ld [H_VBCOPYBGSRC+1], a
call GetRowColAddressBgMap
ld a, l
ld [H_VBCOPYBGDEST], a ; $ffc3
ld [H_VBCOPYBGDEST], a
ld a, h
ld [H_VBCOPYBGDEST+1], a
ld a, c
ld [H_VBCOPYBGNUMROWS], a ; $ffc5
ld [H_VBCOPYBGNUMROWS], a
ld a, e
ld [H_VBCOPYBGSRC], a ; $ffc1
ld [H_VBCOPYBGSRC], a
ret
ClearScreen:: ; 190f (0:190f)
; clears all tiles in the tilemap,
; then wait three frames
ld bc,$0168 ; tilemap size
ClearScreen::
; Clear wTileMap, then wait
; for the bg map to update.
ld bc, 20 * 18
inc b
ld hl,wTileMap ; TILEMAP_START
ld a,$7F ; $7F is blank tile
ld hl, wTileMap
ld a, $7f
.loop
ld [hli], a
dec c
@ -1169,39 +1164,37 @@ ClearScreen:: ; 190f (0:190f)
jr nz, .loop
jp Delay3
TextBoxBorder:: ; 1922 (0:1922)
; draw a text box
; upper-left corner at coordinates hl
; height b
; width c
; first row
TextBoxBorder::
; Draw a cxb text box at hl.
; top row
push hl
ld a, "┌"
ld [hli], a
inc a ; horizontal border
inc a ;
call NPlaceChar
inc a ; upper-right border
inc a ;
ld [hl], a
pop hl
ld de, 20
add hl, de
; middle rows
pop hl
ld de,20
add hl,de ; skip the top row
.PlaceRow
.next
push hl
ld a, "│"
ld [hli],a
ld a, " "
call NPlaceChar
ld [hl], "│"
pop hl
ld de, 20
add hl,de ; move to next row
add hl, de
dec b
jr nz,.PlaceRow
jr nz, .next
; bottom row
ld a, "└"
@ -1210,9 +1203,9 @@ TextBoxBorder:: ; 1922 (0:1922)
call NPlaceChar
ld [hl], "┘"
ret
;
NPlaceChar:: ; 194f (0:194f)
; place a row of width c of identical characters
NPlaceChar::
; Place char a c times.
ld d, c
.loop
ld [hli], a