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https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00
Clean up constants
This commit is contained in:
parent
d4d4481df0
commit
23c7161bbc
190
constants.asm
190
constants.asm
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@ -2,197 +2,25 @@ _JAPAN EQU 0
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_GREEN EQU 0
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_YELLOW EQU 0
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INCLUDE "macros.asm"
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INCLUDE "hram.asm"
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; OAM flags used by this game
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OAMFLAG_ENDOFDATA EQU %00000001 ; pseudo OAM flag, only used by game logic
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OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic
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OAMFLAG_VFLIPPED EQU %00100000 ; OAM flag flips the sprite vertically. Used for making left facing sprites face right and to alternate between left and right foot animation when walking up or down
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MONSTER_NAME EQU 1
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MOVE_NAME EQU 2
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; ???_NAME EQU 3
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ITEM_NAME EQU 4
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PLAYEROT_NAME EQU 5
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ENEMYOT_NAME EQU 6
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TRAINER_NAME EQU 7
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; hardware registers, from the pandocs http://nocash.emubase.de/pandocs.htm
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rJOYP EQU $FF00
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rDIV EQU $FF04
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rLCDC EQU $FF40
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rSCY EQU $FF42
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rSCX EQU $FF43
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rBGP EQU $FF47
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rOBP0 EQU $FF48
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rOBP1 EQU $FF49
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rWY EQU $FF4A
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rWX EQU $FF4B
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rIE EQU $FFFF
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BTN_A EQU %00000001
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BTN_B EQU %00000010
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BTN_SELECT EQU %00000100
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BTN_START EQU %00001000
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BTN_RIGHT EQU %00010000
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BTN_LEFT EQU %00100000
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BTN_UP EQU %01000000
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BTN_DOWN EQU %10000000
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; OAM attribute flags
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OAM_HFLIP EQU %00100000 ; horizontal flip
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OAM_VFLIP EQU %01000000 ; vertical flip
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; list menu ID's
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PCPOKEMONLISTMENU EQU $00 ; PC pokemon withdraw/deposit lists
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MOVESLISTMENU EQU $01 ; XXX where is this used?
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PRICEDITEMLISTMENU EQU $02 ; Pokemart buy menu / Pokemart buy/sell choose quantity menu
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ITEMLISTMENU EQU $03 ; Start menu Item menu / Pokemart sell menu
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SPECIALLISTMENU EQU $04 ; list of special "items" e.g. floor list in elevators / list of badges
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INCLUDE "constants/hardware_constants.asm"
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INCLUDE "constants/oam_constants.asm"
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INCLUDE "constants/pokemon_constants.asm"
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INCLUDE "constants/trainer_constants.asm"
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INCLUDE "constants/pokedex_constants.asm"
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INCLUDE "constants/trainer_constants.asm"
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INCLUDE "constants/item_constants.asm"
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INCLUDE "constants/type_constants.asm"
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INCLUDE "constants/move_constants.asm"
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INCLUDE "constants/move_effect_constants.asm"
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; fixed damage constants
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SONICBOOM_DAMAGE EQU 20
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DRAGON_RAGE_DAMAGE EQU 40
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INCLUDE "constants/status_constants.asm"
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INCLUDE "constants/sprite_constants.asm"
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INCLUDE "constants/palette_constants.asm"
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INCLUDE "constants/evolution_constants.asm"
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INCLUDE "constants/list_constants.asm"
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INCLUDE "constants/map_constants.asm"
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INCLUDE "constants/map_dimensions.asm"
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; Evolution types
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EV_LEVEL EQU 1
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EV_ITEM EQU 2
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EV_TRADE EQU 3
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; Elemental types
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NORMAL EQU $00
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FIGHTING EQU $01
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FLYING EQU $02
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POISON EQU $03
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GROUND EQU $04
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ROCK EQU $05
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BUG EQU $07
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GHOST EQU $08
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FIRE EQU $14
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WATER EQU $15
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GRASS EQU $16
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ELECTRIC EQU $17
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PSYCHIC EQU $18
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ICE EQU $19
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DRAGON EQU $1A
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EAST EQU 1
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WEST EQU 2
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SOUTH EQU 4
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NORTH EQU 8
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; different kinds of people events
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ITEM EQU $80
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TRAINER EQU $40
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; status ailments (masks)
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SLP EQU %00000111
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PSN EQU %00001000
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BRN EQU %00010000
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FRZ EQU %00100000
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PAR EQU %01000000
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; pokemon's overworld sprites
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SPRITE_MON EQU $0
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SPRITE_BALL_M EQU $1
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SPRITE_HELIX EQU $2
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SPRITE_FAIRY EQU $3
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SPRITE_BIRD_M EQU $4
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SPRITE_WATER EQU $5
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SPRITE_BUG EQU $6
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SPRITE_GRASS EQU $7
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SPRITE_SNAKE EQU $8
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SPRITE_QUADRUPED EQU $9
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; overworld sprites
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SPRITE_RED EQU $01
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SPRITE_BLUE EQU $02
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SPRITE_OAK EQU $03
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SPRITE_BUG_CATCHER EQU $04
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SPRITE_SLOWBRO EQU $05
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SPRITE_LASS EQU $06
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SPRITE_BLACK_HAIR_BOY_1 EQU $07
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SPRITE_LITTLE_GIRL EQU $08
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SPRITE_BIRD EQU $09
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SPRITE_FAT_BALD_GUY EQU $0a
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SPRITE_GAMBLER EQU $0b
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SPRITE_BLACK_HAIR_BOY_2 EQU $0c
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SPRITE_GIRL EQU $0d
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SPRITE_HIKER EQU $0e
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SPRITE_FOULARD_WOMAN EQU $0f
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SPRITE_GENTLEMAN EQU $10
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SPRITE_DAISY EQU $11
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SPRITE_BIKER EQU $12
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SPRITE_SAILOR EQU $13
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SPRITE_COOK EQU $14
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SPRITE_BIKE_SHOP_GUY EQU $15
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SPRITE_MR_FUJI EQU $16
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SPRITE_GIOVANNI EQU $17
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SPRITE_ROCKET EQU $18
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SPRITE_MEDIUM EQU $19
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SPRITE_WAITER EQU $1a
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SPRITE_ERIKA EQU $1b
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SPRITE_MOM_GEISHA EQU $1c
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SPRITE_BRUNETTE_GIRL EQU $1d
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SPRITE_LANCE EQU $1e
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SPRITE_OAK_SCIENTIST_AIDE EQU $1f
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SPRITE_OAK_AIDE EQU $20
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SPRITE_ROCKER EQU $21
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SPRITE_SWIMMER EQU $22
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SPRITE_WHITE_PLAYER EQU $23
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SPRITE_GYM_HELPER EQU $24
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SPRITE_OLD_PERSON EQU $25
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SPRITE_MART_GUY EQU $26
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SPRITE_FISHER EQU $27
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SPRITE_OLD_MEDIUM_WOMAN EQU $28
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SPRITE_NURSE EQU $29
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SPRITE_CABLE_CLUB_WOMAN EQU $2a
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SPRITE_MR_MASTERBALL EQU $2b
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SPRITE_LAPRAS_GIVER EQU $2c
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SPRITE_WARDEN EQU $2d
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SPRITE_SS_CAPTAIN EQU $2e
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SPRITE_FISHER2 EQU $2f
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SPRITE_BLACKBELT EQU $30
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SPRITE_GUARD EQU $31
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;SPRITE_COP_GUARD EQU $32
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SPRITE_MOM EQU $33
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SPRITE_BALDING_GUY EQU $34
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SPRITE_YOUNG_BOY EQU $35
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SPRITE_GAMEBOY_KID EQU $36
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SPRITE_GAMEBOY_KID_COPY EQU $37
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SPRITE_CLEFAIRY EQU $38
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SPRITE_AGATHA EQU $39
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SPRITE_BRUNO EQU $3a
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SPRITE_LORELEI EQU $3b
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SPRITE_SEEL EQU $3c
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SPRITE_BALL EQU $3d
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SPRITE_OMANYTE EQU $3e
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SPRITE_BOULDER EQU $3f
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SPRITE_PAPER_SHEET EQU $40
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SPRITE_BOOK_MAP_DEX EQU $41
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SPRITE_CLIPBOARD EQU $42
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SPRITE_SNORLAX EQU $43
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SPRITE_OLD_AMBER_COPY EQU $44
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SPRITE_OLD_AMBER EQU $45
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SPRITE_LYING_OLD_MAN_UNUSED_1 EQU $46
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SPRITE_LYING_OLD_MAN_UNUSED_2 EQU $47
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SPRITE_LYING_OLD_MAN EQU $48
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INCLUDE "constants/connection_constants.asm"
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5
constants/connection_constants.asm
Executable file
5
constants/connection_constants.asm
Executable file
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@ -0,0 +1,5 @@
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; connection directions
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EAST EQU 1
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WEST EQU 2
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SOUTH EQU 4
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NORTH EQU 8
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4
constants/evolution_constants.asm
Executable file
4
constants/evolution_constants.asm
Executable file
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@ -0,0 +1,4 @@
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; Evolution types
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EV_LEVEL EQU 1
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EV_ITEM EQU 2
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EV_TRADE EQU 3
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21
constants/hardware_constants.asm
Executable file
21
constants/hardware_constants.asm
Executable file
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@ -0,0 +1,21 @@
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; hardware registers, from the pandocs http://nocash.emubase.de/pandocs.htm
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rJOYP EQU $FF00
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rDIV EQU $FF04
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rLCDC EQU $FF40
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rSCY EQU $FF42
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rSCX EQU $FF43
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rBGP EQU $FF47
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rOBP0 EQU $FF48
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rOBP1 EQU $FF49
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rWY EQU $FF4A
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rWX EQU $FF4B
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rIE EQU $FFFF
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BTN_A EQU %00000001
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BTN_B EQU %00000010
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BTN_SELECT EQU %00000100
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BTN_START EQU %00001000
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BTN_RIGHT EQU %00010000
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BTN_LEFT EQU %00100000
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BTN_UP EQU %01000000
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BTN_DOWN EQU %10000000
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@ -136,5 +136,4 @@ TM_46 EQU $F6
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TM_47 EQU $F7
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TM_48 EQU $F8
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TM_49 EQU $F9
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TM_50 EQU $FA
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TM_50 EQU $FA
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14
constants/list_constants.asm
Executable file
14
constants/list_constants.asm
Executable file
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@ -0,0 +1,14 @@
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; list menu ID's
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PCPOKEMONLISTMENU EQU $00 ; PC pokemon withdraw/deposit lists
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MOVESLISTMENU EQU $01 ; XXX where is this used?
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PRICEDITEMLISTMENU EQU $02 ; Pokemart buy menu / Pokemart buy/sell choose quantity menu
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ITEMLISTMENU EQU $03 ; Start menu Item menu / Pokemart sell menu
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SPECIALLISTMENU EQU $04 ; list of special "items" e.g. floor list in elevators / list of badges
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MONSTER_NAME EQU 1
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MOVE_NAME EQU 2
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; ???_NAME EQU 3
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ITEM_NAME EQU 4
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PLAYEROT_NAME EQU 5
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ENEMYOT_NAME EQU 6
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TRAINER_NAME EQU 7
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@ -246,5 +246,4 @@ TRADE_CENTER EQU $F0
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LORELEIS_ROOM EQU $F5
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BRUNOS_ROOM EQU $F6
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AGATHAS_ROOM EQU $F7
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BEACH_HOUSE EQU $F8 ; Yellow only
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BEACH_HOUSE EQU $F8 ; Yellow only
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@ -886,5 +886,4 @@ BRUNOS_ROOM_WIDTH EQU $05
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; Agatha_h map_id=247
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AGATHAS_ROOM_HEIGHT EQU $06
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AGATHAS_ROOM_WIDTH EQU $05
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AGATHAS_ROOM_WIDTH EQU $05
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@ -176,5 +176,4 @@ GREATTOSS_ANIM EQU $C5 ; toss Great Ball
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ULTRATOSS_ANIM EQU $C6 ; toss Ultra Ball or Master Ball
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HIDEPIC_ANIM EQU $C8 ; monster disappears
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ROCK_ANIM EQU $C9 ; throw rock
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BAIT_ANIM EQU $CA ; throw bait
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BAIT_ANIM EQU $CA ; throw bait
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@ -71,3 +71,6 @@ LEECH_SEED_EFFECT EQU $54
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SPLASH_EFFECT EQU $55
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DISABLE_EFFECT EQU $56
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; fixed damage constants
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SONICBOOM_DAMAGE EQU 20
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DRAGON_RAGE_DAMAGE EQU 40
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9
constants/oam_constants.asm
Executable file
9
constants/oam_constants.asm
Executable file
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@ -0,0 +1,9 @@
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; OAM flags used by this game
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OAMFLAG_ENDOFDATA EQU %00000001 ; pseudo OAM flag, only used by game logic
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OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic
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OAMFLAG_VFLIPPED EQU %00100000 ; OAM flag flips the sprite vertically.
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; Used for making left facing sprites face right and to alternate between left and right foot animation when walking up or down
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; OAM attribute flags
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OAM_HFLIP EQU %00100000 ; horizontal flip
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OAM_VFLIP EQU %01000000 ; vertical flip
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@ -35,5 +35,4 @@ PAL_YELLOWBAR EQU $20
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PAL_REDBAR EQU $21
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PAL_BADGE EQU $22
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PAL_CAVE EQU $23
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; XXX
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; XXX
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@ -148,5 +148,4 @@ DEX_DRATINI EQU 147
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DEX_DRAGONAIR EQU 148
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DEX_DRAGONITE EQU 149
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DEX_MEWTWO EQU 150
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DEX_MEW EQU 151
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DEX_MEW EQU 151
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@ -151,5 +151,4 @@ GLOOM EQU $BA
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VILEPLUME EQU $BB
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BELLSPROUT EQU $BC
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WEEPINBELL EQU $BD
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VICTREEBEL EQU $BE
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VICTREEBEL EQU $BE
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89
constants/sprite_constants.asm
Executable file
89
constants/sprite_constants.asm
Executable file
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@ -0,0 +1,89 @@
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; pokemon's overworld sprites
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SPRITE_MON EQU $0
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SPRITE_BALL_M EQU $1
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SPRITE_HELIX EQU $2
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SPRITE_FAIRY EQU $3
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SPRITE_BIRD_M EQU $4
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SPRITE_WATER EQU $5
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SPRITE_BUG EQU $6
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SPRITE_GRASS EQU $7
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SPRITE_SNAKE EQU $8
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SPRITE_QUADRUPED EQU $9
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; overworld sprites
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SPRITE_RED EQU $01
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SPRITE_BLUE EQU $02
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SPRITE_OAK EQU $03
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SPRITE_BUG_CATCHER EQU $04
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SPRITE_SLOWBRO EQU $05
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SPRITE_LASS EQU $06
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SPRITE_BLACK_HAIR_BOY_1 EQU $07
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SPRITE_LITTLE_GIRL EQU $08
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SPRITE_BIRD EQU $09
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SPRITE_FAT_BALD_GUY EQU $0a
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SPRITE_GAMBLER EQU $0b
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SPRITE_BLACK_HAIR_BOY_2 EQU $0c
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SPRITE_GIRL EQU $0d
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SPRITE_HIKER EQU $0e
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SPRITE_FOULARD_WOMAN EQU $0f
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SPRITE_GENTLEMAN EQU $10
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SPRITE_DAISY EQU $11
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SPRITE_BIKER EQU $12
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SPRITE_SAILOR EQU $13
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SPRITE_COOK EQU $14
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SPRITE_BIKE_SHOP_GUY EQU $15
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SPRITE_MR_FUJI EQU $16
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SPRITE_GIOVANNI EQU $17
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SPRITE_ROCKET EQU $18
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SPRITE_MEDIUM EQU $19
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SPRITE_WAITER EQU $1a
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SPRITE_ERIKA EQU $1b
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SPRITE_MOM_GEISHA EQU $1c
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SPRITE_BRUNETTE_GIRL EQU $1d
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SPRITE_LANCE EQU $1e
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SPRITE_OAK_SCIENTIST_AIDE EQU $1f
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SPRITE_OAK_AIDE EQU $20
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SPRITE_ROCKER EQU $21
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SPRITE_SWIMMER EQU $22
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SPRITE_WHITE_PLAYER EQU $23
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SPRITE_GYM_HELPER EQU $24
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SPRITE_OLD_PERSON EQU $25
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SPRITE_MART_GUY EQU $26
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SPRITE_FISHER EQU $27
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SPRITE_OLD_MEDIUM_WOMAN EQU $28
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SPRITE_NURSE EQU $29
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SPRITE_CABLE_CLUB_WOMAN EQU $2a
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SPRITE_MR_MASTERBALL EQU $2b
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SPRITE_LAPRAS_GIVER EQU $2c
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SPRITE_WARDEN EQU $2d
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SPRITE_SS_CAPTAIN EQU $2e
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SPRITE_FISHER2 EQU $2f
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SPRITE_BLACKBELT EQU $30
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SPRITE_GUARD EQU $31
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;SPRITE_COP_GUARD EQU $32
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SPRITE_MOM EQU $33
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SPRITE_BALDING_GUY EQU $34
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SPRITE_YOUNG_BOY EQU $35
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SPRITE_GAMEBOY_KID EQU $36
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SPRITE_GAMEBOY_KID_COPY EQU $37
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SPRITE_CLEFAIRY EQU $38
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SPRITE_AGATHA EQU $39
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SPRITE_BRUNO EQU $3a
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SPRITE_LORELEI EQU $3b
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SPRITE_SEEL EQU $3c
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SPRITE_BALL EQU $3d
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SPRITE_OMANYTE EQU $3e
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SPRITE_BOULDER EQU $3f
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SPRITE_PAPER_SHEET EQU $40
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SPRITE_BOOK_MAP_DEX EQU $41
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SPRITE_CLIPBOARD EQU $42
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SPRITE_SNORLAX EQU $43
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SPRITE_OLD_AMBER_COPY EQU $44
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SPRITE_OLD_AMBER EQU $45
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SPRITE_LYING_OLD_MAN_UNUSED_1 EQU $46
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SPRITE_LYING_OLD_MAN_UNUSED_2 EQU $47
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SPRITE_LYING_OLD_MAN EQU $48
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; different kinds of people events
|
||||
ITEM EQU $80
|
||||
TRAINER EQU $40
|
6
constants/status_constants.asm
Executable file
6
constants/status_constants.asm
Executable file
|
@ -0,0 +1,6 @@
|
|||
; status ailments (masks)
|
||||
SLP EQU %00000111
|
||||
PSN EQU %00001000
|
||||
BRN EQU %00010000
|
||||
FRZ EQU %00100000
|
||||
PAR EQU %01000000
|
|
@ -45,4 +45,4 @@ SONY3 EQU $2B
|
|||
LORELEI EQU $2C
|
||||
CHANNELER EQU $2D
|
||||
AGATHA EQU $2E
|
||||
LANCE EQU $2F
|
||||
LANCE EQU $2F
|
16
constants/type_constants.asm
Executable file
16
constants/type_constants.asm
Executable file
|
@ -0,0 +1,16 @@
|
|||
; Elemental types
|
||||
NORMAL EQU $00
|
||||
FIGHTING EQU $01
|
||||
FLYING EQU $02
|
||||
POISON EQU $03
|
||||
GROUND EQU $04
|
||||
ROCK EQU $05
|
||||
BUG EQU $07
|
||||
GHOST EQU $08
|
||||
FIRE EQU $14
|
||||
WATER EQU $15
|
||||
GRASS EQU $16
|
||||
ELECTRIC EQU $17
|
||||
PSYCHIC EQU $18
|
||||
ICE EQU $19
|
||||
DRAGON EQU $1A
|
Loading…
Reference in a new issue