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Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
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201 changed files with 862 additions and 861 deletions
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@ -9,16 +9,16 @@ ViridianGym_Object:
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db 11 ; objects
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object SPRITE_GIOVANNI, 2, 1, STAY, DOWN, 1, OPP_GIOVANNI, 3
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object SPRITE_BLACK_HAIR_BOY_1, 12, 7, STAY, DOWN, 2, OPP_COOLTRAINER_M, 9
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object SPRITE_COOLTRAINER_M, 12, 7, STAY, DOWN, 2, OPP_COOLTRAINER_M, 9
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object SPRITE_HIKER, 11, 11, STAY, UP, 3, OPP_BLACKBELT, 6
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object SPRITE_ROCKER, 10, 7, STAY, DOWN, 4, OPP_TAMER, 3
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object SPRITE_HIKER, 3, 7, STAY, LEFT, 5, OPP_BLACKBELT, 7
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object SPRITE_BLACK_HAIR_BOY_1, 13, 5, STAY, RIGHT, 6, OPP_COOLTRAINER_M, 10
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object SPRITE_COOLTRAINER_M, 13, 5, STAY, RIGHT, 6, OPP_COOLTRAINER_M, 10
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object SPRITE_HIKER, 10, 1, STAY, DOWN, 7, OPP_BLACKBELT, 8
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object SPRITE_ROCKER, 2, 16, STAY, RIGHT, 8, OPP_TAMER, 4
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object SPRITE_BLACK_HAIR_BOY_1, 6, 5, STAY, DOWN, 9, OPP_COOLTRAINER_M, 1
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object SPRITE_GYM_HELPER, 16, 15, STAY, DOWN, 10 ; person
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object SPRITE_BALL, 16, 9, STAY, NONE, 11, REVIVE
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object SPRITE_COOLTRAINER_M, 6, 5, STAY, DOWN, 9, OPP_COOLTRAINER_M, 1
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object SPRITE_GYM_GUIDE, 16, 15, STAY, DOWN, 10 ; person
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object SPRITE_POKE_BALL, 16, 9, STAY, NONE, 11, REVIVE
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; warp-to
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warp_to 16, 17, VIRIDIAN_GYM_WIDTH
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