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Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
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201 changed files with 862 additions and 861 deletions
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@ -98,7 +98,7 @@ LoadMapSpriteTilePatterns:
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push af
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ld a, [hl] ; [x#SPRITESTATEDATA2_IMAGEBASEOFFSET]
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ld b, a ; b = current sprite picture ID
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cp SPRITE_BALL ; is it a 4-tile sprite?
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cp FIRST_STILL_SPRITE ; is it a 4-tile sprite?
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jr c, .notFourTileSprite
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pop af
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ldh a, [hFourTileSpriteCount]
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