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Cleaned up TitleScreenPokemonLogoYScrolls to use base-10 numbers.
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16
main.asm
16
main.asm
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@ -10965,14 +10965,14 @@ ENDC
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.TitleScreenPokemonLogoYScrolls: ; 43db (1:43db)
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; Controls the bouncing effect of the Pokemon logo on the title screen
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db $FC,$10 ; y scroll amount ($FC means -4), number of times to scroll
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db $03,$04
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db $FD,$04
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db $02,$02
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db $FE,$02
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db $01,$02
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db $FF,$02
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db $00 ; terminate list with $00
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db -4,16 ; y scroll amount, number of times to scroll
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db 3,4
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db -3,4
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db 2,2
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db -2,2
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db 1,2
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db -1,2
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db 0 ; terminate list with 0
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.ScrollTitleScreenPokemonLogo
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; Scrolls the Pokemon logo on the title screen to create the bouncing effect
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