extract spritesheets into .2bpp files

hg-commit-id: 294542bfff57
This commit is contained in:
Bryan Bishop 2012-01-29 21:44:52 -06:00
parent 18053c4dd0
commit 25df78ecf3
68 changed files with 775 additions and 17 deletions

View file

@ -1,11 +1,10 @@
from extract_maps import *
spacing = " "
load_rom()
load_map_pointers()
read_all_map_headers()
import extract_maps
spacing = "\t"
#provided by sawakita
constants = {
#these were originally used for making the initial_icon_constants
#but the label names in constants.asm have since been edited
initial_icon_constants = {
0x01: ["Hiro", ""],
0x02: ["Rival", ""],
0x03: ["Oak", ""],
@ -80,6 +79,85 @@ constants = {
0x48: ["lying old man", ""],
}
#somewhat more recent sprite labels
sprite_constants = {
0x01: "SPRITE_RED",
0x02: "SPRITE_BLUE",
0x03: "SPRITE_OAK",
0x04: "SPRITE_BUG_CATCHER",
0x05: "SPRITE_SLOWBRO",
0x06: "SPRITE_LASS",
0x07: "SPRITE_BLACK_HAIR_BOY_1",
0x08: "SPRITE_LITTLE_GIRL",
0x09: "SPRITE_BIRD",
0x0a: "SPRITE_FAT_BALD_GUY",
0x0b: "SPRITE_GAMBLER",
0x0c: "SPRITE_BLACK_HAIR_BOY_2",
0x0d: "SPRITE_GIRL",
0x0e: "SPRITE_HIKER",
0x0f: "SPRITE_FOULARD_WOMAN",
0x10: "SPRITE_GENTLEMAN",
0x11: "SPRITE_DAISY",
0x12: "SPRITE_BIKER",
0x13: "SPRITE_SAILOR",
0x14: "SPRITE_COOK",
0x15: "SPRITE_BIKE_SHOP_GUY",
0x16: "SPRITE_MR_FUJI",
0x17: "SPRITE_GIOVANNI",
0x18: "SPRITE_ROCKET",
0x19: "SPRITE_MEDIUM",
0x1a: "SPRITE_WAITER",
0x1b: "SPRITE_ERIKA",
0x1c: "SPRITE_MOM_GEISHA",
0x1d: "SPRITE_BRUNETTE_GIRL",
0x1e: "SPRITE_LANCE",
0x1f: "SPRITE_OAK_SCIENTIST_AIDE",
0x20: "SPRITE_OAK_AIDE",
0x21: "SPRITE_ROCKER",
0x22: "SPRITE_SWIMMER",
0x23: "SPRITE_WHITE_PLAYER",
0x24: "SPRITE_GYM_HELPER",
0x25: "SPRITE_OLD_PERSON",
0x26: "SPRITE_MART_GUY",
0x27: "SPRITE_FISHER",
0x28: "SPRITE_OLD_MEDIUM_WOMAN",
0x29: "SPRITE_NURSE",
0x2a: "SPRITE_CABLE_CLUB_WOMAN",
0x2b: "SPRITE_MR_MASTERBALL",
0x2c: "SPRITE_LAPRAS_GIVER",
0x2d: "SPRITE_WARDEN",
0x2e: "SPRITE_SS_CAPTAIN",
0x2f: "SPRITE_FISHER2",
0x30: "SPRITE_BLACKBELT",
0x31: "SPRITE_GUARD",
0x32: "SPRITE_____NOT____USED____",
0x33: "SPRITE_MOM",
0x34: "SPRITE_BALDING_GUY",
0x35: "SPRITE_YOUNG_BOY",
0x36: "SPRITE_GAMEBOY_KID",
0x37: "SPRITE_GAMEBOY_KID_COPY",
0x38: "SPRITE_CLEFAIRY",
0x39: "SPRITE_AGATHA",
0x3a: "SPRITE_BRUNO",
0x3b: "SPRITE_LORELEI",
0x3c: "SPRITE_SEEL",
0x3d: "SPRITE_BALL",
0x3e: "SPRITE_OMANYTE",
0x3f: "SPRITE_BOULDER",
0x40: "SPRITE_PAPER_SHEET",
0x41: "SPRITE_BOOK_MAP_DEX",
0x42: "SPRITE_CLIPBOARD",
0x43: "SPRITE_SNORLAX",
0x44: "SPRITE_OLD_AMBER_COPY",
0x45: "SPRITE_OLD_AMBER",
0x46: "SPRITE_LYING_OLD_MAN_UNUSED_1",
0x47: "SPRITE_LYING_OLD_MAN_UNUSED_2",
0x48: "SPRITE_LYING_OLD_MAN",
}
dont_use = [0x32, 0x44, 0x46, 0x47, 0x37]
#sprites after 0x23 have only one image
#SPRITE_BIKE_SHOP_GUY only has 1
icons = {}
unique_icons = set()
todo_sprites = {}
@ -111,8 +189,8 @@ def print_appearances():
icon = icons[icon_id]
possible_name = ""
if icon_id in constants.keys():
possible_name = " (sawakita suggests: " + constants[icon_id][0] + ")"
if icon_id in initial_icon_constants.keys():
possible_name = " (sawakita suggests: " + initial_icon_constants[icon_id][0] + ")"
output += "sprite " + hex(icon_id) + possible_name + ":\n"
for appearance in icon:
@ -127,9 +205,9 @@ def insert_todo_sprites():
load_icons()
counter = 1
for icon in unique_icons:
if icon not in constants:
if icon not in initial_icon_constants:
todo_sprites[icon] = counter
constants[icon] = None
initial_icon_constants[icon] = None
counter += 1
def sprite_name_cleaner(badname):
@ -148,8 +226,8 @@ def sprite_namer():
"makes up better constant names for each sprite"
insert_todo_sprites()
for sprite_id in constants:
suggestions = constants[sprite_id]
for sprite_id in initial_icon_constants:
suggestions = initial_icon_constants[sprite_id]
if suggestions == None:
sprites[sprite_id] = "SPRITE_TODO_" + str(todo_sprites[sprite_id])
continue #next please
@ -161,6 +239,8 @@ def sprite_namer():
sprites[sprite_id] = result
def sprite_printer():
"""prints out a list of sprite constants to put into constants.asm
it's deprecated- use the names from the current file instead."""
for key in sprites:
line_length = len(sprites[key]) + len(" EQU $") + 2
@ -173,9 +253,150 @@ def sprite_printer():
print sprites[key] + extra + " EQU $" + value
sprite_namer()
def parse_sprite_sheet_pointer_table():
"""parses the bytes making up the pointer table
first two bytes are the pointer
third byte is the number of bytes (1 * 4 tiles * 16 bytes each, or 3 * 4 tiles * 16 bytes per tile)
1 = 1 pose
3 = 3 poses, possibly 6 immediately after
$C0 or $40
fourth byte is the rom bank
so a quick estimation is that, if it has 3, and there's no other pointer that points to the one after the 3rd & next 3, then assume those next 3 are the 4th, 5th and 6th
"""
rom = extract_maps.rom
ptable_address = 0x17b27 #5:7b27
ptable_pointers = []
ptable_sheet_data = {}
#load up pointers please
for sprite_id in sprite_constants.keys():
pointer_offset = 0x17b27 + ((sprite_id -1) * 4)
pointer_byte1 = ord(rom[pointer_offset])
pointer_byte2 = ord(rom[pointer_offset+1])
partial_pointer = (pointer_byte1 + (pointer_byte2 << 8))
bank = ord(rom[pointer_offset+3])
pointer = extract_maps.calculate_pointer(partial_pointer, bank)
ptable_pointers.append(pointer)
#72 sprite pointers, we're not using id=$32
for sprite_id in sprite_constants.keys():
sprite_name = sprite_constants[sprite_id]
#some basic information about this sprite first
data_entry = {"sprite_id": sprite_id, "sprite_name": sprite_name}
#calculate where it is in the 0x17b27 pointer table
pointer_offset = 0x17b27 + ((sprite_id -1) * 4)
data_entry["sprite_ptr_table_entry_address"] = pointer_offset
#actual sprite pointer
pointer_byte1 = ord(rom[pointer_offset])
pointer_byte2 = ord(rom[pointer_offset+1])
partial_pointer = (pointer_byte1 + (pointer_byte2 << 8))
bank = ord(rom[pointer_offset+3])
pointer = extract_maps.calculate_pointer(partial_pointer, bank)
data_entry["pointer"] = pointer
data_entry["bank"] = bank
byte_count = ord(rom[pointer_offset+2])
data_entry["byte_count"] = byte_count
has_more_text = ""
data_entry["poses"] = 1
if byte_count == 0xc0: #has at least 3 poses
setter1, setter2, setter3 = False, False, False
data_entry["poses"] = 3
#let's check if there's possibly more
if not ((byte_count + pointer) in ptable_pointers): #yep, probably (#4)
data_entry["poses"] += 1
data_entry["byte_count"] += 64
setter1 = True
if setter1 and not ((byte_count + pointer + 64) in ptable_pointers): #has another (#5)
data_entry["poses"] += 1
data_entry["byte_count"] += 64
setter2 = True
if setter2 and not ((byte_count + pointer + 64 + 64) in ptable_pointers): #has a #6
data_entry["poses"] += 1
data_entry["byte_count"] += 64
setter3 = True
print ("$%.2x " % (sprite_id)) + sprite_name + " has $%.2x bytes" % (byte_count) + " pointing to 0x%.x" % (pointer) + " bank is $%.2x" % (bank) + " with pose_count=" + str(data_entry["poses"])
ptable_sheet_data[sprite_id] = data_entry
return ptable_sheet_data
def pretty_print_sheet_incbins(ptable_sheet_data):
"""make things look less awful"""
output = ""
used_addresses = []
for sheet_id in ptable_sheet_data:
sheet_data = ptable_sheet_data[sheet_id]
name = sheet_data["sprite_name"].split("SPRITE_")[1].lower().title()
clean_name = name.replace("_", "")
address = sheet_data["pointer"]
byte_count = sheet_data["byte_count"]
#if not (0x10000 <= address <= 0x12e7f): continue #skip
#if not (0x14180 <= address <= 0x17840): continue #skip
if address in used_addresses: continue #skip
used_addresses.append(address)
output += clean_name + "Sprite: ; 0x%.x" % (address) + "\n"
#output += spacing + "INCBIN \"baserom.gbc\",$%.x,$%.x - $%.x" % (address, address + byte_count, address) + "\n"
output += spacing + "INCBIN \"gfx/sprites/" + name.lower() + ".2bpp\" ; was $%.x" % (address) + "\n"
filename = "../gfx/sprites/" + name.lower() + ".2bpp"
#fh = open(filename, "w")
#fh.write(extract_maps.rom[address : address + byte_count])
#fh.close()
return output
def pretty_print_sheet_data(ptable_sheet_data):
"""make the pointer table not suck so much"""
output = "SpriteSheetPointerTable: ; 0x17b27\n"
used_addresses = []
for sheet_id in ptable_sheet_data:
sheet_data = ptable_sheet_data[sheet_id]
address = sheet_data["pointer"]
checker = False
for x in used_addresses:
if not checker and x[0] == address:
checker = True
clean_name = x[1]
if not checker:
name = sheet_data["sprite_name"].split("SPRITE_")[1].lower().title()
clean_name = name.replace("_", "")
clean_name += "Sprite"
byte_count = sheet_data["byte_count"]
if byte_count > 0x40:
byte_count = 0xc0
output += "\n\t; " + sprite_constants[sheet_data["sprite_id"]] + "\n"
output += spacing + "dw " + clean_name + "\n"
output += spacing + "db $%.2x ; byte count\n" % (byte_count)
output += spacing + "db BANK(" + clean_name + ")\n"
used_addresses.append((address, clean_name))
output += "; 0x17c47"
return output
if __name__ == "__main__":
extract_maps.load_rom()
#extract_maps.load_map_pointers()
#extract_maps.read_all_map_headers()
#sprite_namer()
#load_icons()
#print_appearances()
sprite_printer()
#sprite_printer()
ptable_sheet_data = parse_sprite_sheet_pointer_table()
print pretty_print_sheet_incbins(ptable_sheet_data)
print pretty_print_sheet_data(ptable_sheet_data)