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Fighting Dojo script revamp
This restructures the Fighting Dojo to match the new map, as well as add a few more features and safety mechanisms. - Koichi, the Karate Master, now plays the Gym Leader theme when fought. - Hitmontop is now an optional reward. - Post-Game Rematch is available in addition to the gym scaling to be consistent with other Gym Leaders. - A safety lock is on the Poke Balls prior to defeating the Karate Master, as the new structure now demands it. Indeed, this is why the reward area in vanilla is like that. - Architecturally, there is now only one EVENT_GOT_HITMON constant, which is all that was actually needed in the vanilla game. Extreme microoptimisation, as event constants appear to be 16-bit.
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8 changed files with 161 additions and 22 deletions
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@ -257,9 +257,8 @@
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const EVENT_BEAT_FIGHTING_DOJO_TRAINER_1
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const EVENT_BEAT_FIGHTING_DOJO_TRAINER_2
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const EVENT_BEAT_FIGHTING_DOJO_TRAINER_3
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const EVENT_GOT_HITMONLEE
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const EVENT_GOT_HITMONCHAN
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const_skip 8
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const EVENT_GOT_HITMON
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const_skip 9
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const EVENT_GOT_TM46
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const EVENT_BEAT_SABRINA
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const EVENT_BEAT_SAFFRON_GYM_TRAINER_0
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@ -88,6 +88,7 @@ DEF SHOW EQU $15
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const HS_POKEMON_MANSION_1F_ITEM_2 ; 4E X
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const HS_FIGHTING_DOJO_GIFT_1 ; 4F
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const HS_FIGHTING_DOJO_GIFT_2 ; 50
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const HS_FIGHTING_DOJO_GIFT_3
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const HS_SILPH_CO_1F_RECEPTIONIST ; 51
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const HS_VOLTORB_1 ; 52 X
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const HS_VOLTORB_2 ; 53 X
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