add blocks, texts and script for Mansion4

hg-commit-id: bdabcd18b56a
This commit is contained in:
Bryan Bishop 2012-01-14 20:06:56 -06:00
parent e54f6f78ce
commit 289a5755a4

View file

@ -27016,12 +27016,26 @@ Mansion3Blocks:
Mansion4_h: ; 0x523ad to 0x523b9 (12 bytes) (id=216)
db $16 ; tileset
db $0e, $0f ; dimensions (y, x)
dw $64dd, $6436, $63b9 ; blocks, texts, scripts
dw Mansion4Blocks, Mansion4Texts, Mansion4Script ; blocks, texts, scripts
db $00 ; connections
dw Mansion4Object ; objects
INCBIN "baserom.gbc",$523b9,$52461 - $523b9
Mansion4Script: ; 0x523b9
call $63cf
call $3c3c
ld hl, $6448
ld de, $6430
ld a, [$d63e]
call $3160
ld [$d63e], a
ret
; 0x523cf
INCBIN "baserom.gbc",$523cf,$52436 - $523cf
Mansion4Texts: ; 0x52436
INCBIN "baserom.gbc",$52436,$52461 - $52436
Mansion4Text1: ; 0x52461
db $08 ; asm
@ -27062,9 +27076,12 @@ Mansion4Object: ; 0x52498 (size=69)
; warp-to
EVENT_DISP $f, $16, $17 ; MANSION_1
INCBIN "baserom.gbc",$524DD,$5271B - $524DD
Mansion4Blocks:
INCBIN "maps/mansion4.blk"
CeladonPrizeMenu: ; 14:671B
INCBIN "baserom.gbc",$525af,$5271b - $525af
CeladonPrizeMenu: ; 14:671B 0x5271b
ld b,COIN_CASE
call IsItemInBag
jr nz,.havingCoinCase\@