Enumerate move constants and add unnamed animation constants.

This commit is contained in:
yenatch 2014-09-17 12:35:51 -07:00
parent 342791a001
commit 29aff84107
2 changed files with 219 additions and 182 deletions

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@ -1,184 +1,210 @@
NUM_ATTACKS EQU $A4
const_value = 1
POUND EQU $01
KARATE_CHOP EQU $02
DOUBLESLAP EQU $03
COMET_PUNCH EQU $04
MEGA_PUNCH EQU $05
PAY_DAY EQU $06
FIRE_PUNCH EQU $07
ICE_PUNCH EQU $08
THUNDERPUNCH EQU $09
SCRATCH EQU $0A
VICEGRIP EQU $0B
GUILLOTINE EQU $0C
RAZOR_WIND EQU $0D
SWORDS_DANCE EQU $0E
CUT EQU $0F
GUST EQU $10
WING_ATTACK EQU $11
WHIRLWIND EQU $12
FLY EQU $13
BIND EQU $14
SLAM EQU $15
VINE_WHIP EQU $16
STOMP EQU $17
DOUBLE_KICK EQU $18
MEGA_KICK EQU $19
JUMP_KICK EQU $1A
ROLLING_KICK EQU $1B
SAND_ATTACK EQU $1C
HEADBUTT EQU $1D
HORN_ATTACK EQU $1E
FURY_ATTACK EQU $1F
HORN_DRILL EQU $20
TACKLE EQU $21
BODY_SLAM EQU $22
WRAP EQU $23
TAKE_DOWN EQU $24
THRASH EQU $25
DOUBLE_EDGE EQU $26
TAIL_WHIP EQU $27
POISON_STING EQU $28
TWINEEDLE EQU $29
PIN_MISSILE EQU $2A
LEER EQU $2B
BITE EQU $2C
GROWL EQU $2D
ROAR EQU $2E
SING EQU $2F
SUPERSONIC EQU $30
SONICBOOM EQU $31
DISABLE EQU $32
ACID EQU $33
EMBER EQU $34
FLAMETHROWER EQU $35
MIST EQU $36
WATER_GUN EQU $37
HYDRO_PUMP EQU $38
SURF EQU $39
ICE_BEAM EQU $3A
BLIZZARD EQU $3B
PSYBEAM EQU $3C
BUBBLEBEAM EQU $3D
AURORA_BEAM EQU $3E
HYPER_BEAM EQU $3F
PECK EQU $40
DRILL_PECK EQU $41
SUBMISSION EQU $42
LOW_KICK EQU $43
COUNTER EQU $44
SEISMIC_TOSS EQU $45
STRENGTH EQU $46
ABSORB EQU $47
MEGA_DRAIN EQU $48
LEECH_SEED EQU $49
GROWTH EQU $4A
RAZOR_LEAF EQU $4B
SOLARBEAM EQU $4C
POISONPOWDER EQU $4D
STUN_SPORE EQU $4E
SLEEP_POWDER EQU $4F
PETAL_DANCE EQU $50
STRING_SHOT EQU $51
DRAGON_RAGE EQU $52
FIRE_SPIN EQU $53
THUNDERSHOCK EQU $54
THUNDERBOLT EQU $55
THUNDER_WAVE EQU $56
THUNDER EQU $57
ROCK_THROW EQU $58
EARTHQUAKE EQU $59
FISSURE EQU $5A
DIG EQU $5B
TOXIC EQU $5C
CONFUSION EQU $5D
PSYCHIC_M EQU $5E
HYPNOSIS EQU $5F
MEDITATE EQU $60
AGILITY EQU $61
QUICK_ATTACK EQU $62
RAGE EQU $63
TELEPORT EQU $64
NIGHT_SHADE EQU $65
MIMIC EQU $66
SCREECH EQU $67
DOUBLE_TEAM EQU $68
RECOVER EQU $69
HARDEN EQU $6A
MINIMIZE EQU $6B
SMOKESCREEN EQU $6C
CONFUSE_RAY EQU $6D
WITHDRAW EQU $6E
DEFENSE_CURL EQU $6F
BARRIER EQU $70
LIGHT_SCREEN EQU $71
HAZE EQU $72
REFLECT EQU $73
FOCUS_ENERGY EQU $74
BIDE EQU $75
METRONOME EQU $76
MIRROR_MOVE EQU $77
SELFDESTRUCT EQU $78
EGG_BOMB EQU $79
LICK EQU $7A
SMOG EQU $7B
SLUDGE EQU $7C
BONE_CLUB EQU $7D
FIRE_BLAST EQU $7E
WATERFALL EQU $7F
CLAMP EQU $80
SWIFT EQU $81
SKULL_BASH EQU $82
SPIKE_CANNON EQU $83
CONSTRICT EQU $84
AMNESIA EQU $85
KINESIS EQU $86
SOFTBOILED EQU $87
HI_JUMP_KICK EQU $88
GLARE EQU $89
DREAM_EATER EQU $8A
POISON_GAS EQU $8B
BARRAGE EQU $8C
LEECH_LIFE EQU $8D
LOVELY_KISS EQU $8E
SKY_ATTACK EQU $8F
TRANSFORM EQU $90
BUBBLE EQU $91
DIZZY_PUNCH EQU $92
SPORE EQU $93
FLASH EQU $94
PSYWAVE EQU $95
SPLASH EQU $96
ACID_ARMOR EQU $97
CRABHAMMER EQU $98
EXPLOSION EQU $99
FURY_SWIPES EQU $9A
BONEMERANG EQU $9B
REST EQU $9C
ROCK_SLIDE EQU $9D
HYPER_FANG EQU $9E
SHARPEN EQU $9F
CONVERSION EQU $A0
TRI_ATTACK EQU $A1
SUPER_FANG EQU $A2
SLASH EQU $A3
SUBSTITUTE EQU $A4
STRUGGLE EQU $A5
const POUND
const KARATE_CHOP
const DOUBLESLAP
const COMET_PUNCH
const MEGA_PUNCH
const PAY_DAY
const FIRE_PUNCH
const ICE_PUNCH
const THUNDERPUNCH
const SCRATCH
const VICEGRIP
const GUILLOTINE
const RAZOR_WIND
const SWORDS_DANCE
const CUT
const GUST
const WING_ATTACK
const WHIRLWIND
const FLY
const BIND
const SLAM
const VINE_WHIP
const STOMP
const DOUBLE_KICK
const MEGA_KICK
const JUMP_KICK
const ROLLING_KICK
const SAND_ATTACK
const HEADBUTT
const HORN_ATTACK
const FURY_ATTACK
const HORN_DRILL
const TACKLE
const BODY_SLAM
const WRAP
const TAKE_DOWN
const THRASH
const DOUBLE_EDGE
const TAIL_WHIP
const POISON_STING
const TWINEEDLE
const PIN_MISSILE
const LEER
const BITE
const GROWL
const ROAR
const SING
const SUPERSONIC
const SONICBOOM
const DISABLE
const ACID
const EMBER
const FLAMETHROWER
const MIST
const WATER_GUN
const HYDRO_PUMP
const SURF
const ICE_BEAM
const BLIZZARD
const PSYBEAM
const BUBBLEBEAM
const AURORA_BEAM
const HYPER_BEAM
const PECK
const DRILL_PECK
const SUBMISSION
const LOW_KICK
const COUNTER
const SEISMIC_TOSS
const STRENGTH
const ABSORB
const MEGA_DRAIN
const LEECH_SEED
const GROWTH
const RAZOR_LEAF
const SOLARBEAM
const POISONPOWDER
const STUN_SPORE
const SLEEP_POWDER
const PETAL_DANCE
const STRING_SHOT
const DRAGON_RAGE
const FIRE_SPIN
const THUNDERSHOCK
const THUNDERBOLT
const THUNDER_WAVE
const THUNDER
const ROCK_THROW
const EARTHQUAKE
const FISSURE
const DIG
const TOXIC
const CONFUSION
const PSYCHIC_M
const HYPNOSIS
const MEDITATE
const AGILITY
const QUICK_ATTACK
const RAGE
const TELEPORT
const NIGHT_SHADE
const MIMIC
const SCREECH
const DOUBLE_TEAM
const RECOVER
const HARDEN
const MINIMIZE
const SMOKESCREEN
const CONFUSE_RAY
const WITHDRAW
const DEFENSE_CURL
const BARRIER
const LIGHT_SCREEN
const HAZE
const REFLECT
const FOCUS_ENERGY
const BIDE
const METRONOME
const MIRROR_MOVE
const SELFDESTRUCT
const EGG_BOMB
const LICK
const SMOG
const SLUDGE
const BONE_CLUB
const FIRE_BLAST
const WATERFALL
const CLAMP
const SWIFT
const SKULL_BASH
const SPIKE_CANNON
const CONSTRICT
const AMNESIA
const KINESIS
const SOFTBOILED
const HI_JUMP_KICK
const GLARE
const DREAM_EATER
const POISON_GAS
const BARRAGE
const LEECH_LIFE
const LOVELY_KISS
const SKY_ATTACK
const TRANSFORM
const BUBBLE
const DIZZY_PUNCH
const SPORE
const FLASH
const PSYWAVE
const SPLASH
const ACID_ARMOR
const CRABHAMMER
const EXPLOSION
const FURY_SWIPES
const BONEMERANG
const REST
const ROCK_SLIDE
const HYPER_FANG
const SHARPEN
const CONVERSION
const TRI_ATTACK
const SUPER_FANG
const SLASH
const SUBSTITUTE
; these do double duty as animation identifiers
SHOWPIC_ANIM EQU $A6 ; redraw monster pic
STATUS_AFFECTED_ANIM EQU $A7 ; effect when monster receives a status aliment
XSTATITEM_ANIM EQU $AE ; use X Attack/Defense/Speed/Special
BURN_PSN_ANIM EQU $BA ; Plays when a monster is burned or poisoned
SLP_ANIM EQU $BD ; sleeping monster
CONF_ANIM EQU $BF ; confused monster
TOSS_ANIM EQU $C1 ; toss Poké Ball
SHAKE_ANIM EQU $C2 ; shaking Poké Ball when catching monster
POOF_ANIM EQU $C3 ; puff of smoke
BLOCKBALL_ANIM EQU $C4 ; trainer knocks away Poké Ball
GREATTOSS_ANIM EQU $C5 ; toss Great Ball
ULTRATOSS_ANIM EQU $C6 ; toss Ultra Ball or Master Ball
HIDEPIC_ANIM EQU $C8 ; monster disappears
ROCK_ANIM EQU $C9 ; throw rock
BAIT_ANIM EQU $CA ; throw bait
NUM_ATTACKS EQU const_value + -1
const STRUGGLE
; Moves do double duty as animation identifiers.
const SHOWPIC_ANIM
const STATUS_AFFECTED_ANIM
const ANIM_A8
const ANIM_A9
const ANIM_AA
const ANIM_AB
const ANIM_AC
const ANIM_AD
const XSTATITEM_ANIM ; use X Attack/Defense/Speed/Special
const ANIM_AF
const ANIM_B0
const ANIM_B1
const ANIM_B2
const ANIM_B3
const ANIM_B4
const ANIM_B5
const ANIM_B6
const ANIM_B7
const ANIM_B8
const ANIM_B9
const BURN_PSN_ANIM ; Plays when a monster is burned or poisoned
const ANIM_BB
const ANIM_BC
const SLP_ANIM ; sleeping monster
const ANIM_BE
const CONF_ANIM ; confused monster
const ANIM_C0
const TOSS_ANIM ; toss Poké Ball
const SHAKE_ANIM ; shaking Poké Ball when catching monster
const POOF_ANIM ; puff of smoke
const BLOCKBALL_ANIM ; trainer knocks away Poké Ball
const GREATTOSS_ANIM ; toss Great Ball
const ULTRATOSS_ANIM ; toss Ultra Ball or Master Ball
const ANIM_C7
const HIDEPIC_ANIM ; monster disappears
const ROCK_ANIM ; throw rock
const BAIT_ANIM ; throw bait

View file

@ -14,6 +14,17 @@ dex EQUS "db $5f, $50" ; End a Pokedex entry.
percent EQUS "* $ff / 100"
; Constant enumeration is useful for monsters, items, moves, etc.
const_def: MACRO
const_value = 0
ENDM
const: MACRO
\1 EQU const_value
const_value = const_value + 1
ENDM
homecall: MACRO
ld a, [H_LOADEDROMBANK]
push af