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Remove trailing whitespace
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@ -48,11 +48,11 @@ FirstMapSpec:
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special_warp_spec REDS_HOUSE_2F, 3, 6, REDS_HOUSE_2
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TradeCenterSpec1:
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special_warp_spec TRADE_CENTER, 3, 4, CLUB
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TradeCenterSpec2:
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TradeCenterSpec2:
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special_warp_spec TRADE_CENTER, 6, 4, CLUB
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ColosseumSpec1:
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ColosseumSpec1:
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special_warp_spec COLOSSEUM, 3, 4, CLUB
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ColosseumSpec2:
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ColosseumSpec2:
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special_warp_spec COLOSSEUM, 6, 4, CLUB
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@ -1,6 +1,6 @@
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; unique moves for gym leaders
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; this is not automatic! you have to write the index you want to [wLoneAttackNo]
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; first. e.g., erika's script writes 4 to [wLoneAttackNo] to get mega drain,
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; first. e.g., erika's script writes 4 to [wLoneAttackNo] to get mega drain,
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; the fourth entry in the list.
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LoneMoves:
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; pokemon index, move to give nth pokemon
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@ -4485,7 +4485,7 @@ CalculateDamage:
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ld b, 4
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call Divide
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; Update wCurDamage.
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; Update wCurDamage.
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; Capped at MAX_NEUTRAL_DAMAGE - MIN_NEUTRAL_DAMAGE: 999 - 2 = 997.
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ld hl, wDamage
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ld b, [hl]
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@ -13,7 +13,7 @@ DivideBCD::
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ldh [hDivideBCDBuffer+1], a
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ldh [hDivideBCDBuffer+2], a
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ld d, $1
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.mulBy10Loop
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.mulBy10Loop
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; multiply the divisor by 10 until the leading digit is nonzero
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; to set up the standard long division algorithm
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ldh a, [hDivideBCDDivisor]
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@ -108,7 +108,7 @@ DivideBCD::
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ldh a, [hDivideBCDBuffer+2]
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ldh [hDivideBCDQuotient+2], a
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pop de
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ld a, $6
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ld a, $6
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sub d
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and a
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ret z
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@ -430,7 +430,7 @@ _MoveMon::
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cp PARTY_TO_DAYCARE
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ld de, wDayCareMonOT
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jr z, .findOTsrc
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dec a
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dec a
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ld hl, wPartyMonOT
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ld a, [wPartyCount]
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jr nz, .addOToffset
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