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Changing Faraway Island back
Warps are messed up at the moment and we need to test it for Old Sea Map purposes. It uses the Fuchsia palette right now but that's not an issue right now
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@ -1,2 +1,2 @@
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map_header FarawayIslandInside, FARAWAY_ISLAND_INSIDE, CELESTE, 0
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map_header FarawayIslandInside, FARAWAY_ISLAND_INSIDE, FOREST, 0
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end_map_header
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end_map_header
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@ -1,2 +1,2 @@
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map_header FarawayIslandOutside, FARAWAY_ISLAND_OUTSIDE, CELESTE, 0
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map_header FarawayIslandOutside, FARAWAY_ISLAND_OUTSIDE, FOREST, 0
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end_map_header
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end_map_header
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@ -4,11 +4,11 @@ FarawayIslandOutside_Object:
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def_warp_events
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def_warp_events
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warp_event 2, 35, VERMILION_CITY, 10
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warp_event 2, 35, VERMILION_CITY, 10
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warp_event 3, 35, VERMILION_CITY, 9
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warp_event 3, 35, VERMILION_CITY, 9
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warp_event 18, 8, FARAWAY_ISLAND_INSIDE, 1
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warp_event 14, 12, FARAWAY_ISLAND_INSIDE, 1
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warp_event 19, 8, FARAWAY_ISLAND_INSIDE, 2
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warp_event 15, 12, FARAWAY_ISLAND_INSIDE, 2
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def_bg_events
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def_bg_events
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bg_event 3, 27, 1 ; Sign
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bg_event 2, 28, 1 ; Sign
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def_object_events
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def_object_events
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@ -1 +1 @@
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\QR ((((b bb(((bU PR o PRT[(b(T[T[ (((T[(( Y
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\QR ((((b bb(((b \R \RZ[(b(Z[02 (((Z[(( 02Y
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@ -1 +1,3 @@
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BbAAB--@AC?
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BACEF--DGF@AAABAB----@AB@CG?CFCF-c--@AB@BA@BEF---<=@aF@BA@B-----@@BADFADF--c--@DFEEEEGF-----@'Y&----c-DE
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