commented audio code

This commit is contained in:
YamaArashi 2015-08-08 22:32:44 -07:00
parent 40c1ecb437
commit 2b01815999
42 changed files with 1740 additions and 1515 deletions

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@ -772,7 +772,7 @@ DoBallTossSpecialEffects: ; 78f3e (1e:4f3e)
dec b
jr nz,.loop
ld a,%00001000
ld [$ff10],a ; Channel 1 sweep register
ld [rNR10],a ; Channel 1 sweep register
ret
.isTrainerBattle ; if it's a trainer battle, shorten the animation by one frame
ld a,[W_SUBANIMCOUNTER]
@ -2335,19 +2335,19 @@ GetMoveSound: ; 7986f (1e:586f)
call GetCryData
ld b,a
pop hl
ld a,[wc0f1]
ld a,[wFrequencyModifier]
add [hl]
ld [wc0f1],a
ld [wFrequencyModifier],a
inc hl
ld a,[wc0f2]
ld a,[wTempoModifier]
add [hl]
ld [wc0f2],a
ld [wTempoModifier],a
jr .done
.NotCryMove
ld a,[hli]
ld [wc0f1],a
ld [wFrequencyModifier],a
ld a,[hli]
ld [wc0f2],a
ld [wTempoModifier],a
.done
ld a,b
ret
@ -3029,8 +3029,8 @@ PlayApplyingAttackSound: ; 79e6a (1e:5e6a)
ld b, $1
ld c, SFX_NOT_VERY_EFFECTIVE
.playSound
ld [wc0f1], a
ld [wFrequencyModifier], a
ld a, b
ld [wc0f2], a
ld [wTempoModifier], a
ld a, c
jp PlaySound

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@ -61,9 +61,9 @@ PrintBeginningBattleText: ; 58d99 (16:4d99)
.playSFX
xor a
ld [wc0f1], a
ld [wFrequencyModifier], a
ld a, $80
ld [wc0f2], a
ld [wTempoModifier], a
ld a, SFX_SILPH_SCOPE
call PlaySound
jp WaitForSoundToFinish

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@ -867,12 +867,12 @@ FaintEnemyPokemon: ; 0x3c567
dec a
jr z, .wild_win
xor a
ld [wc0f1], a
ld [wc0f2], a
ld [wFrequencyModifier], a
ld [wTempoModifier], a
ld a, SFX_FAINT_FALL
call PlaySoundWaitForCurrent
.sfxwait
ld a, [wc02a]
ld a, [wChannelSoundIDs + CH4]
cp SFX_FAINT_FALL
jr z, .sfxwait
ld a, SFX_FAINT_THUD
@ -952,7 +952,7 @@ EnemyMonFaintedText: ; 0x3c63e
EndLowHealthAlarm: ; 3c643 (f:4643)
xor a
ld [wLowHealthAlarm], a ;disable low health alarm
ld [wc02a], a
ld [wChannelSoundIDs + CH4], a
inc a
ld [wccf6], a
ret
@ -1045,7 +1045,7 @@ TrainerDefeatedText: ; 3c6e9 (f:46e9)
PlayBattleVictoryMusic: ; 3c6ee (f:46ee)
push af
ld a, $ff
ld [wc0ee], a
ld [wNewSoundID], a
call PlaySoundWaitForCurrent
ld c, BANK(Music_DefeatedTrainer)
pop af
@ -1944,7 +1944,7 @@ DrawPlayerHUDAndHPBar: ; 3cd60 (f:4d60)
ld [hl], $0
ret z
xor a
ld [wc02a], a
ld [wChannelSoundIDs + CH4], a
ret
.asm_3cde6
ld hl, wLowHealthAlarm
@ -6993,8 +6993,8 @@ _LoadTrainerPic: ; 3f04b (f:704b)
; unreferenced
ResetCryModifiers: ; 3f069 (f:7069)
xor a
ld [wc0f1], a
ld [wc0f2], a
ld [wFrequencyModifier], a
ld [wTempoModifier], a
jp PlaySound
; animates the mon "growing" out of the pokeball

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@ -46,7 +46,7 @@ EndOfBattle: ; 137aa (4:77aa)
.resetVariables
xor a
ld [wLowHealthAlarm], a ;disable low health alarm
ld [wc02a], a
ld [wChannelSoundIDs + CH4], a
ld [W_ISINBATTLE], a
ld [W_BATTLETYPE], a
ld [W_MOVEMISSED], a

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@ -824,12 +824,12 @@ TradeCenter_Trade:
add hl, bc
ld a, [hl]
ld [wTradedEnemyMonSpecies], a
ld a, $a
ld [wMusicHeaderPointer], a
ld a, 10
ld [wAudioFadeOutControl], a
ld a, $2
ld [wc0f0], a
ld [wAudioSavedROMBank], a
ld a, MUSIC_SAFARI_ZONE
ld [wc0ee], a
ld [wNewSoundID], a
call PlaySound
ld c, 100
call DelayFrames
@ -915,12 +915,12 @@ CableClub_Run: ; 5a5f (1:5a5f)
inc a ; LINK_STATE_IN_CABLE_CLUB
ld [wLinkState], a
ld [$ffb5], a
ld a, $a
ld [wMusicHeaderPointer], a
ld a, 10
ld [wAudioFadeOutControl], a
ld a, BANK(Music_Celadon)
ld [wc0f0], a
ld [wAudioSavedROMBank], a
ld a, MUSIC_CELADON
ld [wc0ee], a
ld [wNewSoundID], a
jp PlaySound
EmptyFunc3: ; 5aaf (1:5aaf)

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@ -8,9 +8,9 @@ EvolveMon: ; 7bde9 (1e:7de9)
push af
xor a
ld [wLowHealthAlarm], a
ld [wc02a], a
ld [wChannelSoundIDs + CH4], a
dec a
ld [wc0ee], a
ld [wNewSoundID], a
call PlaySound
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a
@ -68,7 +68,7 @@ EvolveMon: ; 7bde9 (1e:7de9)
.done
ld [wcf1d], a
ld a, $ff
ld [wc0ee], a
ld [wNewSoundID], a
call PlaySound
ld a, [wcf1d]
call PlayCry

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@ -280,9 +280,9 @@ HoFRecordMonInfo: ; 70404 (1c:4404)
jp CopyData
HoFFadeOutScreenAndMusic: ; 70423 (1c:4423)
ld a, $a
ld [wcfc8], a
ld [wcfc9], a
ld a, 10
ld [wAudioFadeOutCounterReloadValue], a
ld [wAudioFadeOutCounter], a
ld a, $ff
ld [wMusicHeaderPointer], a
ld [wAudioFadeOutControl], a
jp GBFadeOutToWhite

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@ -63,14 +63,14 @@ SafariZoneGameStillGoing: ; 1e9ab (7:69ab)
SafariZoneGameOver: ; 1e9b0 (7:69b0)
call EnableAutoTextBoxDrawing
xor a
ld [wMusicHeaderPointer], a
ld [wAudioFadeOutControl], a
dec a
call PlaySound
ld c, BANK(SFX_Safari_Zone_PA)
ld a, SFX_SAFARI_ZONE_PA
call PlayMusic
.asm_1e9c2
ld a, [wc02a]
ld a, [wChannelSoundIDs + CH4]
cp $b9
jr nz, .asm_1e9c2
ld a, TEXT_SAFARI_GAME_OVER
@ -374,7 +374,7 @@ BillsHouseInitiatedText: ; 1ebe2 (7:6be2)
db $06
TX_ASM
ld a, $ff
ld [wc0ee], a
ld [wNewSoundID], a
call PlaySound
ld c, 16
call DelayFrames

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@ -325,10 +325,10 @@ PlayShootingStar: ; 4188a (10:588a)
call DelayFrames
.next
ld a, BANK(Music_IntroBattle)
ld [wc0ef], a
ld [wc0f0], a
ld [wAudioROMBank], a
ld [wAudioSavedROMBank], a
ld a, MUSIC_INTRO_BATTLE
ld [wc0ee], a
ld [wNewSoundID], a
call PlaySound
call IntroClearMiddleOfScreen
call ClearSprites

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@ -856,7 +856,7 @@ ItemUseMedicine: ; dabb (3:5abb)
.notFullHP ; if the pokemon's current HP doesn't equal its max HP
xor a
ld [wLowHealthAlarm],a ;disable low health alarm
ld [wc02a],a
ld [wChannelSoundIDs + CH4],a
push hl
push de
ld bc,32
@ -1643,7 +1643,7 @@ ItemUsePokeflute: ; e140 (3:6140)
call WaitForSoundToFinish ; wait for sound to end
callba Music_PokeFluteInBattle ; play in-battle pokeflute music
.musicWaitLoop ; wait for music to finish playing
ld a,[wc02c]
ld a,[wChannelSoundIDs + CH6]
and a ; music off?
jr nz,.musicWaitLoop
.skipMusic
@ -1716,8 +1716,8 @@ PlayedFluteHadEffectText: ; e215 (3:6215)
ld c, BANK(SFX_Pokeflute)
call PlayMusic
.musicWaitLoop ; wait for music to finish playing
ld a,[wc028]
cp a,$b8
ld a,[wChannelSoundIDs + CH2]
cp a, SFX_POKEFLUE
jr z,.musicWaitLoop
call PlayDefaultMusic ; start playing normal music again
.done

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@ -397,7 +397,7 @@ ShowPokedexDataInternal: ; 402e2 (10:42e2)
ld hl,wd72c
set 1,[hl]
ld a,$33 ; 3/7 volume
ld [$ff24],a
ld [rNR50],a
call GBPalWhiteOut ; zero all palettes
call ClearScreen
ld a,[wd11e] ; pokemon ID
@ -566,7 +566,7 @@ ShowPokedexDataInternal: ; 402e2 (10:42e2)
ld hl,wd72c
res 1,[hl]
ld a,$77 ; max volume
ld [$ff24],a
ld [rNR50],a
ret
HeightWeightText: ; 40448 (10:4448)

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@ -80,7 +80,7 @@ StatusScreen: ; 12953 (4:6953)
ld hl, wd72c
set 1, [hl]
ld a, $33
ld [$ff24], a ; Reduce the volume
ld [rNR50], a ; Reduce the volume
call GBPalWhiteOutWithDelay3
call ClearScreen
call UpdateSprites
@ -430,7 +430,7 @@ StatusScreen2: ; 12b57 (4:6b57)
ld hl, wd72c
res 1, [hl]
ld a, $77
ld [$ff24], a
ld [rNR50], a
call GBPalWhiteOut
jp ClearScreen

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@ -129,12 +129,12 @@ OakSpeech: ; 6115 (1:6115)
ld a,[H_LOADEDROMBANK]
push af
ld a, BANK(Music_PalletTown)
ld [wc0ef],a
ld [wc0f0],a
ld a,$A
ld [wMusicHeaderPointer],a
ld [wAudioROMBank],a
ld [wAudioSavedROMBank],a
ld a, 10
ld [wAudioFadeOutControl],a
ld a,$FF
ld [wc0ee],a
ld [wNewSoundID],a
call PlaySound ; stop music
pop af
ld [H_LOADEDROMBANK],a

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@ -33,7 +33,7 @@ ShakeElevator: ; 7bf15 (1e:7f15)
ld a, SFX_SAFARI_ZONE_PA
call PlayMusic
.musicLoop
ld a, [wc02a]
ld a, [wChannelSoundIDs + CH4]
cp $b9
jr z, .musicLoop
call UpdateSprites

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@ -15,44 +15,44 @@ AnimateHealingMachine: ; 70433 (1c:4433)
ld hl, wOAMBuffer + $84
ld de, PokeCenterOAMData
call CopyHealingMachineOAM
ld a, $4
ld [wMusicHeaderPointer], a
ld a, 4
ld [wAudioFadeOutControl], a
ld a, $ff
ld [wc0ee], a
ld [wNewSoundID], a
call PlaySound
.asm_70464
ld a, [wMusicHeaderPointer]
and a
jr nz, .asm_70464
.waitLoop
ld a, [wAudioFadeOutControl]
and a ; is fade-out finished?
jr nz, .waitLoop ; if not, check again
ld a, [wPartyCount]
ld b, a
.asm_7046e
.partyLoop
call CopyHealingMachineOAM
ld a, SFX_HEALING_MACHINE
call PlaySound
ld c, 30
call DelayFrames
dec b
jr nz, .asm_7046e
ld a, [wc0ef]
jr nz, .partyLoop
ld a, [wAudioROMBank]
cp BANK(Audio3_UpdateMusic)
ld [wc0f0], a
jr nz, .asm_70495
ld [wAudioSavedROMBank], a
jr nz, .next
ld a, $ff
ld [wc0ee], a
ld [wNewSoundID], a
call PlaySound
ld a, BANK(Music_PkmnHealed)
ld [wc0ef], a
.asm_70495
ld [wAudioROMBank], a
.next
ld a, MUSIC_PKMN_HEALED
ld [wc0ee], a
ld [wNewSoundID], a
call PlaySound
ld d, $28
call FlashSprite8Times
.asm_704a2
ld a, [wc026]
cp MUSIC_PKMN_HEALED
jr z, .asm_704a2
.waitLoop2
ld a, [wChannelSoundIDs]
cp MUSIC_PKMN_HEALED ; is the healed music still playing?
jr z, .waitLoop2 ; if so, check gain
ld c, 32
call DelayFrames
pop af

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@ -163,10 +163,10 @@ PewterMuseumGuyMovementScriptPointerTable: ; 1a510 (6:6510)
PewterMovementScript_WalkToMuseum: ; 1a514 (6:6514)
ld a, BANK(Music_MuseumGuy)
ld [wc0ef], a
ld [wc0f0], a
ld [wAudioROMBank], a
ld [wAudioSavedROMBank], a
ld a, MUSIC_MUSEUM_GUY
ld [wc0ee], a
ld [wNewSoundID], a
call PlaySound
ld a, [wSpriteIndex]
swap a
@ -219,10 +219,10 @@ PewterGymGuyMovementScriptPointerTable: ; 1a57d (6:657d)
PewterMovementScript_WalkToGym: ; 1a581 (6:6581)
ld a, BANK(Music_MuseumGuy)
ld [wc0ef], a
ld [wc0f0], a
ld [wAudioROMBank], a
ld [wAudioSavedROMBank], a
ld a, MUSIC_MUSEUM_GUY
ld [wc0ee], a
ld [wNewSoundID], a
call PlaySound
ld a, [wSpriteIndex]
swap a

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@ -24,12 +24,12 @@ DisplayPokemonCenterDialogue_: ; 6fe6 (1:6fe6)
predef HealParty
callba AnimateHealingMachine ; do the healing machine animation
xor a
ld [wMusicHeaderPointer], a
ld a, [wc0f0]
ld [wc0ef], a
ld a, [wd35b]
ld [wcfca], a
ld [wc0ee], a
ld [wAudioFadeOutControl], a
ld a, [wAudioSavedROMBank]
ld [wAudioROMBank], a
ld a, [wMapMusicSoundID]
ld [wLastMusicSoundID], a
ld [wNewSoundID], a
call PlaySound
ld hl, PokemonFightingFitText
call PrintText

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@ -411,7 +411,7 @@ SlotMachine_CheckForMatches: ; 37588 (d:7588)
call PrintText
.done
xor a
ld [wc002], a
ld [wMuteAudioAndPauseMusic], a
ret
.rollWheel3DownByOneSymbol
call SlotMachine_AnimWheel3
@ -654,7 +654,7 @@ SlotMachine_PrintPayoutCoins: ; 3775f (d:775f)
SlotMachine_PayCoinsToPlayer: ; 3776b (d:776b)
ld a, $1
ld [wc002], a
ld [wMuteAudioAndPauseMusic], a
call WaitForSoundToFinish
; Put 1 in the temp coins variable. This value is added to the player's coins

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@ -18,8 +18,8 @@ SetDefaultNamesBeforeTitlescreen: ; 42b7 (1:42b7)
ld [hli], a
ld [hl], a
ld a, BANK(Music_TitleScreen)
ld [wc0ef], a
ld [wc0f0], a
ld [wAudioROMBank], a
ld [wAudioSavedROMBank], a
DisplayTitleScreen: ; 42dd (1:42dd)
call GBPalWhiteOut
@ -219,7 +219,7 @@ ENDC
call Delay3
call WaitForSoundToFinish
ld a, MUSIC_TITLE_SCREEN
ld [wc0ee], a
ld [wNewSoundID], a
call PlaySound
xor a
ld [wcc5b], a