commented audio code

This commit is contained in:
YamaArashi 2015-08-08 22:32:44 -07:00
parent 40c1ecb437
commit 2b01815999
42 changed files with 1740 additions and 1515 deletions

View file

@ -772,7 +772,7 @@ DoBallTossSpecialEffects: ; 78f3e (1e:4f3e)
dec b
jr nz,.loop
ld a,%00001000
ld [$ff10],a ; Channel 1 sweep register
ld [rNR10],a ; Channel 1 sweep register
ret
.isTrainerBattle ; if it's a trainer battle, shorten the animation by one frame
ld a,[W_SUBANIMCOUNTER]
@ -2335,19 +2335,19 @@ GetMoveSound: ; 7986f (1e:586f)
call GetCryData
ld b,a
pop hl
ld a,[wc0f1]
ld a,[wFrequencyModifier]
add [hl]
ld [wc0f1],a
ld [wFrequencyModifier],a
inc hl
ld a,[wc0f2]
ld a,[wTempoModifier]
add [hl]
ld [wc0f2],a
ld [wTempoModifier],a
jr .done
.NotCryMove
ld a,[hli]
ld [wc0f1],a
ld [wFrequencyModifier],a
ld a,[hli]
ld [wc0f2],a
ld [wTempoModifier],a
.done
ld a,b
ret
@ -3029,8 +3029,8 @@ PlayApplyingAttackSound: ; 79e6a (1e:5e6a)
ld b, $1
ld c, SFX_NOT_VERY_EFFECTIVE
.playSound
ld [wc0f1], a
ld [wFrequencyModifier], a
ld a, b
ld [wc0f2], a
ld [wTempoModifier], a
ld a, c
jp PlaySound