commented audio code

This commit is contained in:
YamaArashi 2015-08-08 22:32:44 -07:00
parent 40c1ecb437
commit 2b01815999
42 changed files with 1740 additions and 1515 deletions

View file

@ -856,7 +856,7 @@ ItemUseMedicine: ; dabb (3:5abb)
.notFullHP ; if the pokemon's current HP doesn't equal its max HP
xor a
ld [wLowHealthAlarm],a ;disable low health alarm
ld [wc02a],a
ld [wChannelSoundIDs + CH4],a
push hl
push de
ld bc,32
@ -1643,7 +1643,7 @@ ItemUsePokeflute: ; e140 (3:6140)
call WaitForSoundToFinish ; wait for sound to end
callba Music_PokeFluteInBattle ; play in-battle pokeflute music
.musicWaitLoop ; wait for music to finish playing
ld a,[wc02c]
ld a,[wChannelSoundIDs + CH6]
and a ; music off?
jr nz,.musicWaitLoop
.skipMusic
@ -1716,8 +1716,8 @@ PlayedFluteHadEffectText: ; e215 (3:6215)
ld c, BANK(SFX_Pokeflute)
call PlayMusic
.musicWaitLoop ; wait for music to finish playing
ld a,[wc028]
cp a,$b8
ld a,[wChannelSoundIDs + CH2]
cp a, SFX_POKEFLUE
jr z,.musicWaitLoop
call PlayDefaultMusic ; start playing normal music again
.done