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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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62 changed files with 182 additions and 179 deletions
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@ -3,7 +3,7 @@ GymStatues:
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; if in a gym and don’t have the corresponding badge, a = GymStatueText1_id and jp PrintPredefTextID
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; else ret
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call EnableAutoTextBoxDrawing
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ld a, [wSpriteStateData1 + 9]
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ld a, [wSpritePlayerStateData1FacingDirection]
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cp SPRITE_FACING_UP
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ret nz
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ld hl, .BadgeFlags
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