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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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62 changed files with 182 additions and 179 deletions
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@ -19,7 +19,7 @@ DisplayPokemonCenterDialogue_::
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ld hl, NeedYourPokemonText
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call PrintText
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ld a, $18
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ld [wSpriteStateData1 + $12], a ; make the nurse turn to face the machine
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ld [wSprite01StateData1ImageIndex], a ; make the nurse turn to face the machine
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call Delay3
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predef HealParty
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callba AnimateHealingMachine ; do the healing machine animation
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@ -34,7 +34,7 @@ DisplayPokemonCenterDialogue_::
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ld hl, PokemonFightingFitText
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call PrintText
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ld a, $14
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ld [wSpriteStateData1 + $12], a ; make the nurse bow
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ld [wSprite01StateData1ImageIndex], a ; make the nurse bow
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ld c, a
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call DelayFrames
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jr .done
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