Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow

This commit is contained in:
Rangi 2020-07-05 17:29:11 -04:00
parent 7ab43f4d17
commit 2b2ed54bbf
62 changed files with 182 additions and 179 deletions

View file

@ -41,7 +41,7 @@ DisplayTextIDInit::
; loop to copy C1X9 (direction the sprite is facing) to C2X9 for each sprite
; this is done because when you talk to an NPC, they turn to look your way
; the original direction they were facing must be restored after the dialogue is over
ld hl, wSpriteStateData1 + $19
ld hl, wSprite01StateData1FacingDirection
ld c, $0f
ld de, $10
.spriteFacingDirectionCopyLoop
@ -54,7 +54,7 @@ DisplayTextIDInit::
jr nz, .spriteFacingDirectionCopyLoop
; loop to force all the sprites in the middle of animation to stand still
; (so that they don't like they're frozen mid-step during the dialogue)
ld hl, wSpriteStateData1 + 2
ld hl, wSpritePlayerStateData1ImageIndex
ld de, $10
ld c, e
.spriteStandStillLoop