Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow

This commit is contained in:
Rangi 2020-07-05 17:29:11 -04:00
parent 7ab43f4d17
commit 2b2ed54bbf
62 changed files with 182 additions and 179 deletions

View file

@ -127,7 +127,7 @@ CutOrBoulderDustAnimationTilesAndAttributes:
db $FE,$10,$FF,$10
GetCutOrBoulderDustAnimationOffsets:
ld hl, wSpriteStateData1 + 4
ld hl, wSpritePlayerStateData1YPixels
ld a, [hli] ; player's sprite screen Y position
ld b, a
inc hl
@ -187,7 +187,7 @@ ReplaceTreeTileBlock:
ld h, [hl]
ld l, a
add hl, bc
ld a, [wSpriteStateData1 + 9] ; player sprite's facing direction
ld a, [wSpritePlayerStateData1FacingDirection]
and a
jr z, .down
cp SPRITE_FACING_UP