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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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62 changed files with 182 additions and 179 deletions
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@ -30,7 +30,7 @@ AnimateBoulderDust:
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jp LoadPlayerSpriteGraphics
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GetMoveBoulderDustFunctionPointer:
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ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
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ld a, [wSpritePlayerStateData1FacingDirection]
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ld hl, MoveBoulderDustFunctionPointerTable
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ld c, a
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ld b, $0
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