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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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62 changed files with 182 additions and 179 deletions
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@ -87,7 +87,7 @@ CheckForHiddenObject::
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; checks if the coordinates in front of the player's sprite match Y in b and X in c
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; [hCoordsInFrontOfPlayerMatch] = $00 if they match, $ff if they don't match
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CheckIfCoordsInFrontOfPlayerMatch:
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ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
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ld a, [wSpritePlayerStateData1FacingDirection]
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cp SPRITE_FACING_UP
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jr z, .facingUp
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cp SPRITE_FACING_LEFT
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