Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow

This commit is contained in:
Rangi 2020-07-05 17:29:11 -04:00
parent 7ab43f4d17
commit 2b2ed54bbf
62 changed files with 182 additions and 179 deletions

View file

@ -1,10 +1,10 @@
_UpdateSprites::
ld h, $c1
inc h
ld a, $e ; wSpriteStateData2 + $0e
ld a, wSpritePlayerStateData2ImageBaseOffset - wSpritePlayerStateData2
.spriteLoop
ld l, a
sub $e
sub wSpritePlayerStateData2ImageBaseOffset - wSpritePlayerStateData2
ld c, a
ld [hCurrentSpriteOffset], a
ld a, [hl]
@ -20,7 +20,7 @@ _UpdateSprites::
.skipSprite
ld a, l
add $10 ; move to next sprite
cp $e ; test for overflow (back at $0e)
cp wSpritePlayerStateData2ImageBaseOffset - wSpritePlayerStateData2 ; test for overflow (back at beginning)
jr nz, .spriteLoop
ret
.updateCurrentSprite