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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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62 changed files with 182 additions and 179 deletions
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@ -1,10 +1,10 @@
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_UpdateSprites::
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ld h, $c1
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inc h
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ld a, $e ; wSpriteStateData2 + $0e
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ld a, wSpritePlayerStateData2ImageBaseOffset - wSpritePlayerStateData2
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.spriteLoop
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ld l, a
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sub $e
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sub wSpritePlayerStateData2ImageBaseOffset - wSpritePlayerStateData2
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ld c, a
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ld [hCurrentSpriteOffset], a
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ld a, [hl]
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@ -20,7 +20,7 @@ _UpdateSprites::
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.skipSprite
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ld a, l
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add $10 ; move to next sprite
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cp $e ; test for overflow (back at $0e)
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cp wSpritePlayerStateData2ImageBaseOffset - wSpritePlayerStateData2 ; test for overflow (back at beginning)
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jr nz, .spriteLoop
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ret
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.updateCurrentSprite
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