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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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62 changed files with 182 additions and 179 deletions
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@ -504,7 +504,7 @@ CableClubLeftGameboy::
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ld a, [hSerialConnectionStatus]
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cp USING_EXTERNAL_CLOCK
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ret z
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ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
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ld a, [wSpritePlayerStateData1FacingDirection]
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cp SPRITE_FACING_RIGHT
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ret nz
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ld a, [wCurMap]
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@ -521,7 +521,7 @@ CableClubRightGameboy::
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ld a, [hSerialConnectionStatus]
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cp USING_INTERNAL_CLOCK
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ret z
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ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
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ld a, [wSpritePlayerStateData1FacingDirection]
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cp SPRITE_FACING_LEFT
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ret nz
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ld a, [wCurMap]
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@ -538,7 +538,7 @@ JustAMomentText::
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text_far _JustAMomentText
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text_end
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ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
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ld a, [wSpritePlayerStateData1FacingDirection]
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cp SPRITE_FACING_UP
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ret nz
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call EnableAutoTextBoxDrawing
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