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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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62 changed files with 182 additions and 179 deletions
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@ -111,7 +111,7 @@ CloseTextDisplay::
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xor a
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ld [hAutoBGTransferEnabled], a ; disable continuous WRAM to VRAM transfer each V-blank
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; loop to make sprites face the directions they originally faced before the dialogue
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ld hl, wSpriteStateData2 + $19
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ld hl, wSprite01StateData2 + 9 ; should be wSprite01StateData1FacingDirection?
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ld c, $0f
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ld de, $10
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.restoreSpriteFacingDirectionLoop
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