mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00
* add known hard-coded memory locations are labels now
* all global labels now have a comment indicating their ROM address * all references to tile buffer locations are using the FuncCoords marco now * added some comments and assembly analysis
This commit is contained in:
parent
fa32624e79
commit
2cc0aef0e9
463
constants.asm
463
constants.asm
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@ -124,7 +124,7 @@ PREDEF_JUMP: MACRO
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; C1xD
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; C1xE
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; C1xF
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W_SPRITESTATEDATA1 EQU $C100
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W_SPRITESTATEDATA1 EQU $C100 ; to $C200
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; more data for all sprites on the current map
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; holds info for 16 sprites with $10 bytes each
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@ -145,7 +145,16 @@ W_SPRITESTATEDATA1 EQU $C100
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; C2xD
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; C2xE: sprite image base offset (in video ram, player always has value 1, used to compute c1x2)
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; C2xF
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W_SPRITESTATEDATA2 EQU $C200
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W_SPRITESTATEDATA2 EQU $C200 ; to $C300
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; buffer for OAM data. Is copied to OAM RAM by OAM DMA
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W_OAMBUFFER EQU $C300 ; size $a0, to $C3A0
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; buffer for tiles that are visible on screen (20 columns by 18 rows = $168 bytes)
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W_SCREENTILESBUFFER EQU $C3A0 ; size $168, to $C508
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; buffer for temporarily saving and restoring current screen's tiles (e.g. if menus are drawn on top)
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W_SCREENTILESBACKBUFFER EQU $C508 ; size $168, to $C670
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; the tiles of the row or column to be redrawn by RedrawExposedScreenEdge
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W_SCREENEDGETILES EQU $CBFC
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@ -186,6 +195,8 @@ W_LISTSCROLLOFFSET EQU $CC36
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; set to 0 if you can't go past the top or bottom of the menu
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W_MENUWRAPPINGENABLED EQU $CC4A
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W_TRAINERHEADERFLAGBIT EQU $CC55
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W_RLEBYTECOUNTER EQU $CCD2
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; current HP of player and enemy substitutes
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@ -210,6 +221,10 @@ W_PLAYERMONSPECIALMOD EQU $CD1D
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W_PLAYERMONACCURACYMOD EQU $CD1E
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W_PLAYERMONEVASIONMOD EQU $CD1F
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W_ENGAGEDTRAINERCLASS EQU $CD2D
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W_ENGAGEDTRAINERSETNUM EQU $CD2E
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; stat modifiers for the enemy's current pokemon
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; value can range from 1 - 13 ($1 to $D)
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; 7 is normal
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@ -221,12 +236,36 @@ W_ENEMYMONACCURACYMOD EQU $CD32
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W_ENEMYMONEVASIONMOD EQU $CD33
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W_WHICHTRADE EQU $CD3D ; which entry from TradeMons to select
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W_TRAINERSPRITEOFFSET EQU $CD3D
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W_TRAINERENGAGEDISTANCE EQU $CD3E
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W_TRAINERFACINGDIR EQU $CD3F
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W_TRAINERSCREENYPOS EQU $CD40
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W_TRAINERSCREENXPOS EQU $CD41
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; bit 0: is player engaged by trainer (to avoid being engaged by multiple trainers simultaniously)
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W_FLAGS_CD60 EQU $CD60
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; bit 1 means button presses will be ignored for that futton
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W_JOYPADFORBIDDENBUTTONSMASK EQU $CD6B
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; second buffer for temporarily saving and restoring current screen's tiles (e.g. if menus are drawn on top)
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W_SCREENTILESBACKBUFFER2 EQU $CD81 ; size $168, to $CEE9
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W_HPBARMAXHP EQU $CEE9
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W_HPBAROLDHP EQU $CEEB
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W_HPBARNEWHP EQU $CEED
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W_HPBARDELTA EQU $CEEF
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W_HPBARHPDIFFERENCE EQU $CEFD
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W_ANIMSOUNDID EQU $CF07 ; sound ID during battle animations
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; movement byte 2 of current sprite
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W_CURSPRITEMOVEMENT2 EQU $CF14
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W_GYMCITYNAME EQU $CF5F
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W_GYMLEADERNAME EQU $CF70
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W_WHICHPOKEMON EQU $CF92 ; which pokemon you selected
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W_LISTMENUID EQU $CF94 ; ID used by DisplayListMenuID
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@ -247,6 +286,8 @@ W_PLAYERMOVETYPE EQU $CFD5
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W_PLAYERMOVEACCURACY EQU $CFD6
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W_PLAYERMOVEMAXPP EQU $CFD7
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W_ENEMYMONID EQU $CFD8
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W_ENEMYMONNAME EQU $CFDA
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W_ENEMYMONCURHP EQU $CFE6 ; active opponent's hp (16 bits)
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@ -260,16 +301,23 @@ W_ENEMYMONSTATUS EQU $CFE9 ; active opponent's status condition
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; bit 5 frz
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; bit 6 par
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; unused? (XXX confirm)
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W_ENEMYMONTYPES EQU $CFEA
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W_ENEMYMONTYPE1 EQU $CFEA
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W_ENEMYMONTYPE2 EQU $CFEB
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W_ENEMYMONLEVEL EQU $CFF3
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W_ENEMYMONMAXHP EQU $CFF4 ; (16 bits)
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W_ENEMYMONDEFENSE EQU $CFF8
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W_ENEMYMONSPECIAL EQU $CFFC
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W_ENEMYMONPP EQU $CFFE
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W_ENEMYMONTYPES EQU $CFEA
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W_ENEMYMONTYPE1 EQU $CFEA
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W_ENEMYMONTYPE2 EQU $CFEB
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W_ENEMYMONMOVES EQU $CFED
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W_ENEMYMONATKDEFIV EQU $CFF1
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W_ENEMYMONSPDSPCIV EQU $CFF2
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W_ENEMYMONLEVEL EQU $CFF3
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W_ENEMYMONMAXHP EQU $CFF4 ; (16 bits)
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W_ENEMYMONATTACK EQU $CFF6
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W_ENEMYMONDEFENSE EQU $CFF8
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W_ENEMYMONSPEED EQU $CFFA
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W_ENEMYMONSPECIAL EQU $CFFC
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W_ENEMYMONPP EQU $CFFE
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W_PLAYERMONCURHP EQU $D015 ; active opponent's hp (16 bits)
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W_PLAYERMONNAME EQU $D009
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W_PLAYERMONID EQU $D014
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W_PLAYERMONCURHP EQU $D015 ; active opponent's hp (16 bits)
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W_PLAYERMONSTATUS EQU $D018 ; the status of the player’s current monster
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; bit 0 slp
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; bit 1 slp
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@ -279,12 +327,18 @@ W_PLAYERMONSTATUS EQU $D018 ; the status of the player’s current monster
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; bit 5 frz
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; bit 6 par
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; unused? (XXX confirm)
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W_PLAYERMONTYPES EQU $D019
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W_PLAYERMONTYPE1 EQU $D019
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W_PLAYERMONTYPE2 EQU $D01A
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W_PLAYERMONLEVEL EQU $D022
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W_PLAYERMONMAXHP EQU $D023 ; (16 bits)
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W_PLAYERMONPP EQU $D02D
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W_PLAYERMONTYPES EQU $D019
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W_PLAYERMONTYPE1 EQU $D019
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W_PLAYERMONTYPE2 EQU $D01A
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W_PLAYERMONMOVES EQU $D01C
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W_PLAYERMONIVS EQU $D020 ; 4x 4 bit: atk, def, spd, spc
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W_PLAYERMONLEVEL EQU $D022
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W_PLAYERMONMAXHP EQU $D023 ; (16 bits)
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W_PLAYERMONATK EQU $D025
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W_PLAYERMONDEF EQU $D027
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W_PLAYERMONSPEED EQU $D029
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W_PLAYERMONSPECIAL EQU $D02B
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W_PLAYERMONPP EQU $D02D
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W_TRAINERCLASS EQU $D031
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@ -292,6 +346,8 @@ W_ISINBATTLE EQU $D057 ; no battle, this is 0
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; wild battle, this is 1
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; trainer battle, this is 2
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W_PLAYERMONSALIVEFLAGS EQU $D058 ; 6 bit array, 1 if player mon is alive
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W_CUROPPONENT EQU $D059 ; in a wild battle, this is the species of pokemon
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; in a trainer battle, this is the trainer class + $C8
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@ -355,7 +411,6 @@ W_BASECOORDY EQU $D082
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W_FBTILECOUNTER EQU $D084 ; counts how many tiles of the current frame block have been drawn
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W_SUBANIMFRAMEDELAY EQU $D086 ; duration of each frame of the current subanimation in terms of screen refreshes
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W_SUBANIMCOUNTER EQU $D087 ; counts the number of subentries left in the current subanimation
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W_NUMFBTILES EQU $D089 ; number of tiles in current battle animation frame block
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@ -366,6 +421,12 @@ W_SUBANIMTRANSFORM EQU $D08B ; controls what transformations are applied to the
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; 03: translate base coordinates of frame blocks, but don't change their internal coordinates or flip their tiles
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; 04: reverse the subanimation
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W_PBSTOREDREGISTERH EQU $D08C
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W_PBSTOREDREGISTERL EQU $D08D
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W_PBSTOREDREGISTERD EQU $D08E
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W_PBSTOREDREGISTERE EQU $D08F
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W_PBSTOREDROMBANK EQU $D092
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W_SUBANIMADDRPTR EQU $D094 ; the address _of the address_ of the current subanimation entry (2 bytes)
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W_SUBANIMSUBENTRYADDR EQU $D096 ; the address of the current subentry of the current subanimation (2 bytes)
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@ -476,60 +537,6 @@ W_PLAYERNAME EQU $D158 ; 11 characters, including null
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W_NUMINPARTY EQU $D163
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W_OWNEDPOKEMON EQU $D2F7 ; bit field, 19 bytes
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W_SEENPOKEMON EQU $D30A ; bit field, 19 bytes
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;number of items in bag
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W_NUMBAGITEMS EQU $D31D
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; BAGITEM01 is an item id
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; BAGCOUNT01 is how many of this item
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W_BAGITEM01 EQU $D31E
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W_BAGITEM01QTY EQU $D31F
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W_BAGITEM02 EQU $D320
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W_BAGITEM02QTY EQU $D321
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W_BAGITEM03 EQU $D322
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W_BAGITEM03QTY EQU $D323
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W_BAGITEM04 EQU $D324
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W_BAGITEM04QTY EQU $D325
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W_BAGITEM05 EQU $D326
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W_BAGITEM05QTY EQU $D327
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W_BAGITEM06 EQU $D328
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W_BAGITEM06QTY EQU $D329
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W_BAGITEM07 EQU $D32A
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W_BAGITEM07QTY EQU $D32B
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W_BAGITEM08 EQU $D32C
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W_BAGITEM08QTY EQU $D32D
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W_BAGITEM09 EQU $D32E
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W_BAGITEM09QTY EQU $D32F
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W_BAGITEM10 EQU $D330
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W_BAGITEM10QTY EQU $D331
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W_BAGITEM11 EQU $D332
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W_BAGITEM11QTY EQU $D333
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W_BAGITEM12 EQU $D334
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W_BAGITEM12QTY EQU $D335
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W_BAGITEM13 EQU $D336
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W_BAGITEM13QTY EQU $D337
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W_BAGITEM14 EQU $D338
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W_BAGITEM14QTY EQU $D339
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W_BAGITEM15 EQU $D33A
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W_BAGITEM15QTY EQU $D33B
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W_BAGITEM16 EQU $D33C
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W_BAGITEM16QTY EQU $D33D
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W_BAGITEM17 EQU $D33E
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W_BAGITEM17QTY EQU $D33F
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W_BAGITEM18 EQU $D340
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W_BAGITEM18QTY EQU $D341
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W_BAGITEM19 EQU $D342
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W_BAGITEM19QTY EQU $D343
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W_BAGITEM20 EQU $D344
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W_BAGITEM20QTY EQU $D345
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; money is in decimal
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W_PLAYERMONEY3 EQU $D347
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W_PLAYERMONEY2 EQU $D348
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W_PLAYERMONEY1 EQU $D349
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W_PARTYMON1 EQU $D164
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W_PARTYMON2 EQU $D165
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W_PARTYMON3 EQU $D166
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@ -738,6 +745,60 @@ W_PARTYMON4NAME EQU $D2D6
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W_PARTYMON5NAME EQU $D2E1
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W_PARTYMON6NAME EQU $D2EC
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W_OWNEDPOKEMON EQU $D2F7 ; bit field, 19 bytes
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W_SEENPOKEMON EQU $D30A ; bit field, 19 bytes
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;number of items in bag
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W_NUMBAGITEMS EQU $D31D
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; BAGITEM01 is an item id
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; BAGCOUNT01 is how many of this item
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W_BAGITEM01 EQU $D31E
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W_BAGITEM01QTY EQU $D31F
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W_BAGITEM02 EQU $D320
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W_BAGITEM02QTY EQU $D321
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W_BAGITEM03 EQU $D322
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W_BAGITEM03QTY EQU $D323
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W_BAGITEM04 EQU $D324
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W_BAGITEM04QTY EQU $D325
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W_BAGITEM05 EQU $D326
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W_BAGITEM05QTY EQU $D327
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W_BAGITEM06 EQU $D328
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W_BAGITEM06QTY EQU $D329
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W_BAGITEM07 EQU $D32A
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W_BAGITEM07QTY EQU $D32B
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W_BAGITEM08 EQU $D32C
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W_BAGITEM08QTY EQU $D32D
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W_BAGITEM09 EQU $D32E
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W_BAGITEM09QTY EQU $D32F
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W_BAGITEM10 EQU $D330
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W_BAGITEM10QTY EQU $D331
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W_BAGITEM11 EQU $D332
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W_BAGITEM11QTY EQU $D333
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W_BAGITEM12 EQU $D334
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W_BAGITEM12QTY EQU $D335
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W_BAGITEM13 EQU $D336
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W_BAGITEM13QTY EQU $D337
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W_BAGITEM14 EQU $D338
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W_BAGITEM14QTY EQU $D339
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W_BAGITEM15 EQU $D33A
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W_BAGITEM15QTY EQU $D33B
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W_BAGITEM16 EQU $D33C
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W_BAGITEM16QTY EQU $D33D
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W_BAGITEM17 EQU $D33E
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W_BAGITEM17QTY EQU $D33F
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W_BAGITEM18 EQU $D340
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W_BAGITEM18QTY EQU $D341
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W_BAGITEM19 EQU $D342
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W_BAGITEM19QTY EQU $D343
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W_BAGITEM20 EQU $D344
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W_BAGITEM20QTY EQU $D345
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; money is in decimal
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W_PLAYERMONEY3 EQU $D347
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W_PLAYERMONEY2 EQU $D348
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W_PLAYERMONEY1 EQU $D349
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W_RIVALNAME EQU $D34A ; 11 characters, including null
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W_OPTIONS EQU $D355
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@ -795,62 +856,6 @@ W_TILESETCOLLISIONPTR EQU $D530 ; list of all walkable tiles
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W_TILESETTALKINGOVERTILES EQU $D532 ; 3 bytes
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W_GRASSTILE EQU $D535
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; coins are in decimal
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W_PLAYERCOINS1 EQU $D5A4
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W_PLAYERCOINS2 EQU $D5A5
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W_OAKSLABCURSCRIPT EQU $D5F0
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W_RIVALSTARTER EQU $D715
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W_PLAYERSTARTER EQU $D717
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W_GRASSRATE EQU $D887
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W_GRASSMONS EQU $D888
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W_WATERRATE EQU $D8A4 ; OVERLOADED
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W_WATERMONS EQU $D8A5 ; OVERLOADED
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W_ENEMYMONCOUNT EQU $D89C
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W_ENEMYMON1HP EQU $D8A5 ; 16 bits
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W_ENEMYMON1MOVE3 EQU $D8AE
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W_ENEMYMON2MOVE3 EQU $D8DA
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W_ENEMYMON3MOVE3 EQU $D906
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W_ENEMYMON4MOVE3 EQU $D932
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W_ENEMYMON5MOVE3 EQU $D95E
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W_ENEMYMON6MOVE3 EQU $D98A
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W_ENEMYMON1OT EQU $D9AC
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W_ENEMYMON2OT EQU $D9B7
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W_ENEMYMON3OT EQU $D9C2
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W_ENEMYMON4OT EQU $D9CD
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W_ENEMYMON5OT EQU $D9D8
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W_ENEMYMON6OT EQU $D9E3
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W_ENEMYMON1NAME EQU $D9EE
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W_ENEMYMON2NAME EQU $D9F9
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W_ENEMYMON3NAME EQU $DA04
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W_ENEMYMON4NAME EQU $DA0F
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W_ENEMYMON5NAME EQU $DA1A
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W_ENEMYMON6NAME EQU $DA25 ; to $da2f
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W_PLAYTIMEHOURS EQU $DA40 ; two bytes
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W_PLAYTIMEMINUTES EQU $DA42 ; two bytes
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W_PLAYTIMESECONDS EQU $DA44 ; one byte
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W_PLAYTIMEFRAMES EQU $DA45 ; one byte
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W_NUMSAFARIBALLS EQU $DA47
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; number of mons in current box
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W_NUMINBOX EQU $DA80
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;number of items in box
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W_NUMBOXITEMS EQU $D53A
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; BOXITEM01 is an item id
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@ -957,6 +962,9 @@ W_BOXITEM50 EQU $D59D
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W_BOXITEM50QTY EQU $D59E
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;box end of list $D59F
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; coins are in decimal
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W_PLAYERCOINS1 EQU $D5A4
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W_PLAYERCOINS2 EQU $D5A5
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W_MISSABLEOBJECTFLAGS EQU $D5A6 ; $20 bytes, bit array of missable objects. bit 1 = removed
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; each entry consists of 2 bytes
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@ -965,16 +973,193 @@ W_MISSABLEOBJECTFLAGS EQU $D5A6 ; $20 bytes, bit array of missable objects. bit
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; terminated with $FF
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W_MISSABLEOBJECTLIST EQU $D5CE
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W_GAMEPROGRESSFLAGS EQU $D5F0 ; $c8 bytes
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W_GAMEPROGRESSFLAGS EQU $D5F0 ; $c8 bytes
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W_OAKSLABCURSCRIPT EQU $D5F0
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W_PALLETTOWNCURSCRIPT EQU $D5F1
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W_BLUESHOUSECURSCRIPT EQU $D5F3
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W_VIRIDIANCITYCURSCRIPT EQU $D5F4
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W_PEWTERCITYCURSCRIPT EQU $D5F7
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W_ROUTE3CURSCRIPT EQU $D5F8
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W_ROUTE4CURSCRIPT EQU $D5F9
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W_VIRIDIANGYMCURSCRIPT EQU $D5FB
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W_PEWTERGYMCURSCRIPT EQU $D5FC
|
||||
W_CERULEANGYMCURSCRIPT EQU $D5FD
|
||||
W_VERMILIONGYMCURSCRIPT EQU $D5FE
|
||||
W_CELADONGYMCURSCRIPT EQU $D5FF
|
||||
W_ROUTE6CURSCRIPT EQU $D600
|
||||
W_ROUTE8CURSCRIPT EQU $D601
|
||||
W_ROUTE24CURSCRIPT EQU $D602
|
||||
W_ROUTE25CURSCRIPT EQU $D603
|
||||
W_ROUTE9CURSCRIPT EQU $D604
|
||||
W_ROUTE10CURSCRIPT EQU $D605
|
||||
W_MTMOON1CURSCRIPT EQU $D606
|
||||
W_MTMOON3CURSCRIPT EQU $D607
|
||||
W_SSANNE8CURSCRIPT EQU $D608
|
||||
W_SSANNE9CURSCRIPT EQU $D609
|
||||
W_ROUTE22CURSCRIPT EQU $D60A
|
||||
|
||||
W_REDSHOUSE2CURSCRIPT EQU $D60C
|
||||
W_VIRIDIANMARKETCURSCRIPT EQU $D60D
|
||||
W_ROUTE22GATECURSCRIPT EQU $D60E
|
||||
W_CERULEANCITYCURSCRIPT EQU $D60F
|
||||
|
||||
W_SSANNE5CURSCRIPT EQU $D617
|
||||
W_VIRIDIANFORESTCURSCRIPT EQU $D618
|
||||
W_MUSEUMF1CURSCRIPT EQU $D619
|
||||
W_ROUTE13CURSCRIPT EQU $D61A
|
||||
W_ROUTE14CURSCRIPT EQU $D61B
|
||||
W_ROUTE17CURSCRIPT EQU $D61C
|
||||
W_ROUTE19CURSCRIPT EQU $D61D
|
||||
W_ROUTE21CURSCRIPT EQU $D61E
|
||||
W_SAFARIZONEENTRANCECURSCRIPT EQU $D61F
|
||||
W_ROCKTUNNEL2CURSCRIPT EQU $D620
|
||||
W_ROCKTUNNEL1CURSCRIPT EQU $D621
|
||||
|
||||
W_ROUTE11CURSCRIPT EQU $D623
|
||||
W_ROUTE12CURSCRIPT EQU $D624
|
||||
W_ROUTE15CURSCRIPT EQU $D625
|
||||
W_ROUTE16CURSCRIPT EQU $D626
|
||||
W_ROUTE18CURSCRIPT EQU $D627
|
||||
W_ROUTE20CURSCRIPT EQU $D628
|
||||
W_SSANNE10CURSCRIPT EQU $D629
|
||||
W_VERMILIONCITYCURSCRIPT EQU $D62A
|
||||
W_POKEMONTOWER2CURSCRIPT EQU $D62B
|
||||
W_POKEMONTOWER3CURSCRIPT EQU $D62C
|
||||
W_POKEMONTOWER4CURSCRIPT EQU $D62D
|
||||
W_POKEMONTOWER5CURSCRIPT EQU $D62E
|
||||
W_POKEMONTOWER6CURSCRIPT EQU $D62F
|
||||
W_POKEMONTOWER7CURSCRIPT EQU $D630
|
||||
W_ROCKETHIDEOUT1CURSCRIPT EQU $D631
|
||||
W_ROCKETHIDEOUT2CURSCRIPT EQU $D632
|
||||
W_ROCKETHIDEOUT3CURSCRIPT EQU $D633
|
||||
W_ROCKETHIDEOUT4CURSCRIPT EQU $D634
|
||||
|
||||
W_ROUTE6GATECURSCRIPT EQU $D636
|
||||
W_ROUTE8GATECURSCRIPT EQU $D637
|
||||
|
||||
W_CINNABARISLANDCURSCRIPT EQU $D639
|
||||
W_MANSION1CURSCRIPT EQU $D63A
|
||||
|
||||
W_MANSION2CURSCRIPT EQU $D63C
|
||||
W_MANSION3CURSCRIPT EQU $D63D
|
||||
W_MANSION4CURSCRIPT EQU $D63E
|
||||
W_VICTORYROAD2CURSCRIPT EQU $D63F
|
||||
W_VICTORYROAD3CURSCRIPT EQU $D640
|
||||
|
||||
W_FIGHTINGDOJOCURSCRIPT EQU $D642
|
||||
W_SILPHCO2CURSCRIPT EQU $D643
|
||||
W_SILPHCO3CURSCRIPT EQU $D644
|
||||
W_SILPHCO4CURSCRIPT EQU $D645
|
||||
W_SILPHCO5CURSCRIPT EQU $D646
|
||||
W_SILPHCO6CURSCRIPT EQU $D647
|
||||
W_SILPHCO7CURSCRIPT EQU $D648
|
||||
W_SILPHCO8CURSCRIPT EQU $D649
|
||||
W_SILPHCO9CURSCRIPT EQU $D64A
|
||||
W_HALLOFFAMEROOMCURSCRIPT EQU $D64B
|
||||
W_GARYCURSCRIPT EQU $D64C
|
||||
W_LORELEICURSCRIPT EQU $D64D
|
||||
W_BRUNOCURSCRIPT EQU $D64E
|
||||
W_AGATHACURSCRIPT EQU $D64F
|
||||
W_UNKNOWNDUNGEON3CURSCRIPT EQU $D650
|
||||
W_VICTORYROAD1CURSCRIPT EQU $D651
|
||||
|
||||
W_LANCECURSCRIPT EQU $D653
|
||||
|
||||
W_SILPHCO10CURSCRIPT EQU $D658
|
||||
W_SILPHCO11CURSCRIPT EQU $D659
|
||||
|
||||
W_FUCHSIAGYMCURSCRIPT EQU $D65B
|
||||
W_SAFFRONGYMCURSCRIPT EQU $D65C
|
||||
|
||||
W_CINNABARGYMCURSCRIPT EQU $D65E
|
||||
W_CELADONGAMECORNERCURSCRIPT EQU $D65F
|
||||
W_ROUTE16GATECURSCRIPT EQU $D660
|
||||
W_BILLSHOUSECURSCRIPT EQU $D661
|
||||
W_ROUTE5GATECURSCRIPT EQU $D662
|
||||
W_POWERPLANTCURSCRIPT EQU $D663 ; overload
|
||||
W_ROUTE7GATECURSCRIPT EQU $D663 ; overload
|
||||
|
||||
W_SSANNE2CURSCRIPT EQU $D665
|
||||
W_SEAFOAMISLANDS4CURSCRIPT EQU $D666
|
||||
W_ROUTE23CURSCRIPT EQU $D667
|
||||
W_SEAFOAMISLANDS5CURSCRIPT EQU $D668
|
||||
W_ROUTE18GATECURSCRIPT EQU $D669
|
||||
|
||||
W_TOWNVISITEDFLAG EQU $D70B ; 2 bytes bit array, 1 means visited
|
||||
|
||||
W_SAFARITIMER1 EQU $D70D ; use 01 for maximum
|
||||
W_SAFARITIMER2 EQU $D70E ; use F4 for maximum
|
||||
|
||||
W_FOSSILITEM EQU $D70F ; item given to cinnabar lab
|
||||
W_FOSSILMON EQU $D710 ; mon that will result from the item
|
||||
|
||||
W_ENEMYMONORTRAINERCLASS EQU $D713 ; trainer classes start at $c8
|
||||
|
||||
W_RIVALSTARTER EQU $D715
|
||||
|
||||
W_PLAYERSTARTER EQU $D717
|
||||
|
||||
; bit 4: use variable [W_CURMAPSCRIPT] instead of the provided index for next frame's map script (used to start battle when talking to trainers)
|
||||
W_FLAGS_D733 EQU $D733
|
||||
|
||||
|
||||
W_GRASSRATE EQU $D887
|
||||
W_GRASSMONS EQU $D888
|
||||
W_WATERRATE EQU $D8A4 ; OVERLOADED
|
||||
W_WATERMONS EQU $D8A5 ; OVERLOADED
|
||||
|
||||
W_ENEMYMONCOUNT EQU $D89C
|
||||
|
||||
W_ENEMYMON1HP EQU $D8A5 ; 16 bits
|
||||
|
||||
W_ENEMYMON1MOVE3 EQU $D8AE
|
||||
|
||||
W_ENEMYMON2MOVE3 EQU $D8DA
|
||||
|
||||
W_ENEMYMON3MOVE3 EQU $D906
|
||||
|
||||
W_ENEMYMON4MOVE3 EQU $D932
|
||||
|
||||
W_ENEMYMON5MOVE3 EQU $D95E
|
||||
|
||||
W_ENEMYMON6MOVE3 EQU $D98A
|
||||
|
||||
W_ENEMYMON1OT EQU $D9AC
|
||||
W_ENEMYMON2OT EQU $D9B7
|
||||
W_ENEMYMON3OT EQU $D9C2
|
||||
W_ENEMYMON4OT EQU $D9CD
|
||||
W_ENEMYMON5OT EQU $D9D8
|
||||
W_ENEMYMON6OT EQU $D9E3
|
||||
|
||||
W_ENEMYMON1NAME EQU $D9EE
|
||||
W_ENEMYMON2NAME EQU $D9F9
|
||||
W_ENEMYMON3NAME EQU $DA04
|
||||
W_ENEMYMON4NAME EQU $DA0F
|
||||
W_ENEMYMON5NAME EQU $DA1A
|
||||
W_ENEMYMON6NAME EQU $DA25 ; to $da2f
|
||||
W_TRAINERHEADERPTR EQU $DA30
|
||||
|
||||
; index of current map script, mostly used as index for function pointer array
|
||||
; mostly copied from map-specific map script pointer and wirtten back later
|
||||
W_CURMAPSCRIPT EQU $DA39
|
||||
|
||||
W_PLAYTIMEHOURS EQU $DA40 ; two bytes
|
||||
W_PLAYTIMEMINUTES EQU $DA42 ; two bytes
|
||||
W_PLAYTIMESECONDS EQU $DA44 ; one byte
|
||||
W_PLAYTIMEFRAMES EQU $DA45 ; one byte
|
||||
|
||||
W_NUMSAFARIBALLS EQU $DA47
|
||||
|
||||
; number of mons in current box
|
||||
W_NUMINBOX EQU $DA80
|
||||
W_BOXMON1DATA EQU $DA96
|
||||
W_BOXMON2DATA EQU $DAB7
|
||||
|
||||
|
||||
H_SOFTRESETCOUNTER EQU $FF8A ; initialized to 16, decremented each input iteration if the user presses the reset sequence (A+B+S+s). Soft reset when 0 is reached.
|
||||
|
||||
; counters for blinking down arrow
|
||||
H_DOWNARROWBLINKCNT1 EQU $FF8B
|
||||
H_DOWNARROWBLINKCNT2 EQU $FF8C
|
||||
|
@ -997,6 +1182,11 @@ H_NUMTOPRINT EQU $FF96 ; 3 bytes, big endian order
|
|||
H_POWEROFTEN EQU $FF99 ; 3 bytes, big endian order
|
||||
H_SAVEDNUMTOPRINT EQU $FF9C ; 3 bytes, big endian order (to back out of a subtraction)
|
||||
|
||||
H_OLDPRESSEDBUTTONS EQU $FFB1
|
||||
H_NEWLYRELEASEDBUTTONS EQU $FFB2
|
||||
H_NEWLYPRESSEDBUTTONS EQU $FFB3
|
||||
H_CURRENTPRESSEDBUTTONS EQU $FFB4
|
||||
|
||||
H_LOADEDROMBANK EQU $FFB8
|
||||
|
||||
; is automatic background transfer during V-blank enabled?
|
||||
|
@ -1076,6 +1266,8 @@ H_CURRENTSPRITEOFFSET EQU $FFDA ; multiple of $10
|
|||
|
||||
H_WHOSETURN EQU $FFF3 ; 0 on player’s turn, 1 on enemy’s turn
|
||||
|
||||
H_JOYPADSTATE EQU $FFF8
|
||||
|
||||
; hardware registers, from the pandocs http://nocash.emubase.de/pandocs.htm
|
||||
rJOYP EQU $FF00
|
||||
rDIV EQU $FF04
|
||||
|
@ -1089,6 +1281,15 @@ rWY EQU $FF4A
|
|||
rWX EQU $FF4B
|
||||
rIE EQU $FFFF
|
||||
|
||||
BTN_A EQU %00000001
|
||||
BTN_B EQU %00000010
|
||||
BTN_SELECT EQU %00000100
|
||||
BTN_START EQU %00001000
|
||||
BTN_RIGHT EQU %00010000
|
||||
BTN_LEFT EQU %00100000
|
||||
BTN_UP EQU %01000000
|
||||
BTN_DOWN EQU %10000000
|
||||
|
||||
; OAM attribute flags
|
||||
OAM_HFLIP EQU %00100000 ; horizontal flip
|
||||
OAM_VFLIP EQU %01000000 ; vertical flip
|
||||
|
@ -1529,7 +1730,7 @@ X_DEFEND EQU $42
|
|||
X_SPEED EQU $43
|
||||
X_SPECIAL EQU $44
|
||||
COIN_CASE EQU $45
|
||||
OAKS_PARCEL EQU $46
|
||||
OAKS_PARCEL EQU $46
|
||||
ITEMFINDER EQU $47
|
||||
SILPH_SCOPE EQU $48
|
||||
POKE_FLUTE EQU $49
|
||||
|
|
Loading…
Reference in a new issue