Commented/labelled misc functions

This commit is contained in:
YamaArashi 2014-09-14 11:29:18 -07:00
parent 0c916aea33
commit 2ed65d9c3e
114 changed files with 733 additions and 668 deletions

View file

@ -332,7 +332,7 @@ Func_21673: ; 21673 (8:5673)
jp Func_214e8
Func_216b3: ; 216b3 (8:56b3)
callba Func_738a1
callba ChangeBox
jp Func_214e8
Func_216be: ; 216be (8:56be)

View file

@ -6,10 +6,10 @@ PKMNLeaguePC: ; 0x7657e
push hl
ld a, [wUpdateSpritesEnabled]
push af
ld a, [$ffD7]
ld a, [hTilesetType]
push af
xor a
ld [$ffD7], a
ld [hTilesetType], a
ld [W_SPRITEFLIPPED], a
ld [wUpdateSpritesEnabled], a
ld [wTrainerScreenX], a
@ -38,7 +38,7 @@ PKMNLeaguePC: ; 0x7657e
jr nz, .first
.second
pop af
ld [$ffD7], a
ld [hTilesetType], a
pop af
ld [wUpdateSpritesEnabled], a
pop hl

View file

@ -404,10 +404,10 @@ ShowPokedexDataInternal: ; 402e2 (10:42e2)
call GoPAL_SET
pop af
ld [wd11e],a
ld a,[$ffd7]
ld a,[hTilesetType]
push af
xor a
ld [$ffd7],a
ld [hTilesetType],a
hlCoord 0, 0
ld de,1
ld bc,$6414
@ -554,7 +554,7 @@ ShowPokedexDataInternal: ; 402e2 (10:42e2)
and a,%00000011 ; A button and B button
jr z,.waitForButtonPress
pop af
ld [$ffd7],a
ld [hTilesetType],a
call GBPalWhiteOut
call ClearScreen
call GoPAL_SET_CF1C

View file

@ -500,10 +500,10 @@ StartMenu_TrainerInfo: ; 13460 (4:7460)
call GBPalWhiteOut
call ClearScreen
call UpdateSprites ; move sprites
ld a,[$ffd7]
ld a,[hTilesetType]
push af
xor a
ld [$ffd7],a
ld [hTilesetType],a
call DrawTrainerInfo
predef DrawBadges ; draw badges
ld b,$0d
@ -517,7 +517,7 @@ StartMenu_TrainerInfo: ; 13460 (4:7460)
call ReloadMapData
call LoadGBPal
pop af
ld [$ffd7],a
ld [hTilesetType],a
jp RedisplayStartMenu
; loads tile patterns and draws everything except for gym leader faces / badges

View file

@ -36,10 +36,10 @@ StatusScreen: ; 12953 (4:6953)
ld hl, vChars2 + $720
ld bc,(BANK(PTile) << 8 | $01)
call CopyVideoDataDouble ; P (for PP), inline
ld a, [$ffd7]
ld a, [hTilesetType]
push af
xor a
ld [$ffd7], a
ld [hTilesetType], a
hlCoord 19, 1
ld bc, $060a
call DrawLineBox ; Draws the box around name, HP and status
@ -109,7 +109,7 @@ StatusScreen: ; 12953 (4:6953)
call PlayCry ; play Pokémon cry
call WaitForTextScrollButtonPress ; wait for button
pop af
ld [$ffd7], a
ld [hTilesetType], a
ret
.unk_12a7e ; 0x12a7e ; I don't know what this does, iterates over pointers?
ld a, [wcc49]
@ -227,10 +227,10 @@ StatsText: ; 12b3a (4:6b3a)
next "SPECIAL@"
StatusScreen2: ; 12b57 (4:6b57)
ld a, [$ffd7]
ld a, [hTilesetType]
push af
xor a
ld [$ffd7], a
ld [hTilesetType], a
ld [$ffba], a
ld bc, $0005
ld hl, wd0dc
@ -360,7 +360,7 @@ StatusScreen2: ; 12b57 (4:6b57)
call Delay3
call WaitForTextScrollButtonPress ; wait for button
pop af
ld [$ffd7], a
ld [hTilesetType], a
ld hl, wd72c
res 1, [hl]
ld a, $77