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https://github.com/thornAvery/kep-hack.git
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Use a battle_anim macro for move animations' special effects and subanimations
Move animations' sound IDs are off by one from move IDs.
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6 changed files with 973 additions and 870 deletions
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@ -177,9 +177,9 @@ PlayAnimation:
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ld l, a
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.animationLoop
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ld a, [hli]
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cp $FF
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cp -1
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jr z, .AnimationOver
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cp $C0 ; is this subanimation or a special effect?
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cp FIRST_SE_ID ; is this subanimation or a special effect?
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jr c, .playSubanimation
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.doSpecialEffect
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ld c, a
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@ -194,7 +194,7 @@ PlayAnimation:
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jr .searchSpecialEffectTableLoop
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.foundMatch
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ld a, [hli]
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cp -1 ; is there a sound to play?
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cp NO_MOVE - 1 ; is there a sound to play?
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jr z, .skipPlayingSound
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ld [wAnimSoundID], a ; store sound
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push hl
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@ -347,18 +347,17 @@ LoadAnimationTileset:
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ld c, a ; number of tiles
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jp CopyVideoData ; load tileset
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anim_tileset: MACRO
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db \1
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dw \2
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db -1 ; padding
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ENDM
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AnimationTilesetPointers:
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db 79 ; number of tiles
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dw AnimationTileset1
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db $FF
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db 79 ; number of tiles
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dw AnimationTileset2
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db $FF
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db 64 ; number of tiles
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dw AnimationTileset1
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db $FF
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; number of tiles, gfx pointer
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anim_tileset 79, AnimationTileset1
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anim_tileset 79, AnimationTileset2
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anim_tileset 64, AnimationTileset1
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AnimationTileset1:
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INCBIN "gfx/battle/attack_anim_1.2bpp"
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@ -412,7 +411,7 @@ MoveAnimation:
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ld [wSubAnimSubEntryAddr], a
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ld [wUnusedD09B], a
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ld [wSubAnimTransform], a
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dec a
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dec a ; NO_MOVE - 1
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ld [wAnimSoundID], a
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pop af
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pop bc
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@ -461,10 +460,10 @@ PlayApplyingAttackAnimation:
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jp hl
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AnimationTypePointerTable:
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dw ShakeScreenVertically ; enemy mon has used a damaging move without a side effect
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dw ShakeScreenVertically ; enemy mon has used a damaging move without a side effect
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dw ShakeScreenHorizontallyHeavy ; enemy mon has used a damaging move with a side effect
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dw ShakeScreenHorizontallySlow ; enemy mon has used a non-damaging move
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dw BlinkEnemyMonSprite ; player mon has used a damaging move without a side effect
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dw ShakeScreenHorizontallySlow ; enemy mon has used a non-damaging move
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dw BlinkEnemyMonSprite ; player mon has used a damaging move without a side effect
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dw ShakeScreenHorizontallyLight ; player mon has used a damaging move with a side effect
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dw ShakeScreenHorizontallySlow2 ; player mon has used a non-damaging move
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@ -549,7 +548,7 @@ SetAnimationPalette:
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PlaySubanimation:
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ld a, [wAnimSoundID]
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cp $FF
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cp NO_MOVE - 1
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jr z, .skipPlayingSound
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call GetMoveSound
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call PlaySound
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