mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00
Use a battle_anim macro for move animations' special effects and subanimations
Move animations' sound IDs are off by one from move IDs.
This commit is contained in:
parent
0db7ee08ff
commit
2f43a41100
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@ -1,6 +1,7 @@
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; special effects that are part of move animations
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const_def $D8
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const_def $C0
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FIRST_SE_ID EQU const_value
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const_skip $18
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const SE_WAVY_SCREEN ; $D8 used in Psywave/Night Shade/Psychic etc.
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const SE_SUBSTITUTE_MON ; $D9 used in Substitute (turns the pokemon into a mini sprite)
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const SE_SHAKE_BACK_AND_FORTH ; $DA used in Double Team
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@ -40,3 +41,92 @@
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const SE_RESET_SCREEN_PALETTE ; $FC used in Leer/Thunderpunch/etc.
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const SE_DARK_SCREEN_PALETTE ; $FD used in Hyper Beam/Thunderpunch/etc.
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const SE_DARK_SCREEN_FLASH ; $FE used in Cut/Take Down/etc.
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; subanimations that are part of move animations
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const_def
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const SUBANIM_00
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const SUBANIM_01
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const SUBANIM_02
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const SUBANIM_03
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const SUBANIM_04
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const SUBANIM_05
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const SUBANIM_06
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const SUBANIM_07
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const SUBANIM_08
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const SUBANIM_09
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const SUBANIM_0A
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const SUBANIM_0B
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const SUBANIM_0C
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const SUBANIM_0D
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const SUBANIM_0E
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const SUBANIM_0F
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const SUBANIM_10
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const SUBANIM_11
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const SUBANIM_12
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const SUBANIM_13
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const SUBANIM_14
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const SUBANIM_15
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const SUBANIM_16
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const SUBANIM_17
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const SUBANIM_18
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const SUBANIM_19
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const SUBANIM_1A
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const SUBANIM_1B
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const SUBANIM_1C
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const SUBANIM_1D
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const SUBANIM_1E
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const SUBANIM_1F
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const SUBANIM_20
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const SUBANIM_21
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const SUBANIM_22
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const SUBANIM_23
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const SUBANIM_24
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const SUBANIM_25
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const SUBANIM_26
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const SUBANIM_27
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const SUBANIM_28
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const SUBANIM_29
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const SUBANIM_2A
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const SUBANIM_2B
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const SUBANIM_2C
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const SUBANIM_2D
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const SUBANIM_2E
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const SUBANIM_2F
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const SUBANIM_30
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const SUBANIM_31
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const SUBANIM_32
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const SUBANIM_33
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const SUBANIM_34
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const SUBANIM_35
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const SUBANIM_36
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const SUBANIM_37
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const SUBANIM_38
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const SUBANIM_39
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const SUBANIM_3A
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const SUBANIM_3B
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const SUBANIM_3C
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const SUBANIM_3D
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const SUBANIM_3E
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const SUBANIM_3F
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const SUBANIM_40
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const SUBANIM_41
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const SUBANIM_42
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const SUBANIM_43
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const SUBANIM_44
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const SUBANIM_45
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const SUBANIM_46
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const SUBANIM_47
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const SUBANIM_48
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const SUBANIM_49
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const SUBANIM_4A
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const SUBANIM_4B
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const SUBANIM_4C
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const SUBANIM_4D
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const SUBANIM_4E
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const SUBANIM_4F
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const SUBANIM_50
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const SUBANIM_51
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const SUBANIM_52
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const SUBANIM_53
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const SUBANIM_54
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const SUBANIM_55
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@ -131,7 +131,7 @@ FrameBlockPointers:
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; third byte = tile id (it's actually tile id - $31)
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; fourth byte = tile properties (xflip/yflip/etc.)
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FrameBlock01:
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db $09
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db 9 ; #
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db $00, $00, $2c, $00
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db $00, $08, $2d, $00
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db $00, $10, $2c, $20
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@ -143,7 +143,7 @@ FrameBlock01:
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db $10, $10, $2c, $60
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FrameBlock02:
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db $10
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db 16 ; #
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db $00, $00, $20, $00
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db $00, $08, $21, $00
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db $00, $10, $21, $20
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@ -162,28 +162,28 @@ FrameBlock02:
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db $18, $18, $20, $60
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FrameBlock03:
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db $04
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db 4 ; #
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db $00, $00, $02, $00
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db $00, $08, $02, $20
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db $08, $00, $12, $00
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db $08, $08, $12, $20
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FrameBlock04:
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db $04
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db 4 ; #
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db $00, $00, $06, $00
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db $00, $08, $07, $00
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db $08, $00, $16, $00
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db $08, $08, $17, $00
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FrameBlock05:
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db $04
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db 4 ; #
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db $00, $00, $07, $20
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db $00, $08, $06, $20
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db $08, $00, $17, $20
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db $08, $08, $16, $20
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FrameBlock06:
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db $0c
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db 12 ; #
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db $00, $08, $23, $00
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db $08, $00, $32, $00
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db $08, $08, $33, $00
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@ -198,7 +198,7 @@ FrameBlock06:
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db $18, $10, $23, $60
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FrameBlock07:
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db $10
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db 16 ; #
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db $00, $00, $20, $00
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db $00, $08, $21, $00
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db $08, $00, $30, $00
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@ -217,7 +217,7 @@ FrameBlock07:
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db $18, $18, $20, $60
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FrameBlock08:
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db $10
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db 16 ; #
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db $00, $00, $20, $00
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db $00, $08, $21, $00
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db $08, $00, $30, $00
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@ -236,7 +236,7 @@ FrameBlock08:
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db $20, $20, $20, $60
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FrameBlock09:
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db $0c
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db 12 ; #
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db $00, $00, $24, $00
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db $00, $08, $25, $00
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db $08, $00, $34, $00
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@ -251,7 +251,7 @@ FrameBlock09:
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db $20, $20, $24, $60
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FrameBlock0a:
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db $0c
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db 12 ; #
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db $00, $00, $24, $00
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db $00, $08, $25, $00
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db $08, $00, $34, $00
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@ -266,21 +266,21 @@ FrameBlock0a:
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db $28, $28, $24, $60
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FrameBlock0b:
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db $04
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db 4 ; #
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db $00, $00, $05, $00
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db $00, $08, $05, $20
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db $08, $00, $15, $00
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db $08, $08, $15, $20
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FrameBlock0c:
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db $04
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db 4 ; #
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db $00, $00, $04, $00
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db $00, $08, $04, $20
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db $08, $00, $14, $00
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db $08, $08, $14, $20
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FrameBlock0d:
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db $08
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db 8 ; #
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db $00, $00, $0c, $00
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db $00, $08, $0d, $00
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db $08, $00, $1c, $00
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@ -291,21 +291,21 @@ FrameBlock0d:
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db $18, $08, $0c, $60
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FrameBlock0e:
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db $04
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db 4 ; #
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db $20, $00, $0c, $00
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db $20, $08, $0d, $00
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db $28, $00, $1c, $00
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db $28, $08, $1d, $00
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FrameBlock0f:
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db $04
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db 4 ; #
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db $30, $00, $1d, $60
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db $30, $08, $1c, $60
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db $38, $00, $0d, $60
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db $38, $08, $0c, $60
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FrameBlock10:
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db $08
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db 8 ; #
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db $00, $00, $0e, $00
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db $00, $08, $0f, $00
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db $08, $00, $1e, $00
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@ -316,7 +316,7 @@ FrameBlock10:
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db $08, $18, $1e, $20
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FrameBlock11:
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db $08
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db 8 ; #
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db $00, $00, $0e, $00
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db $00, $08, $0f, $00
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db $08, $00, $1e, $00
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@ -327,20 +327,20 @@ FrameBlock11:
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db $08, $28, $1e, $20
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FrameBlock12:
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db $03
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db 3 ; #
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db $00, $00, $37, $00
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db $08, $10, $37, $00
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db $00, $20, $37, $00
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FrameBlock13:
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db $04
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db 4 ; #
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db $00, $00, $36, $00
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db $00, $08, $36, $20
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db $08, $00, $36, $40
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db $08, $08, $36, $60
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FrameBlock14:
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db $08
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db 8 ; #
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db $00, $10, $28, $00
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db $00, $18, $28, $20
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db $08, $10, $38, $00
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@ -351,7 +351,7 @@ FrameBlock14:
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db $08, $28, $36, $60
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FrameBlock15:
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db $0c
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db 12 ; #
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db $00, $00, $28, $00
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db $00, $08, $28, $20
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db $08, $00, $38, $00
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@ -366,7 +366,7 @@ FrameBlock15:
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db $08, $28, $38, $20
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FrameBlock16:
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db $08
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db 8 ; #
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db $00, $00, $29, $00
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db $00, $08, $29, $20
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db $08, $00, $39, $00
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@ -377,60 +377,60 @@ FrameBlock16:
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db $08, $28, $39, $20
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FrameBlock17:
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db $04
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db 4 ; #
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db $00, $00, $08, $00
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db $00, $08, $09, $00
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db $08, $00, $18, $00
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db $08, $08, $19, $00
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FrameBlock18:
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db $01
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db 1 ; #
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db $18, $00, $45, $60
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FrameBlock19:
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db $02
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db 2 ; #
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db $18, $08, $45, $00
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db $10, $08, $46, $60
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FrameBlock1a:
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db $02
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db 2 ; #
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db $10, $10, $45, $60
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db $18, $10, $46, $00
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FrameBlock1b:
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db $02
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db 2 ; #
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db $10, $18, $45, $00
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db $08, $18, $46, $60
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FrameBlock1c:
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db $02
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db 2 ; #
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db $08, $20, $45, $60
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db $10, $20, $46, $00
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FrameBlock1d:
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db $02
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db 2 ; #
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db $08, $28, $45, $00
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db $00, $28, $46, $60
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FrameBlock1e:
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db $02
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db 2 ; #
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db $00, $30, $45, $60
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db $08, $30, $46, $00
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FrameBlock75:
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db $04
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db 4 ; #
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db $00, $00, $43, $00
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db $00, $08, $43, $20
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db $08, $00, $22, $00
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db $08, $08, $43, $60
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FrameBlock1f:
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db $02
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db 2 ; #
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db $00, $00, $03, $00
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db $00, $30, $03, $20
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FrameBlock20:
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db $06
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db 6 ; #
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db $00, $00, $03, $00
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db $00, $30, $03, $20
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db $08, $08, $03, $00
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@ -439,7 +439,7 @@ FrameBlock20:
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db $08, $30, $13, $20
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FrameBlock21:
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db $0c
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db 12 ; #
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db $00, $00, $03, $00
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db $00, $30, $03, $20
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db $08, $08, $03, $00
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@ -454,7 +454,7 @@ FrameBlock21:
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db $10, $30, $03, $20
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FrameBlock22:
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db $13
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db 19 ; #
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db $00, $00, $03, $00
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db $08, $00, $13, $00
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db $10, $00, $03, $00
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@ -476,19 +476,19 @@ FrameBlock22:
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db $18, $30, $13, $20
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FrameBlock23:
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db $04
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db 4 ; #
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db $00, $00, $0a, $00
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db $00, $08, $0b, $00
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db $08, $00, $1a, $00
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db $08, $08, $1b, $00
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FrameBlock24:
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db $02
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db 2 ; #
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db $08, $00, $0a, $00
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db $08, $08, $0b, $00
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FrameBlock25:
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db $0c
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db 12 ; #
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db $10, $00, $0a, $00
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db $10, $08, $0b, $00
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db $18, $00, $1a, $00
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@ -503,14 +503,14 @@ FrameBlock25:
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db $10, $28, $1b, $00
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FrameBlock26:
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db $04
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db 4 ; #
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db $00, $10, $44, $00
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db $00, $18, $44, $20
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db $08, $10, $44, $40
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db $08, $18, $44, $60
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FrameBlock27:
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db $05
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db 5 ; #
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db $08, $08, $44, $00
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db $08, $10, $44, $20
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db $10, $08, $44, $40
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@ -518,7 +518,7 @@ FrameBlock27:
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db $00, $18, $47, $00
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FrameBlock28:
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db $06
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db 6 ; #
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db $10, $00, $44, $00
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db $10, $08, $44, $20
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db $18, $00, $44, $40
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@ -527,30 +527,30 @@ FrameBlock28:
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db $02, $16, $47, $00
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FrameBlock29:
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db $04
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db 4 ; #
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db $18, $00, $47, $00
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db $12, $06, $47, $00
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db $0c, $0c, $47, $00
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db $06, $12, $47, $00
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FrameBlock2a:
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db $04
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db 4 ; #
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db $00, $00, $44, $00
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db $00, $08, $44, $20
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db $08, $00, $44, $40
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db $08, $08, $44, $60
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FrameBlock2b:
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db $02
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db 2 ; #
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db $06, $02, $47, $00
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db $00, $08, $47, $00
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FrameBlock2c:
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db $01
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db 1 ; #
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db $a0, $00, $4d, $00
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FrameBlock2d:
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db $08
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db 8 ; #
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db $00, $00, $26, $00
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db $00, $08, $27, $00
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db $08, $00, $36, $00
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@ -561,7 +561,7 @@ FrameBlock2d:
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db $18, $08, $39, $00
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FrameBlock2e:
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db $08
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db 8 ; #
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db $00, $00, $27, $20
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db $00, $08, $26, $20
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db $08, $00, $37, $20
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@ -572,25 +572,25 @@ FrameBlock2e:
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db $18, $08, $38, $20
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FrameBlock2f:
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db $04
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db 4 ; #
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db $00, $00, $0c, $00
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db $00, $08, $0d, $00
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db $08, $00, $0c, $40
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db $08, $08, $0d, $40
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FrameBlock30:
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||||
db $04
|
||||
db 4 ; #
|
||||
db $00, $00, $44, $00
|
||||
db $00, $08, $44, $20
|
||||
db $08, $00, $44, $40
|
||||
db $08, $08, $44, $60
|
||||
|
||||
FrameBlock31:
|
||||
db $01
|
||||
db 1 ; #
|
||||
db $00, $00, $45, $00
|
||||
|
||||
FrameBlock32:
|
||||
db $07
|
||||
db 7 ; #
|
||||
db $00, $00, $4d, $00
|
||||
db $00, $08, $2f, $00
|
||||
db $00, $10, $4d, $20
|
||||
|
@ -600,7 +600,7 @@ FrameBlock32:
|
|||
db $10, $08, $3f, $00
|
||||
|
||||
FrameBlock33:
|
||||
db $07
|
||||
db 7 ; #
|
||||
db $00, $08, $3f, $40
|
||||
db $08, $00, $4e, $40
|
||||
db $08, $08, $07, $40
|
||||
|
@ -610,11 +610,11 @@ FrameBlock33:
|
|||
db $10, $10, $4d, $60
|
||||
|
||||
FrameBlock34:
|
||||
db $01
|
||||
db 1 ; #
|
||||
db $a0, $00, $00, $10
|
||||
|
||||
FrameBlock35:
|
||||
db $06
|
||||
db 6 ; #
|
||||
db $00, $00, $2a, $00
|
||||
db $00, $08, $2b, $00
|
||||
db $08, $00, $3a, $00
|
||||
|
@ -623,42 +623,42 @@ FrameBlock35:
|
|||
db $18, $08, $2b, $40
|
||||
|
||||
FrameBlock36:
|
||||
db $04
|
||||
db 4 ; #
|
||||
db $00, $00, $00, $00
|
||||
db $00, $08, $01, $00
|
||||
db $08, $00, $10, $00
|
||||
db $08, $08, $11, $00
|
||||
|
||||
FrameBlock37:
|
||||
db $04
|
||||
db 4 ; #
|
||||
db $00, $00, $01, $a0
|
||||
db $00, $08, $00, $a0
|
||||
db $08, $00, $11, $a0
|
||||
db $08, $08, $10, $a0
|
||||
|
||||
FrameBlock38:
|
||||
db $04
|
||||
db 4 ; #
|
||||
db $00, $00, $0a, $00
|
||||
db $00, $08, $0b, $00
|
||||
db $08, $00, $1a, $00
|
||||
db $08, $08, $1b, $00
|
||||
|
||||
FrameBlock39:
|
||||
db $04
|
||||
db 4 ; #
|
||||
db $00, $00, $0b, $20
|
||||
db $00, $08, $0a, $20
|
||||
db $08, $00, $1b, $20
|
||||
db $08, $08, $1a, $20
|
||||
|
||||
FrameBlock3a:
|
||||
db $04
|
||||
db 4 ; #
|
||||
db $20, $00, $05, $00
|
||||
db $20, $08, $05, $20
|
||||
db $28, $00, $15, $00
|
||||
db $28, $08, $15, $20
|
||||
|
||||
FrameBlock3b:
|
||||
db $05
|
||||
db 5 ; #
|
||||
db $18, $00, $04, $00
|
||||
db $18, $08, $04, $20
|
||||
db $20, $00, $14, $00
|
||||
|
@ -666,7 +666,7 @@ FrameBlock3b:
|
|||
db $28, $04, $41, $00
|
||||
|
||||
FrameBlock3c:
|
||||
db $06
|
||||
db 6 ; #
|
||||
db $10, $00, $05, $00
|
||||
db $10, $08, $05, $20
|
||||
db $18, $00, $15, $00
|
||||
|
@ -675,7 +675,7 @@ FrameBlock3c:
|
|||
db $28, $04, $42, $00
|
||||
|
||||
FrameBlock3d:
|
||||
db $07
|
||||
db 7 ; #
|
||||
db $08, $00, $04, $00
|
||||
db $08, $08, $04, $20
|
||||
db $10, $00, $14, $00
|
||||
|
@ -685,7 +685,7 @@ FrameBlock3d:
|
|||
db $28, $04, $41, $00
|
||||
|
||||
FrameBlock3e:
|
||||
db $08
|
||||
db 8 ; #
|
||||
db $00, $00, $05, $00
|
||||
db $00, $08, $05, $20
|
||||
db $08, $00, $15, $00
|
||||
|
@ -696,7 +696,7 @@ FrameBlock3e:
|
|||
db $28, $04, $42, $00
|
||||
|
||||
FrameBlock3f:
|
||||
db $08
|
||||
db 8 ; #
|
||||
db $00, $00, $04, $00
|
||||
db $00, $08, $04, $20
|
||||
db $08, $00, $14, $00
|
||||
|
@ -707,20 +707,20 @@ FrameBlock3f:
|
|||
db $28, $04, $41, $00
|
||||
|
||||
FrameBlock40:
|
||||
db $03
|
||||
db 3 ; #
|
||||
db $00, $00, $3d, $00
|
||||
db $00, $08, $3d, $00
|
||||
db $08, $08, $3d, $00
|
||||
|
||||
FrameBlock41:
|
||||
db $04
|
||||
db 4 ; #
|
||||
db $00, $00, $06, $00
|
||||
db $00, $08, $06, $20
|
||||
db $08, $00, $16, $00
|
||||
db $08, $08, $17, $00
|
||||
|
||||
FrameBlock42:
|
||||
db $0b
|
||||
db 11 ; #
|
||||
db $00, $10, $42, $00
|
||||
db $08, $00, $42, $00
|
||||
db $08, $08, $42, $00
|
||||
|
@ -734,7 +734,7 @@ FrameBlock42:
|
|||
db $20, $20, $42, $00
|
||||
|
||||
FrameBlock43:
|
||||
db $0b
|
||||
db 11 ; #
|
||||
db $00, $10, $41, $00
|
||||
db $08, $00, $41, $00
|
||||
db $08, $08, $41, $00
|
||||
|
@ -748,42 +748,42 @@ FrameBlock43:
|
|||
db $20, $20, $41, $00
|
||||
|
||||
FrameBlock44:
|
||||
db $04
|
||||
db 4 ; #
|
||||
db $00, $00, $49, $00
|
||||
db $00, $28, $49, $00
|
||||
db $28, $00, $49, $00
|
||||
db $28, $28, $49, $00
|
||||
|
||||
FrameBlock45:
|
||||
db $04
|
||||
db 4 ; #
|
||||
db $00, $00, $49, $00
|
||||
db $00, $18, $49, $00
|
||||
db $18, $00, $49, $00
|
||||
db $18, $18, $49, $00
|
||||
|
||||
FrameBlock46:
|
||||
db $04
|
||||
db 4 ; #
|
||||
db $00, $00, $49, $00
|
||||
db $00, $08, $49, $00
|
||||
db $08, $00, $49, $00
|
||||
db $08, $08, $49, $00
|
||||
|
||||
FrameBlock47:
|
||||
db $04
|
||||
db 4 ; #
|
||||
db $00, $00, $43, $00
|
||||
db $00, $08, $43, $20
|
||||
db $08, $00, $43, $40
|
||||
db $08, $08, $43, $60
|
||||
|
||||
SmallBlackCircleFrameBlock:
|
||||
db $04
|
||||
db 4 ; #
|
||||
db $08, $08, $33, $00
|
||||
db $08, $10, $33, $20
|
||||
db $10, $08, $33, $40
|
||||
db $10, $10, $33, $60
|
||||
|
||||
LargeBlockCircleFrameBlock:
|
||||
db $10
|
||||
db 16 ; #
|
||||
db $00, $00, $22, $00
|
||||
db $00, $08, $23, $00
|
||||
db $00, $10, $23, $20
|
||||
|
@ -802,7 +802,7 @@ LargeBlockCircleFrameBlock:
|
|||
db $18, $18, $22, $60
|
||||
|
||||
FrameBlock71:
|
||||
db $10
|
||||
db 16 ; #
|
||||
db $00, $00, $22, $00
|
||||
db $00, $08, $3b, $00
|
||||
db $00, $10, $23, $20
|
||||
|
@ -821,7 +821,7 @@ FrameBlock71:
|
|||
db $18, $18, $22, $60
|
||||
|
||||
FrameBlock72:
|
||||
db $0c
|
||||
db 12 ; #
|
||||
db $00, $00, $32, $00
|
||||
db $00, $08, $43, $00
|
||||
db $00, $10, $43, $20
|
||||
|
@ -836,7 +836,7 @@ FrameBlock72:
|
|||
db $10, $18, $22, $60
|
||||
|
||||
FrameBlock73:
|
||||
db $08
|
||||
db 8 ; #
|
||||
db $00, $00, $32, $40
|
||||
db $00, $08, $43, $40
|
||||
db $00, $10, $43, $60
|
||||
|
@ -847,42 +847,42 @@ FrameBlock73:
|
|||
db $08, $18, $22, $60
|
||||
|
||||
FrameBlock74:
|
||||
db $04
|
||||
db 4 ; #
|
||||
db $00, $00, $22, $40
|
||||
db $00, $08, $23, $40
|
||||
db $00, $10, $23, $60
|
||||
db $00, $18, $22, $60
|
||||
|
||||
FrameBlock4a:
|
||||
db $04
|
||||
db 4 ; #
|
||||
db $08, $18, $4c, $20
|
||||
db $20, $08, $4b, $00
|
||||
db $30, $20, $4c, $00
|
||||
db $18, $30, $4b, $40
|
||||
|
||||
FrameBlock4b:
|
||||
db $04
|
||||
db 4 ; #
|
||||
db $00, $18, $4c, $00
|
||||
db $20, $00, $4b, $40
|
||||
db $38, $20, $4c, $20
|
||||
db $18, $38, $4b, $00
|
||||
|
||||
FrameBlock4c:
|
||||
db $04
|
||||
db 4 ; #
|
||||
db $10, $08, $4a, $40
|
||||
db $30, $10, $4a, $00
|
||||
db $28, $30, $4a, $20
|
||||
db $08, $28, $4a, $60
|
||||
|
||||
FrameBlock4d:
|
||||
db $04
|
||||
db 4 ; #
|
||||
db $08, $00, $4a, $20
|
||||
db $38, $08, $4a, $60
|
||||
db $30, $38, $4a, $40
|
||||
db $00, $30, $4a, $00
|
||||
|
||||
FrameBlock4e:
|
||||
db $08
|
||||
db 8 ; #
|
||||
db $00, $30, $44, $00
|
||||
db $00, $38, $44, $20
|
||||
db $08, $30, $44, $40
|
||||
|
@ -893,7 +893,7 @@ FrameBlock4e:
|
|||
db $2e, $12, $44, $60
|
||||
|
||||
FrameBlock4f:
|
||||
db $0c
|
||||
db 12 ; #
|
||||
db $0e, $22, $44, $00
|
||||
db $0e, $2a, $44, $20
|
||||
db $16, $22, $44, $40
|
||||
|
@ -908,7 +908,7 @@ FrameBlock4f:
|
|||
db $2a, $0e, $47, $00
|
||||
|
||||
FrameBlock50:
|
||||
db $08
|
||||
db 8 ; #
|
||||
db $06, $32, $47, $00
|
||||
db $00, $38, $47, $00
|
||||
db $12, $26, $47, $00
|
||||
|
@ -919,7 +919,7 @@ FrameBlock50:
|
|||
db $24, $14, $47, $00
|
||||
|
||||
FrameBlock51:
|
||||
db $08
|
||||
db 8 ; #
|
||||
db $00, $00, $35, $20
|
||||
db $08, $00, $35, $40
|
||||
db $10, $00, $35, $00
|
||||
|
@ -930,33 +930,33 @@ FrameBlock51:
|
|||
db $18, $40, $35, $40
|
||||
|
||||
FrameBlock52:
|
||||
db $04
|
||||
db 4 ; #
|
||||
db $00, $00, $2a, $00
|
||||
db $00, $08, $2b, $00
|
||||
db $08, $00, $3a, $00
|
||||
db $08, $08, $3b, $00
|
||||
|
||||
FrameBlock53:
|
||||
db $03
|
||||
db 3 ; #
|
||||
db $00, $00, $3f, $00
|
||||
db $00, $08, $3f, $00
|
||||
db $08, $06, $3f, $00
|
||||
|
||||
FrameBlock54:
|
||||
db $04
|
||||
db 4 ; #
|
||||
db $00, $00, $0e, $00
|
||||
db $00, $08, $0e, $20
|
||||
db $08, $00, $0f, $00
|
||||
db $08, $08, $0f, $20
|
||||
|
||||
FrameBlock55:
|
||||
db $03
|
||||
db 3 ; #
|
||||
db $10, $00, $2c, $00
|
||||
db $10, $08, $3c, $00
|
||||
db $10, $10, $2d, $00
|
||||
|
||||
FrameBlock56:
|
||||
db $06
|
||||
db 6 ; #
|
||||
db $10, $10, $31, $00
|
||||
db $10, $18, $31, $00
|
||||
db $08, $10, $2c, $00
|
||||
|
@ -965,7 +965,7 @@ FrameBlock56:
|
|||
db $10, $20, $2d, $00
|
||||
|
||||
FrameBlock57:
|
||||
db $09
|
||||
db 9 ; #
|
||||
db $08, $20, $31, $00
|
||||
db $10, $20, $31, $00
|
||||
db $08, $28, $31, $00
|
||||
|
@ -977,7 +977,7 @@ FrameBlock57:
|
|||
db $10, $30, $2d, $00
|
||||
|
||||
FrameBlock58:
|
||||
db $07
|
||||
db 7 ; #
|
||||
db $00, $00, $46, $00
|
||||
db $08, $02, $47, $00
|
||||
db $10, $03, $48, $00
|
||||
|
@ -987,11 +987,11 @@ FrameBlock58:
|
|||
db $30, $05, $48, $00
|
||||
|
||||
FrameBlock59:
|
||||
db $01
|
||||
db 1 ; #
|
||||
db $00, $00, $42, $00
|
||||
|
||||
FrameBlock5a:
|
||||
db $0c
|
||||
db 12 ; #
|
||||
db $00, $00, $24, $00
|
||||
db $00, $08, $25, $00
|
||||
db $08, $00, $34, $00
|
||||
|
@ -1006,14 +1006,14 @@ FrameBlock5a:
|
|||
db $18, $18, $24, $60
|
||||
|
||||
FrameBlock5b:
|
||||
db $04
|
||||
db 4 ; #
|
||||
db $00, $00, $43, $00
|
||||
db $00, $08, $43, $20
|
||||
db $08, $00, $43, $40
|
||||
db $08, $08, $43, $60
|
||||
|
||||
FrameBlock5c:
|
||||
db $08
|
||||
db 8 ; #
|
||||
db $00, $00, $49, $00
|
||||
db $02, $08, $49, $00
|
||||
db $18, $00, $49, $00
|
||||
|
@ -1024,7 +1024,7 @@ FrameBlock5c:
|
|||
db $10, $08, $43, $60
|
||||
|
||||
FrameBlock5d:
|
||||
db $0b
|
||||
db 11 ; #
|
||||
db $00, $00, $49, $00
|
||||
db $18, $02, $49, $00
|
||||
db $14, $10, $49, $00
|
||||
|
@ -1038,7 +1038,7 @@ FrameBlock5d:
|
|||
db $0c, $10, $43, $60
|
||||
|
||||
FrameBlock5e:
|
||||
db $0f
|
||||
db 15 ; #
|
||||
db $00, $08, $49, $00
|
||||
db $08, $10, $49, $00
|
||||
db $20, $00, $49, $00
|
||||
|
@ -1056,14 +1056,14 @@ FrameBlock5e:
|
|||
db $28, $10, $43, $60
|
||||
|
||||
FrameBlock5f:
|
||||
db $04
|
||||
db 4 ; #
|
||||
db $00, $00, $49, $00
|
||||
db $00, $10, $49, $00
|
||||
db $00, $20, $49, $00
|
||||
db $00, $30, $49, $00
|
||||
|
||||
FrameBlock60:
|
||||
db $08
|
||||
db 8 ; #
|
||||
db $00, $00, $49, $00
|
||||
db $00, $10, $49, $00
|
||||
db $00, $20, $49, $00
|
||||
|
@ -1074,7 +1074,7 @@ FrameBlock60:
|
|||
db $08, $38, $49, $00
|
||||
|
||||
FrameBlock61:
|
||||
db $0c
|
||||
db 12 ; #
|
||||
db $00, $00, $49, $00
|
||||
db $00, $10, $49, $00
|
||||
db $00, $20, $49, $00
|
||||
|
@ -1089,7 +1089,7 @@ FrameBlock61:
|
|||
db $10, $30, $49, $00
|
||||
|
||||
FrameBlock62:
|
||||
db $0f
|
||||
db 15 ; #
|
||||
db $00, $00, $49, $00
|
||||
db $00, $10, $49, $00
|
||||
db $00, $20, $49, $00
|
||||
|
@ -1108,7 +1108,7 @@ FrameBlock62:
|
|||
db $18, $38, $49, $00 ; unused
|
||||
|
||||
FrameBlock63:
|
||||
db $06
|
||||
db 6 ; #
|
||||
db $10, $00, $26, $00
|
||||
db $10, $08, $27, $00
|
||||
db $08, $10, $26, $00
|
||||
|
@ -1117,7 +1117,7 @@ FrameBlock63:
|
|||
db $00, $28, $27, $00
|
||||
|
||||
FrameBlock64:
|
||||
db $06
|
||||
db 6 ; #
|
||||
db $18, $00, $27, $00
|
||||
db $10, $08, $26, $00
|
||||
db $10, $10, $27, $00
|
||||
|
@ -1126,7 +1126,7 @@ FrameBlock64:
|
|||
db $00, $28, $26, $00
|
||||
|
||||
FrameBlock65:
|
||||
db $06
|
||||
db 6 ; #
|
||||
db $00, $00, $1c, $00
|
||||
db $00, $08, $1d, $00
|
||||
db $10, $00, $1c, $00
|
||||
|
@ -1135,27 +1135,27 @@ FrameBlock65:
|
|||
db $20, $08, $1d, $00
|
||||
|
||||
FrameBlock66:
|
||||
db $02
|
||||
db 2 ; #
|
||||
db $00, $00, $03, $00
|
||||
db $08, $00, $13, $00
|
||||
|
||||
FrameBlock67:
|
||||
db $01
|
||||
db 1 ; #
|
||||
db $00, $00, $03, $00
|
||||
|
||||
FrameBlock68:
|
||||
db $04
|
||||
db 4 ; #
|
||||
db $00, $00, $03, $00
|
||||
db $00, $08, $03, $20
|
||||
db $08, $00, $13, $00
|
||||
db $08, $08, $13, $20
|
||||
|
||||
FrameBlock69:
|
||||
db $01
|
||||
db 1 ; #
|
||||
db $00, $00, $06, $00
|
||||
|
||||
FrameBlock6a:
|
||||
db $08
|
||||
db 8 ; #
|
||||
db $00, $00, $2e, $00
|
||||
db $00, $30, $2e, $20
|
||||
db $30, $00, $2e, $40
|
||||
|
@ -1166,7 +1166,7 @@ FrameBlock6a:
|
|||
db $18, $30, $3e, $20
|
||||
|
||||
FrameBlock6b:
|
||||
db $08
|
||||
db 8 ; #
|
||||
db $00, $00, $2e, $00
|
||||
db $00, $20, $2e, $20
|
||||
db $20, $00, $2e, $40
|
||||
|
@ -1177,7 +1177,7 @@ FrameBlock6b:
|
|||
db $10, $20, $3e, $20
|
||||
|
||||
FrameBlock6c:
|
||||
db $08
|
||||
db 8 ; #
|
||||
db $00, $00, $2e, $00
|
||||
db $00, $10, $2e, $20
|
||||
db $10, $00, $2e, $40
|
||||
|
@ -1188,33 +1188,33 @@ FrameBlock6c:
|
|||
db $08, $10, $3e, $20
|
||||
|
||||
FrameBlock6d:
|
||||
db $02
|
||||
db 2 ; #
|
||||
db $00, $00, $1e, $00
|
||||
db $00, $08, $1f, $00
|
||||
|
||||
FrameBlock6e:
|
||||
db $04
|
||||
db 4 ; #
|
||||
db $00, $00, $48, $00
|
||||
db $00, $08, $48, $20
|
||||
db $08, $00, $12, $00
|
||||
db $08, $08, $12, $20
|
||||
|
||||
FrameBlock6f:
|
||||
db $04
|
||||
db 4 ; #
|
||||
db $00, $00, $4a, $00
|
||||
db $00, $08, $07, $00
|
||||
db $08, $00, $16, $00
|
||||
db $08, $08, $17, $00
|
||||
|
||||
FrameBlock70:
|
||||
db $04
|
||||
db 4 ; #
|
||||
db $00, $00, $07, $20
|
||||
db $00, $08, $4a, $20
|
||||
db $08, $00, $17, $20
|
||||
db $08, $08, $16, $20
|
||||
|
||||
FrameBlock76:
|
||||
db $07
|
||||
db 7 ; #
|
||||
db $00, $10, $2f, $00
|
||||
db $01, $08, $2f, $00
|
||||
db $01, $18, $2f, $00
|
||||
|
@ -1224,18 +1224,18 @@ FrameBlock76:
|
|||
db $0a, $20, $3e, $20
|
||||
|
||||
FrameBlock77:
|
||||
db $04
|
||||
db 4 ; #
|
||||
db $00, $02, $4b, $00
|
||||
db $00, $0a, $4c, $00
|
||||
db $08, $00, $4c, $60
|
||||
db $08, $08, $4b, $60
|
||||
|
||||
FrameBlock78:
|
||||
db $01
|
||||
db 1 ; #
|
||||
db $00, $00, $4d, $00
|
||||
|
||||
FrameBlock79:
|
||||
db $01
|
||||
db 1 ; #
|
||||
db $00, $00, $4e, $00
|
||||
|
||||
FrameBlockBaseCoords:
|
||||
|
@ -1418,4 +1418,5 @@ FrameBlockBaseCoords:
|
|||
db $48, $28
|
||||
|
||||
FrameBlock00:
|
||||
db $00, $00
|
||||
db 0 ; #
|
||||
db $00
|
||||
|
|
|
@ -5,43 +5,43 @@ ENDM
|
|||
|
||||
SpecialEffectPointers:
|
||||
; special effect id, effect routine address
|
||||
special_effect SE_DARK_SCREEN_FLASH, AnimationFlashScreen ; $FE
|
||||
special_effect SE_DARK_SCREEN_PALETTE, AnimationDarkScreenPalette ; $FD
|
||||
special_effect SE_RESET_SCREEN_PALETTE, AnimationResetScreenPalette ; $FC
|
||||
special_effect SE_SHAKE_SCREEN, AnimationShakeScreen ; $FB
|
||||
special_effect SE_DARK_SCREEN_FLASH, AnimationFlashScreen ; $FE
|
||||
special_effect SE_DARK_SCREEN_PALETTE, AnimationDarkScreenPalette ; $FD
|
||||
special_effect SE_RESET_SCREEN_PALETTE, AnimationResetScreenPalette ; $FC
|
||||
special_effect SE_SHAKE_SCREEN, AnimationShakeScreen ; $FB
|
||||
special_effect SE_WATER_DROPLETS_EVERYWHERE, AnimationWaterDropletsEverywhere ; $FA
|
||||
special_effect SE_DARKEN_MON_PALETTE, AnimationDarkenMonPalette ; $F9
|
||||
special_effect SE_FLASH_SCREEN_LONG, AnimationFlashScreenLong ; $F8
|
||||
special_effect SE_SLIDE_MON_UP, AnimationSlideMonUp ; $F7
|
||||
special_effect SE_SLIDE_MON_DOWN, AnimationSlideMonDown ; $F6
|
||||
special_effect SE_FLASH_MON_PIC, AnimationFlashMonPic ; $F5
|
||||
special_effect SE_SLIDE_MON_OFF, AnimationSlideMonOff ; $F4
|
||||
special_effect SE_BLINK_MON, AnimationBlinkMon ; $F3
|
||||
special_effect SE_MOVE_MON_HORIZONTALLY, AnimationMoveMonHorizontally ; $F2
|
||||
special_effect SE_RESET_MON_POSITION, AnimationResetMonPosition ; $F1
|
||||
special_effect SE_LIGHT_SCREEN_PALETTE, AnimationLightScreenPalette ; $F0
|
||||
special_effect SE_HIDE_MON_PIC, AnimationHideMonPic ; $EF
|
||||
special_effect SE_SQUISH_MON_PIC, AnimationSquishMonPic ; $EE
|
||||
special_effect SE_SHOOT_BALLS_UPWARD, AnimationShootBallsUpward ; $ED
|
||||
special_effect SE_SHOOT_MANY_BALLS_UPWARD, AnimationShootManyBallsUpward ; $EC
|
||||
special_effect SE_BOUNCE_UP_AND_DOWN, AnimationBoundUpAndDown ; $EB
|
||||
special_effect SE_MINIMIZE_MON, AnimationMinimizeMon ; $EA
|
||||
special_effect SE_SLIDE_MON_DOWN_AND_HIDE, AnimationSlideMonDownAndHide ; $E9
|
||||
special_effect SE_TRANSFORM_MON, AnimationTransformMon ; $E8
|
||||
special_effect SE_LEAVES_FALLING, AnimationLeavesFalling ; $E7
|
||||
special_effect SE_PETALS_FALLING, AnimationPetalsFalling ; $E6
|
||||
special_effect SE_SLIDE_MON_HALF_OFF, AnimationSlideMonHalfOff ; $E5
|
||||
special_effect SE_SHAKE_ENEMY_HUD, AnimationShakeEnemyHUD ; $E4
|
||||
special_effect SE_SHAKE_ENEMY_HUD_2, AnimationShakeEnemyHUD ; unused--same pointer as SE_SHAKE_ENEMY_HUD ($E4)
|
||||
special_effect SE_SPIRAL_BALLS_INWARD, AnimationSpiralBallsInward ; $E2
|
||||
special_effect SE_DELAY_ANIMATION_10, AnimationDelay10 ; $E1
|
||||
special_effect SE_FLASH_ENEMY_MON_PIC, AnimationFlashEnemyMonPic ; unused--same as SE_FLASH_MON_PIC ($F5), but for the enemy mon
|
||||
special_effect SE_HIDE_ENEMY_MON_PIC, AnimationHideEnemyMonPic ; $DF
|
||||
special_effect SE_BLINK_ENEMY_MON, AnimationBlinkEnemyMon ; $DE
|
||||
special_effect SE_SHOW_MON_PIC, AnimationShowMonPic ; $DD
|
||||
special_effect SE_SHOW_ENEMY_MON_PIC, AnimationShowEnemyMonPic ; $DC
|
||||
special_effect SE_SLIDE_ENEMY_MON_OFF, AnimationSlideEnemyMonOff ; $DB
|
||||
special_effect SE_SHAKE_BACK_AND_FORTH, AnimationShakeBackAndForth ; $DA
|
||||
special_effect SE_SUBSTITUTE_MON, AnimationSubstitute ; $D9
|
||||
special_effect SE_WAVY_SCREEN, AnimationWavyScreen ; $D8
|
||||
special_effect SE_DARKEN_MON_PALETTE, AnimationDarkenMonPalette ; $F9
|
||||
special_effect SE_FLASH_SCREEN_LONG, AnimationFlashScreenLong ; $F8
|
||||
special_effect SE_SLIDE_MON_UP, AnimationSlideMonUp ; $F7
|
||||
special_effect SE_SLIDE_MON_DOWN, AnimationSlideMonDown ; $F6
|
||||
special_effect SE_FLASH_MON_PIC, AnimationFlashMonPic ; $F5
|
||||
special_effect SE_SLIDE_MON_OFF, AnimationSlideMonOff ; $F4
|
||||
special_effect SE_BLINK_MON, AnimationBlinkMon ; $F3
|
||||
special_effect SE_MOVE_MON_HORIZONTALLY, AnimationMoveMonHorizontally ; $F2
|
||||
special_effect SE_RESET_MON_POSITION, AnimationResetMonPosition ; $F1
|
||||
special_effect SE_LIGHT_SCREEN_PALETTE, AnimationLightScreenPalette ; $F0
|
||||
special_effect SE_HIDE_MON_PIC, AnimationHideMonPic ; $EF
|
||||
special_effect SE_SQUISH_MON_PIC, AnimationSquishMonPic ; $EE
|
||||
special_effect SE_SHOOT_BALLS_UPWARD, AnimationShootBallsUpward ; $ED
|
||||
special_effect SE_SHOOT_MANY_BALLS_UPWARD, AnimationShootManyBallsUpward ; $EC
|
||||
special_effect SE_BOUNCE_UP_AND_DOWN, AnimationBoundUpAndDown ; $EB
|
||||
special_effect SE_MINIMIZE_MON, AnimationMinimizeMon ; $EA
|
||||
special_effect SE_SLIDE_MON_DOWN_AND_HIDE, AnimationSlideMonDownAndHide ; $E9
|
||||
special_effect SE_TRANSFORM_MON, AnimationTransformMon ; $E8
|
||||
special_effect SE_LEAVES_FALLING, AnimationLeavesFalling ; $E7
|
||||
special_effect SE_PETALS_FALLING, AnimationPetalsFalling ; $E6
|
||||
special_effect SE_SLIDE_MON_HALF_OFF, AnimationSlideMonHalfOff ; $E5
|
||||
special_effect SE_SHAKE_ENEMY_HUD, AnimationShakeEnemyHUD ; $E4
|
||||
special_effect SE_SHAKE_ENEMY_HUD_2, AnimationShakeEnemyHUD ; $E3 unused
|
||||
special_effect SE_SPIRAL_BALLS_INWARD, AnimationSpiralBallsInward ; $E2
|
||||
special_effect SE_DELAY_ANIMATION_10, AnimationDelay10 ; $E1
|
||||
special_effect SE_FLASH_ENEMY_MON_PIC, AnimationFlashEnemyMonPic ; $E0 unused
|
||||
special_effect SE_HIDE_ENEMY_MON_PIC, AnimationHideEnemyMonPic ; $DF
|
||||
special_effect SE_BLINK_ENEMY_MON, AnimationBlinkEnemyMon ; $DE
|
||||
special_effect SE_SHOW_MON_PIC, AnimationShowMonPic ; $DD
|
||||
special_effect SE_SHOW_ENEMY_MON_PIC, AnimationShowEnemyMonPic ; $DC
|
||||
special_effect SE_SLIDE_ENEMY_MON_OFF, AnimationSlideEnemyMonOff ; $DB
|
||||
special_effect SE_SHAKE_BACK_AND_FORTH, AnimationShakeBackAndForth ; $DA
|
||||
special_effect SE_SUBSTITUTE_MON, AnimationSubstitute ; $D9
|
||||
special_effect SE_WAVY_SCREEN, AnimationWavyScreen ; $D8
|
||||
db -1 ; end
|
||||
|
|
|
@ -5,28 +5,28 @@ ENDM
|
|||
|
||||
AnimationIdSpecialEffects:
|
||||
; animation id, effect routine address
|
||||
anim_special_effect MEGA_PUNCH, AnimationFlashScreen
|
||||
anim_special_effect GUILLOTINE, AnimationFlashScreen
|
||||
anim_special_effect MEGA_KICK, AnimationFlashScreen
|
||||
anim_special_effect HEADBUTT, AnimationFlashScreen
|
||||
anim_special_effect TAIL_WHIP, TailWhipAnimationUnused
|
||||
anim_special_effect GROWL, DoGrowlSpecialEffects
|
||||
anim_special_effect DISABLE, AnimationFlashScreen
|
||||
anim_special_effect BLIZZARD, DoBlizzardSpecialEffects
|
||||
anim_special_effect BUBBLEBEAM, AnimationFlashScreen
|
||||
anim_special_effect HYPER_BEAM, FlashScreenEveryFourFrameBlocks
|
||||
anim_special_effect THUNDERBOLT, FlashScreenEveryEightFrameBlocks
|
||||
anim_special_effect REFLECT, AnimationFlashScreen
|
||||
anim_special_effect SELFDESTRUCT, DoExplodeSpecialEffects
|
||||
anim_special_effect SPORE, AnimationFlashScreen
|
||||
anim_special_effect EXPLOSION, DoExplodeSpecialEffects
|
||||
anim_special_effect ROCK_SLIDE, DoRockSlideSpecialEffects
|
||||
anim_special_effect TRADE_BALL_DROP_ANIM, TradeHidePokemon
|
||||
anim_special_effect MEGA_PUNCH, AnimationFlashScreen
|
||||
anim_special_effect GUILLOTINE, AnimationFlashScreen
|
||||
anim_special_effect MEGA_KICK, AnimationFlashScreen
|
||||
anim_special_effect HEADBUTT, AnimationFlashScreen
|
||||
anim_special_effect TAIL_WHIP, TailWhipAnimationUnused
|
||||
anim_special_effect GROWL, DoGrowlSpecialEffects
|
||||
anim_special_effect DISABLE, AnimationFlashScreen
|
||||
anim_special_effect BLIZZARD, DoBlizzardSpecialEffects
|
||||
anim_special_effect BUBBLEBEAM, AnimationFlashScreen
|
||||
anim_special_effect HYPER_BEAM, FlashScreenEveryFourFrameBlocks
|
||||
anim_special_effect THUNDERBOLT, FlashScreenEveryEightFrameBlocks
|
||||
anim_special_effect REFLECT, AnimationFlashScreen
|
||||
anim_special_effect SELFDESTRUCT, DoExplodeSpecialEffects
|
||||
anim_special_effect SPORE, AnimationFlashScreen
|
||||
anim_special_effect EXPLOSION, DoExplodeSpecialEffects
|
||||
anim_special_effect ROCK_SLIDE, DoRockSlideSpecialEffects
|
||||
anim_special_effect TRADE_BALL_DROP_ANIM, TradeHidePokemon
|
||||
anim_special_effect TRADE_BALL_SHAKE_ANIM, TradeShakePokeball
|
||||
anim_special_effect TRADE_BALL_TILT_ANIM, TradeJumpPokeball
|
||||
anim_special_effect TOSS_ANIM, DoBallTossSpecialEffects
|
||||
anim_special_effect SHAKE_ANIM, DoBallShakeSpecialEffects
|
||||
anim_special_effect POOF_ANIM, DoPoofSpecialEffects
|
||||
anim_special_effect GREATTOSS_ANIM, DoBallTossSpecialEffects
|
||||
anim_special_effect ULTRATOSS_ANIM, DoBallTossSpecialEffects
|
||||
anim_special_effect TRADE_BALL_TILT_ANIM, TradeJumpPokeball
|
||||
anim_special_effect TOSS_ANIM, DoBallTossSpecialEffects
|
||||
anim_special_effect SHAKE_ANIM, DoBallShakeSpecialEffects
|
||||
anim_special_effect POOF_ANIM, DoPoofSpecialEffects
|
||||
anim_special_effect GREATTOSS_ANIM, DoBallTossSpecialEffects
|
||||
anim_special_effect ULTRATOSS_ANIM, DoBallTossSpecialEffects
|
||||
db -1 ; end
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -177,9 +177,9 @@ PlayAnimation:
|
|||
ld l, a
|
||||
.animationLoop
|
||||
ld a, [hli]
|
||||
cp $FF
|
||||
cp -1
|
||||
jr z, .AnimationOver
|
||||
cp $C0 ; is this subanimation or a special effect?
|
||||
cp FIRST_SE_ID ; is this subanimation or a special effect?
|
||||
jr c, .playSubanimation
|
||||
.doSpecialEffect
|
||||
ld c, a
|
||||
|
@ -194,7 +194,7 @@ PlayAnimation:
|
|||
jr .searchSpecialEffectTableLoop
|
||||
.foundMatch
|
||||
ld a, [hli]
|
||||
cp -1 ; is there a sound to play?
|
||||
cp NO_MOVE - 1 ; is there a sound to play?
|
||||
jr z, .skipPlayingSound
|
||||
ld [wAnimSoundID], a ; store sound
|
||||
push hl
|
||||
|
@ -347,18 +347,17 @@ LoadAnimationTileset:
|
|||
ld c, a ; number of tiles
|
||||
jp CopyVideoData ; load tileset
|
||||
|
||||
anim_tileset: MACRO
|
||||
db \1
|
||||
dw \2
|
||||
db -1 ; padding
|
||||
ENDM
|
||||
|
||||
AnimationTilesetPointers:
|
||||
db 79 ; number of tiles
|
||||
dw AnimationTileset1
|
||||
db $FF
|
||||
|
||||
db 79 ; number of tiles
|
||||
dw AnimationTileset2
|
||||
db $FF
|
||||
|
||||
db 64 ; number of tiles
|
||||
dw AnimationTileset1
|
||||
db $FF
|
||||
; number of tiles, gfx pointer
|
||||
anim_tileset 79, AnimationTileset1
|
||||
anim_tileset 79, AnimationTileset2
|
||||
anim_tileset 64, AnimationTileset1
|
||||
|
||||
AnimationTileset1:
|
||||
INCBIN "gfx/battle/attack_anim_1.2bpp"
|
||||
|
@ -412,7 +411,7 @@ MoveAnimation:
|
|||
ld [wSubAnimSubEntryAddr], a
|
||||
ld [wUnusedD09B], a
|
||||
ld [wSubAnimTransform], a
|
||||
dec a
|
||||
dec a ; NO_MOVE - 1
|
||||
ld [wAnimSoundID], a
|
||||
pop af
|
||||
pop bc
|
||||
|
@ -461,10 +460,10 @@ PlayApplyingAttackAnimation:
|
|||
jp hl
|
||||
|
||||
AnimationTypePointerTable:
|
||||
dw ShakeScreenVertically ; enemy mon has used a damaging move without a side effect
|
||||
dw ShakeScreenVertically ; enemy mon has used a damaging move without a side effect
|
||||
dw ShakeScreenHorizontallyHeavy ; enemy mon has used a damaging move with a side effect
|
||||
dw ShakeScreenHorizontallySlow ; enemy mon has used a non-damaging move
|
||||
dw BlinkEnemyMonSprite ; player mon has used a damaging move without a side effect
|
||||
dw ShakeScreenHorizontallySlow ; enemy mon has used a non-damaging move
|
||||
dw BlinkEnemyMonSprite ; player mon has used a damaging move without a side effect
|
||||
dw ShakeScreenHorizontallyLight ; player mon has used a damaging move with a side effect
|
||||
dw ShakeScreenHorizontallySlow2 ; player mon has used a non-damaging move
|
||||
|
||||
|
@ -549,7 +548,7 @@ SetAnimationPalette:
|
|||
|
||||
PlaySubanimation:
|
||||
ld a, [wAnimSoundID]
|
||||
cp $FF
|
||||
cp NO_MOVE - 1
|
||||
jr z, .skipPlayingSound
|
||||
call GetMoveSound
|
||||
call PlaySound
|
||||
|
|
Loading…
Reference in a new issue