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Rename battle files and split move effects Part 4
e.asm, e_2. asm, and 14.asm
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11 changed files with 651 additions and 651 deletions
45
engine/battle/moveEffects/reflect_light_screen_effect.asm
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45
engine/battle/moveEffects/reflect_light_screen_effect.asm
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@ -0,0 +1,45 @@
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ReflectLightScreenEffect_: ; 3bb97 (e:7b97)
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ld hl, W_PLAYERBATTSTATUS3
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ld de, W_PLAYERMOVEEFFECT
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ld a, [H_WHOSETURN]
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and a
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jr z, .asm_3bba8
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ld hl, W_ENEMYBATTSTATUS3
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ld de, W_ENEMYMOVEEFFECT
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.asm_3bba8
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ld a, [de]
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cp LIGHT_SCREEN_EFFECT
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jr nz, .reflect
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bit HasLightScreenUp, [hl] ; is mon already protected by light screen?
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jr nz, .moveFailed
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set HasLightScreenUp, [hl] ; mon is now protected by light screen
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ld hl, LightScreenProtectedText
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jr .asm_3bbc1
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.reflect
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bit HasReflectUp, [hl] ; is mon already protected by reflect?
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jr nz, .moveFailed
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set HasReflectUp, [hl] ; mon is now protected by reflect
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ld hl, ReflectGainedArmorText
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.asm_3bbc1
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push hl
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ld hl, PlayCurrentMoveAnimation
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call BankswitchEtoF
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pop hl
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jp PrintText
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.moveFailed
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ld c, $32
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call DelayFrames
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ld hl, PrintButItFailedText_
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jp BankswitchEtoF
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LightScreenProtectedText: ; 3bbd7 (e:7bd7)
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TX_FAR _LightScreenProtectedText
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db "@"
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ReflectGainedArmorText: ; 3bbdc (e:7bdc)
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TX_FAR _ReflectGainedArmorText
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db "@"
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BankswitchEtoF: ; 3bbe1 (e:7be1)
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ld b, BANK(BattleCore)
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jp Bankswitch
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