Rename battle files and split move effects Part 4

e.asm, e_2. asm, and 14.asm
This commit is contained in:
xCrystal 2015-04-01 16:51:04 +02:00
parent 77d0e5ff84
commit 2fe782b11a
11 changed files with 651 additions and 651 deletions

View file

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_ScrollTrainerPicAfterBattle: ; 396d3 (e:56d3)
; Load the enemy trainer's pic and scrolls it into
; the screen from the right.
xor a
ld [wEnemyMonSpecies2], a
ld b, $1
call GoPAL_SET
callab _LoadTrainerPic
hlCoord 19, 0
ld c, $0
.scrollLoop
inc c
ld a, c
cp 7
ret z
ld d, $0
push bc
push hl
.drawTrainerPicLoop
call DrawTrainerPicColumn
inc hl
ld a, 7
add d
ld d, a
dec c
jr nz, .drawTrainerPicLoop
ld c, 4
call DelayFrames
pop hl
pop bc
dec hl
jr .scrollLoop
; write one 7-tile column of the trainer pic to the tilemap
DrawTrainerPicColumn: ; 39707 (e:5707)
push hl
push de
push bc
ld e, 7
.loop
ld [hl], d
ld bc, SCREEN_WIDTH
add hl, bc
inc d
dec e
jr nz, .loop
pop bc
pop de
pop hl
ret