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https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00
Enumerate more constants
This commit is contained in:
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@ -1,65 +1,67 @@
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CRED_VERSION EQU $00
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CRED_TAJIRI EQU $01
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CRED_TA_OOTA EQU $02
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CRED_MORIMOTO EQU $03
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CRED_WATANABE EQU $04
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CRED_MASUDE EQU $05
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CRED_NISINO EQU $06
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CRED_SUGIMORI EQU $07
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CRED_NISHIDA EQU $08
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CRED_MIYAMOTO EQU $09
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CRED_KAWAGUCHI EQU $0A
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CRED_ISHIHARA EQU $0B
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CRED_YAMAUCHI EQU $0C
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CRED_ZINNAI EQU $0D
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CRED_HISHIDA EQU $0E
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CRED_SAKAI EQU $0F
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CRED_YAMAGUCHI EQU $10
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CRED_YAMAMOTO EQU $11
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CRED_TANIGUCHI EQU $12
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CRED_NONOMURA EQU $13
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CRED_FUZIWARA EQU $14
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CRED_MATSUSIMA EQU $15
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CRED_TOMISAWA EQU $16
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CRED_KAWAMOTO EQU $17
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CRED_KAKEI EQU $18
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CRED_TSUCHIYA EQU $19
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CRED_TA_NAKAMURA EQU $1A
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CRED_YUDA EQU $1B
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CRED_MON EQU $1C ; Pokemon
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CRED_DIRECTOR EQU $1D
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CRED_PROGRAMMERS EQU $1E
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CRED_CHAR_DESIGN EQU $1F
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CRED_MUSIC EQU $20
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CRED_SOUND_EFFECTS EQU $21
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CRED_GAME_DESIGN EQU $22
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CRED_MONSTER_DESIGN EQU $23
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CRED_GAME_SCENE EQU $24
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CRED_PARAM EQU $25
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CRED_MAP EQU $26
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CRED_TEST EQU $27
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CRED_SPECIAL EQU $28
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CRED_PRODUCERS EQU $29
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CRED_PRODUCER EQU $2A
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CRED_EXECUTIVE EQU $2B
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CRED_TAMADA EQU $2C
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CRED_SA_OOTA EQU $2D
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CRED_YOSHIKAWA EQU $2E
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CRED_TO_OOTA EQU $2F
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CRED_US_STAFF EQU $30
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CRED_US_COORD EQU $31
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CRED_TILDEN EQU $32
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CRED_KAWAKAMI EQU $33
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CRED_HI_NAKAMURA EQU $34
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CRED_GIESE EQU $35
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CRED_OSBORNE EQU $36
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CRED_TRANS EQU $37
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CRED_OGASAWARA EQU $38
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CRED_IWATA EQU $39
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CRED_IZUSHI EQU $3A
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CRED_HARADA EQU $3B
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CRED_MURAKAWA EQU $3C
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CRED_FUKUI EQU $3D
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CRED_CLUB EQU $3E
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CRED_PAAD EQU $3F
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const_value = 0
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const CRED_VERSION ; $00
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const CRED_TAJIRI ; $01
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const CRED_TA_OOTA ; $02
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const CRED_MORIMOTO ; $03
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const CRED_WATANABE ; $04
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const CRED_MASUDE ; $05
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const CRED_NISINO ; $06
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const CRED_SUGIMORI ; $07
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const CRED_NISHIDA ; $08
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const CRED_MIYAMOTO ; $09
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const CRED_KAWAGUCHI ; $0A
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const CRED_ISHIHARA ; $0B
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const CRED_YAMAUCHI ; $0C
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const CRED_ZINNAI ; $0D
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const CRED_HISHIDA ; $0E
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const CRED_SAKAI ; $0F
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const CRED_YAMAGUCHI ; $10
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const CRED_YAMAMOTO ; $11
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const CRED_TANIGUCHI ; $12
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const CRED_NONOMURA ; $13
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const CRED_FUZIWARA ; $14
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const CRED_MATSUSIMA ; $15
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const CRED_TOMISAWA ; $16
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const CRED_KAWAMOTO ; $17
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const CRED_KAKEI ; $18
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const CRED_TSUCHIYA ; $19
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const CRED_TA_NAKAMURA ; $1A
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const CRED_YUDA ; $1B
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const CRED_MON ; $1C
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const CRED_DIRECTOR ; $1D
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const CRED_PROGRAMMERS ; $1E
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const CRED_CHAR_DESIGN ; $1F
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const CRED_MUSIC ; $20
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const CRED_SOUND_EFFECTS ; $21
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const CRED_GAME_DESIGN ; $22
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const CRED_MONSTER_DESIGN ; $23
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const CRED_GAME_SCENE ; $24
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const CRED_PARAM ; $25
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const CRED_MAP ; $26
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const CRED_TEST ; $27
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const CRED_SPECIAL ; $28
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const CRED_PRODUCERS ; $29
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const CRED_PRODUCER ; $2A
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const CRED_EXECUTIVE ; $2B
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const CRED_TAMADA ; $2C
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const CRED_SA_OOTA ; $2D
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const CRED_YOSHIKAWA ; $2E
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const CRED_TO_OOTA ; $2F
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const CRED_US_STAFF ; $30
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const CRED_US_COORD ; $31
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const CRED_TILDEN ; $32
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const CRED_KAWAKAMI ; $33
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const CRED_HI_NAKAMURA ; $34
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const CRED_GIESE ; $35
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const CRED_OSBORNE ; $36
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const CRED_TRANS ; $37
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const CRED_OGASAWARA ; $38
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const CRED_IWATA ; $39
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const CRED_IZUSHI ; $3A
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const CRED_HARADA ; $3B
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const CRED_MURAKAWA ; $3C
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const CRED_FUKUI ; $3D
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const CRED_CLUB ; $3E
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const CRED_PAAD ; $3F
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@ -1,140 +1,145 @@
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MASTER_BALL EQU $01
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ULTRA_BALL EQU $02
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GREAT_BALL EQU $03
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POKE_BALL EQU $04
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TOWN_MAP EQU $05
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BICYCLE EQU $06
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SURFBOARD EQU $07 ; buggy?
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SAFARI_BALL EQU $08
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POKEDEX EQU $09
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MOON_STONE EQU $0A
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ANTIDOTE EQU $0B
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BURN_HEAL EQU $0C
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ICE_HEAL EQU $0D
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AWAKENING EQU $0E
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PARLYZ_HEAL EQU $0F
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FULL_RESTORE EQU $10
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MAX_POTION EQU $11
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HYPER_POTION EQU $12
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SUPER_POTION EQU $13
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POTION EQU $14
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BOULDERBADGE EQU $15
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CASCADEBADGE EQU $16
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SAFARI_BAIT EQU $15 ; overload
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SAFARI_ROCK EQU $16 ; overload
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THUNDERBADGE EQU $17
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RAINBOWBADGE EQU $18
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SOULBADGE EQU $19
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MARSHBADGE EQU $1A
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VOLCANOBADGE EQU $1B
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EARTHBADGE EQU $1C
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ESCAPE_ROPE EQU $1D
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REPEL EQU $1E
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OLD_AMBER EQU $1F
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FIRE_STONE EQU $20
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THUNDER_STONE EQU $21
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WATER_STONE EQU $22
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HP_UP EQU $23
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PROTEIN EQU $24
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IRON EQU $25
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CARBOS EQU $26
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CALCIUM EQU $27
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RARE_CANDY EQU $28
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DOME_FOSSIL EQU $29
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HELIX_FOSSIL EQU $2A
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SECRET_KEY EQU $2B
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; XXX ????? EQU $2C
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BIKE_VOUCHER EQU $2D
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X_ACCURACY EQU $2E
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LEAF_STONE EQU $2F
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CARD_KEY EQU $30
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NUGGET EQU $31
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;PP_UP EQU $32
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POKE_DOLL EQU $33
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FULL_HEAL EQU $34
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REVIVE EQU $35
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MAX_REVIVE EQU $36
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GUARD_SPEC_ EQU $37
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SUPER_REPEL EQU $38
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MAX_REPEL EQU $39
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DIRE_HIT EQU $3A
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COIN EQU $3B
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FRESH_WATER EQU $3C
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SODA_POP EQU $3D
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LEMONADE EQU $3E
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S_S__TICKET EQU $3F
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GOLD_TEETH EQU $40
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X_ATTACK EQU $41
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X_DEFEND EQU $42
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X_SPEED EQU $43
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X_SPECIAL EQU $44
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COIN_CASE EQU $45
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OAKS_PARCEL EQU $46
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ITEMFINDER EQU $47
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SILPH_SCOPE EQU $48
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POKE_FLUTE EQU $49
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LIFT_KEY EQU $4A
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EXP__ALL EQU $4B
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OLD_ROD EQU $4C
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GOOD_ROD EQU $4D
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SUPER_ROD EQU $4E
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PP_UP EQU $4F
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ETHER EQU $50
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MAX_ETHER EQU $51
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ELIXER EQU $52
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MAX_ELIXER EQU $53
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HM_01 EQU $C4
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HM_02 EQU $C5
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HM_03 EQU $C6
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HM_04 EQU $C7
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HM_05 EQU $C8
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TM_01 EQU $C9
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TM_02 EQU $CA
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TM_03 EQU $CB
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TM_04 EQU $CC
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TM_05 EQU $CD
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TM_06 EQU $CE
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TM_07 EQU $CF
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TM_08 EQU $D0
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TM_09 EQU $D1
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TM_10 EQU $D2
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TM_11 EQU $D3
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TM_12 EQU $D4
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TM_13 EQU $D5
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TM_14 EQU $D6
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TM_15 EQU $D7
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TM_16 EQU $D8
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TM_17 EQU $D9
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TM_18 EQU $DA
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TM_19 EQU $DB
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TM_20 EQU $DC
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TM_21 EQU $DD
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TM_22 EQU $DE
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TM_23 EQU $DF
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TM_24 EQU $E0
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TM_25 EQU $E1
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TM_26 EQU $E2
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TM_27 EQU $E3
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TM_28 EQU $E4
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TM_29 EQU $E5
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TM_30 EQU $E6
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TM_31 EQU $E7
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TM_32 EQU $E8
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TM_33 EQU $E9
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TM_34 EQU $EA
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TM_35 EQU $EB
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TM_36 EQU $EC
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TM_37 EQU $ED
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TM_38 EQU $EE
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TM_39 EQU $EF
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TM_40 EQU $F0
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TM_41 EQU $F1
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TM_42 EQU $F2
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TM_43 EQU $F3
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TM_44 EQU $F4
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TM_45 EQU $F5
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TM_46 EQU $F6
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TM_47 EQU $F7
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TM_48 EQU $F8
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TM_49 EQU $F9
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TM_50 EQU $FA
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const_value = 1
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const MASTER_BALL ; $01
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const ULTRA_BALL ; $02
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const GREAT_BALL ; $03
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const POKE_BALL ; $04
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const TOWN_MAP ; $05
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const BICYCLE ; $06
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const SURFBOARD ; $07 buggy?
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const SAFARI_BALL ; $08
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const POKEDEX ; $09
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const MOON_STONE ; $0A
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const ANTIDOTE ; $0B
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const BURN_HEAL ; $0C
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const ICE_HEAL ; $0D
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const AWAKENING ; $0E
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const PARLYZ_HEAL ; $0F
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const FULL_RESTORE ; $10
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const MAX_POTION ; $11
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const HYPER_POTION ; $12
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const SUPER_POTION ; $13
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const POTION ; $14
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const BOULDERBADGE ; $15
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const CASCADEBADGE ; $16
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SAFARI_BAIT EQU $15 ; overload
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SAFARI_ROCK EQU $16 ; overload
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const THUNDERBADGE ; $17
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const RAINBOWBADGE ; $18
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const SOULBADGE ; $19
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const MARSHBADGE ; $1A
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const VOLCANOBADGE ; $1B
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const EARTHBADGE ; $1C
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const ESCAPE_ROPE ; $1D
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const REPEL ; $1E
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const OLD_AMBER ; $1F
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const FIRE_STONE ; $20
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const THUNDER_STONE ; $21
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const WATER_STONE ; $22
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const HP_UP ; $23
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const PROTEIN ; $24
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const IRON ; $25
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const CARBOS ; $26
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const CALCIUM ; $27
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const RARE_CANDY ; $28
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const DOME_FOSSIL ; $29
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const HELIX_FOSSIL ; $2A
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const SECRET_KEY ; $2B
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const UNUSED_ITEM ; $2C "?????"
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const BIKE_VOUCHER ; $2D
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const X_ACCURACY ; $2E
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const LEAF_STONE ; $2F
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const CARD_KEY ; $30
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const NUGGET ; $31
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const PP_UP_2 ; $32
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const POKE_DOLL ; $33
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const FULL_HEAL ; $34
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const REVIVE ; $35
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const MAX_REVIVE ; $36
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const GUARD_SPEC_ ; $37
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const SUPER_REPEL ; $38
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const MAX_REPEL ; $39
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const DIRE_HIT ; $3A
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const COIN ; $3B
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const FRESH_WATER ; $3C
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const SODA_POP ; $3D
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const LEMONADE ; $3E
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const S_S__TICKET ; $3F
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const GOLD_TEETH ; $40
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const X_ATTACK ; $41
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const X_DEFEND ; $42
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const X_SPEED ; $43
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const X_SPECIAL ; $44
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const COIN_CASE ; $45
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const OAKS_PARCEL ; $46
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const ITEMFINDER ; $47
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const SILPH_SCOPE ; $48
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const POKE_FLUTE ; $49
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const LIFT_KEY ; $4A
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const EXP__ALL ; $4B
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const OLD_ROD ; $4C
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const GOOD_ROD ; $4D
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const SUPER_ROD ; $4E
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const PP_UP ; $4F
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const ETHER ; $50
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const MAX_ETHER ; $51
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const ELIXER ; $52
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const MAX_ELIXER ; $53
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const_value = $C4
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const HM_01 ; $C4
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const HM_02 ; $C5
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const HM_03 ; $C6
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const HM_04 ; $C7
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const HM_05 ; $C8
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const TM_01 ; $C9
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const TM_02 ; $CA
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const TM_03 ; $CB
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const TM_04 ; $CC
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const TM_05 ; $CD
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const TM_06 ; $CE
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const TM_07 ; $CF
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const TM_08 ; $D0
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const TM_09 ; $D1
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const TM_10 ; $D2
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const TM_11 ; $D3
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const TM_12 ; $D4
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const TM_13 ; $D5
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const TM_14 ; $D6
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const TM_15 ; $D7
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const TM_16 ; $D8
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const TM_17 ; $D9
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const TM_18 ; $DA
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const TM_19 ; $DB
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const TM_20 ; $DC
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const TM_21 ; $DD
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const TM_22 ; $DE
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const TM_23 ; $DF
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const TM_24 ; $E0
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const TM_25 ; $E1
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const TM_26 ; $E2
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const TM_27 ; $E3
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const TM_28 ; $E4
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const TM_29 ; $E5
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const TM_30 ; $E6
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const TM_31 ; $E7
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const TM_32 ; $E8
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const TM_33 ; $E9
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const TM_34 ; $EA
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const TM_35 ; $EB
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const TM_36 ; $EC
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const TM_37 ; $ED
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const TM_38 ; $EE
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const TM_39 ; $EF
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const TM_40 ; $F0
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const TM_41 ; $F1
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const TM_42 ; $F2
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const TM_43 ; $F3
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const TM_44 ; $F4
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const TM_45 ; $F5
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const TM_46 ; $F6
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const TM_47 ; $F7
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const TM_48 ; $F8
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const TM_49 ; $F9
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const TM_50 ; $FA
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@ -1,43 +1,44 @@
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; subanimations
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const_value = $D8
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; special effects, prefaced with "SE" for "Special Effect"
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SE_WAVY_SCREEN EQU $D8 ; used in Psywave/Night Shade/Psychic etc.
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SE_SUBSTITUTE_MON EQU $D9 ; used in Substitute (turns the pokemon into a mini sprite)
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SE_SHAKE_BACK_AND_FORTH EQU $DA ; used in Double Team
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SE_SLIDE_ENEMY_MON_OUT EQU $DB ; used in Whirlwind
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SE_SHOW_ENEMY_MON_PIC EQU $DC ; used in Seismic Toss
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SE_SHOW_MON_PIC EQU $DD ; used in Low Kick/Quick Attack/Seismic Toss etc.
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SE_BLINK_ENEMY_MON EQU $DE ; used in Seismic Toss
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SE_HIDE_ENEMY_MON_PIC EQU $DF ; used in Seismic Toss
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SE_FLASH_ENEMY_MON_PIC EQU $E0 ; unused
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SE_DELAY_ANIMATION_10 EQU $E1 ; used in lots of animations
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SE_SPIRAL_BALLS_INWARD EQU $E2 ; used in Growth/Focus Energy/Hyper Beam etc.
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SE_SHAKE_ENEMY_HUD_2 EQU $E3 ; unused
|
||||
SE_SHAKE_ENEMY_HUD EQU $E4 ;
|
||||
SE_SLIDE_MON_HALF_LEFT EQU $E5 ; used in Softboiled
|
||||
SE_PETALS_FALLING EQU $E6 ; used in Petal Dance
|
||||
SE_LEAVES_FALLING EQU $E7 ; used in Razor Leaf
|
||||
SE_TRANSFORM_MON EQU $E8 ; used in Transform
|
||||
SE_SLIDE_MON_DOWN_AND_HIDE EQU $E9 ; used in Acid Armor
|
||||
SE_MINIMIZE_MON EQU $EA ; used in Minimize
|
||||
SE_BOUNCE_UP_AND_DOWN EQU $EB ; used in Splash
|
||||
SE_SHOOT_MANY_BALLS_UPWARD EQU $EC ; used in an unused animation
|
||||
SE_SHOOT_BALLS_UPWARD EQU $ED ; used in Teleport/Sky Attack
|
||||
SE_SQUISH_MON_PIC EQU $EE ; used in Teleport/Sky Attack
|
||||
SE_HIDE_MON_PIC EQU $EF
|
||||
SE_LIGHT_SCREEN_PALETTE EQU $F0 ; used in Mist/Double Edge/Absorb/etc.
|
||||
SE_RESET_MON_POSITION EQU $F1 ; used in Tackle/Body Slam/etc.
|
||||
SE_MOVE_MON_HORIZONTALLY EQU $F2 ; used in Tackle/Body Slam/etc.
|
||||
SE_BLINK_MON EQU $F3 ; used in Recover
|
||||
SE_SLIDE_MON_OUT EQU $F4 ; used in Seismic Toss/Low Kick/etc.
|
||||
SE_FLASH_MON_PIC EQU $F5
|
||||
SE_SLIDE_MON_DOWN EQU $F6 ; used in Withdraw/Waterfall/fainting
|
||||
SE_SLIDE_MON_UP EQU $F7 ; used in Dig/Waterfall/etc.
|
||||
SE_FLASH_SCREEN_LONG EQU $F8 ; used in Confusion/Psychic/etc.
|
||||
SE_DARKEN_MON_PALETTE EQU $F9 ; used in Smokescreen/Smog/etc.
|
||||
SE_WATER_DROPLETS_EVERYWHERE EQU $FA ; used in Mist/Surf/Toxic/etc.
|
||||
SE_SHAKE_SCREEN EQU $FB ; used in Earthquake/Fissure/etc.
|
||||
SE_RESET_SCREEN_PALETTE EQU $FC ; used in Leer/Thunderpunch/etc.
|
||||
SE_DARK_SCREEN_PALETTE EQU $FD ; used in Hyper Beam/Thunderpunch/etc.
|
||||
SE_DARK_SCREEN_FLASH EQU $FE ; used in Cut/Take Down/etc.
|
||||
const SE_WAVY_SCREEN ; $D8 used in Psywave/Night Shade/Psychic etc.
|
||||
const SE_SUBSTITUTE_MON ; $D9 used in Substitute (turns the pokemon into a mini sprite)
|
||||
const SE_SHAKE_BACK_AND_FORTH ; $DA used in Double Team
|
||||
const SE_SLIDE_ENEMY_MON_OUT ; $DB used in Whirlwind
|
||||
const SE_SHOW_ENEMY_MON_PIC ; $DC used in Seismic Toss
|
||||
const SE_SHOW_MON_PIC ; $DD used in Low Kick/Quick Attack/Seismic Toss etc.
|
||||
const SE_BLINK_ENEMY_MON ; $DE used in Seismic Toss
|
||||
const SE_HIDE_ENEMY_MON_PIC ; $DF used in Seismic Toss
|
||||
const SE_FLASH_ENEMY_MON_PIC ; $E0 unused
|
||||
const SE_DELAY_ANIMATION_10 ; $E1 used in lots of animations
|
||||
const SE_SPIRAL_BALLS_INWARD ; $E2 used in Growth/Focus Energy/Hyper Beam etc.
|
||||
const SE_SHAKE_ENEMY_HUD_2 ; $E3 unused
|
||||
const SE_SHAKE_ENEMY_HUD ; $E4
|
||||
const SE_SLIDE_MON_HALF_LEFT ; $E5 used in Softboiled
|
||||
const SE_PETALS_FALLING ; $E6 used in Petal Dance
|
||||
const SE_LEAVES_FALLING ; $E7 used in Razor Leaf
|
||||
const SE_TRANSFORM_MON ; $E8 used in Transform
|
||||
const SE_SLIDE_MON_DOWN_AND_HIDE ; $E9 used in Acid Armor
|
||||
const SE_MINIMIZE_MON ; $EA used in Minimize
|
||||
const SE_BOUNCE_UP_AND_DOWN ; $EB used in Splash
|
||||
const SE_SHOOT_MANY_BALLS_UPWARD ; $EC used in an unused animation
|
||||
const SE_SHOOT_BALLS_UPWARD ; $ED used in Teleport/Sky Attack
|
||||
const SE_SQUISH_MON_PIC ; $EE used in Teleport/Sky Attack
|
||||
const SE_HIDE_MON_PIC ; $EF
|
||||
const SE_LIGHT_SCREEN_PALETTE ; $F0 used in Mist/Double Edge/Absorb/etc.
|
||||
const SE_RESET_MON_POSITION ; $F1 used in Tackle/Body Slam/etc.
|
||||
const SE_MOVE_MON_HORIZONTALLY ; $F2 used in Tackle/Body Slam/etc.
|
||||
const SE_BLINK_MON ; $F3 used in Recover
|
||||
const SE_SLIDE_MON_OUT ; $F4 used in Seismic Toss/Low Kick/etc.
|
||||
const SE_FLASH_MON_PIC ; $F5
|
||||
const SE_SLIDE_MON_DOWN ; $F6 used in Withdraw/Waterfall/fainting
|
||||
const SE_SLIDE_MON_UP ; $F7 used in Dig/Waterfall/etc.
|
||||
const SE_FLASH_SCREEN_LONG ; $F8 used in Confusion/Psychic/etc.
|
||||
const SE_DARKEN_MON_PALETTE ; $F9 used in Smokescreen/Smog/etc.
|
||||
const SE_WATER_DROPLETS_EVERYWHERE ; $FA used in Mist/Surf/Toxic/etc.
|
||||
const SE_SHAKE_SCREEN ; $FB used in Earthquake/Fissure/etc.
|
||||
const SE_RESET_SCREEN_PALETTE ; $FC used in Leer/Thunderpunch/etc.
|
||||
const SE_DARK_SCREEN_PALETTE ; $FD used in Hyper Beam/Thunderpunch/etc.
|
||||
const SE_DARK_SCREEN_FLASH ; $FE used in Cut/Take Down/etc.
|
||||
|
|
|
@ -2,92 +2,95 @@
|
|||
; {stat}_(UP|DOWN)(1|2) means that the move raises the user's (or lowers the target's) corresponding stat modifier by 1 (or 2) stages
|
||||
; {status condition}_side_effect means that the move has a side chance of causing that condition
|
||||
; {status condition}_effect means that the move causes the status condition every time it hits the target
|
||||
NO_ADDITIONAL_EFFECT EQU $00
|
||||
POISON_SIDE_EFFECT1 EQU $02
|
||||
DRAIN_HP_EFFECT EQU $03
|
||||
BURN_SIDE_EFFECT1 EQU $04
|
||||
FREEZE_SIDE_EFFECT EQU $05
|
||||
PARALYZE_SIDE_EFFECT1 EQU $06
|
||||
EXPLODE_EFFECT EQU $07 ; Explosion, Self Destruct
|
||||
DREAM_EATER_EFFECT EQU $08
|
||||
MIRROR_MOVE_EFFECT EQU $09
|
||||
ATTACK_UP1_EFFECT EQU $0A
|
||||
DEFENSE_UP1_EFFECT EQU $0B
|
||||
SPEED_UP1_EFFECT EQU $0C
|
||||
SPECIAL_UP1_EFFECT EQU $0D
|
||||
ACCURACY_UP1_EFFECT EQU $0E
|
||||
EVASION_UP1_EFFECT EQU $0F
|
||||
PAY_DAY_EFFECT EQU $10
|
||||
SWIFT_EFFECT EQU $11
|
||||
ATTACK_DOWN1_EFFECT EQU $12
|
||||
DEFENSE_DOWN1_EFFECT EQU $13
|
||||
SPEED_DOWN1_EFFECT EQU $14
|
||||
SPECIAL_DOWN1_EFFECT EQU $15
|
||||
ACCURACY_DOWN1_EFFECT EQU $16
|
||||
EVASION_DOWN1_EFFECT EQU $17
|
||||
CONVERSION_EFFECT EQU $18
|
||||
HAZE_EFFECT EQU $19
|
||||
BIDE_EFFECT EQU $1A
|
||||
THRASH_PETAL_DANCE_EFFECT EQU $1B
|
||||
SWITCH_AND_TELEPORT_EFFECT EQU $1C
|
||||
TWO_TO_FIVE_ATTACKS_EFFECT EQU $1D
|
||||
; unused effect EQU $1E
|
||||
FLINCH_SIDE_EFFECT1 EQU $1F
|
||||
SLEEP_EFFECT EQU $20
|
||||
POISON_SIDE_EFFECT2 EQU $21
|
||||
BURN_SIDE_EFFECT2 EQU $22
|
||||
; unused effect EQU $23
|
||||
PARALYZE_SIDE_EFFECT2 EQU $24
|
||||
FLINCH_SIDE_EFFECT2 EQU $25
|
||||
OHKO_EFFECT EQU $26 ; moves like Horn Drill
|
||||
CHARGE_EFFECT EQU $27 ; moves like Solar Beam
|
||||
SUPER_FANG_EFFECT EQU $28
|
||||
SPECIAL_DAMAGE_EFFECT EQU $29 ; Seismic Toss, Night Shade, Sonic Boom, Dragon Rage, Psywave
|
||||
TRAPPING_EFFECT EQU $2A ; moves like Wrap
|
||||
FLY_EFFECT EQU $2B
|
||||
ATTACK_TWICE_EFFECT EQU $2C
|
||||
JUMP_KICK_EFFECT EQU $2D ; Jump Kick and Hi Jump Kick effect
|
||||
MIST_EFFECT EQU $2E
|
||||
FOCUS_ENERGY_EFFECT EQU $2F
|
||||
RECOIL_EFFECT EQU $30 ; moves like Double Edge
|
||||
CONFUSION_EFFECT EQU $31 ; Confuse Ray, Supersonic (not the move Confusion)
|
||||
ATTACK_UP2_EFFECT EQU $32
|
||||
DEFENSE_UP2_EFFECT EQU $33
|
||||
SPEED_UP2_EFFECT EQU $34
|
||||
SPECIAL_UP2_EFFECT EQU $35
|
||||
ACCURACY_UP2_EFFECT EQU $36
|
||||
EVASION_UP2_EFFECT EQU $37
|
||||
HEAL_EFFECT EQU $38 ; Recover, Softboiled, Rest
|
||||
TRANSFORM_EFFECT EQU $39
|
||||
ATTACK_DOWN2_EFFECT EQU $3A
|
||||
DEFENSE_DOWN2_EFFECT EQU $3B
|
||||
SPEED_DOWN2_EFFECT EQU $3C
|
||||
SPECIAL_DOWN2_EFFECT EQU $3D
|
||||
ACCURACY_DOWN2_EFFECT EQU $3E
|
||||
EVASION_DOWN2_EFFECT EQU $3F
|
||||
LIGHT_SCREEN_EFFECT EQU $40
|
||||
REFLECT_EFFECT EQU $41
|
||||
POISON_EFFECT EQU $42
|
||||
PARALYZE_EFFECT EQU $43
|
||||
ATTACK_DOWN_SIDE_EFFECT EQU $44
|
||||
DEFENSE_DOWN_SIDE_EFFECT EQU $45
|
||||
SPEED_DOWN_SIDE_EFFECT EQU $46
|
||||
SPECIAL_DOWN_SIDE_EFFECT EQU $47
|
||||
; unused effect EQU $48
|
||||
; unused effect EQU $49
|
||||
; unused effect EQU $4A
|
||||
; unused effect EQU $4B
|
||||
CONFUSION_SIDE_EFFECT EQU $4C
|
||||
TWINEEDLE_EFFECT EQU $4D
|
||||
; unused effect EQU $4E
|
||||
SUBSTITUTE_EFFECT EQU $4F
|
||||
HYPER_BEAM_EFFECT EQU $50
|
||||
RAGE_EFFECT EQU $51
|
||||
MIMIC_EFFECT EQU $52
|
||||
METRONOME_EFFECT EQU $53
|
||||
LEECH_SEED_EFFECT EQU $54
|
||||
SPLASH_EFFECT EQU $55
|
||||
DISABLE_EFFECT EQU $56
|
||||
const_value = 0
|
||||
|
||||
const NO_ADDITIONAL_EFFECT ; $00
|
||||
const UNUSED_EFFECT_01 ; $01
|
||||
const POISON_SIDE_EFFECT1 ; $02
|
||||
const DRAIN_HP_EFFECT ; $03
|
||||
const BURN_SIDE_EFFECT1 ; $04
|
||||
const FREEZE_SIDE_EFFECT ; $05
|
||||
const PARALYZE_SIDE_EFFECT1 ; $06
|
||||
const EXPLODE_EFFECT ; $07 Explosion, Self Destruct
|
||||
const DREAM_EATER_EFFECT ; $08
|
||||
const MIRROR_MOVE_EFFECT ; $09
|
||||
const ATTACK_UP1_EFFECT ; $0A
|
||||
const DEFENSE_UP1_EFFECT ; $0B
|
||||
const SPEED_UP1_EFFECT ; $0C
|
||||
const SPECIAL_UP1_EFFECT ; $0D
|
||||
const ACCURACY_UP1_EFFECT ; $0E
|
||||
const EVASION_UP1_EFFECT ; $0F
|
||||
const PAY_DAY_EFFECT ; $10
|
||||
const SWIFT_EFFECT ; $11
|
||||
const ATTACK_DOWN1_EFFECT ; $12
|
||||
const DEFENSE_DOWN1_EFFECT ; $13
|
||||
const SPEED_DOWN1_EFFECT ; $14
|
||||
const SPECIAL_DOWN1_EFFECT ; $15
|
||||
const ACCURACY_DOWN1_EFFECT ; $16
|
||||
const EVASION_DOWN1_EFFECT ; $17
|
||||
const CONVERSION_EFFECT ; $18
|
||||
const HAZE_EFFECT ; $19
|
||||
const BIDE_EFFECT ; $1A
|
||||
const THRASH_PETAL_DANCE_EFFECT ; $1B
|
||||
const SWITCH_AND_TELEPORT_EFFECT ; $1C
|
||||
const TWO_TO_FIVE_ATTACKS_EFFECT ; $1D
|
||||
const UNUSED_EFFECT_1E ; $1E
|
||||
const FLINCH_SIDE_EFFECT1 ; $1F
|
||||
const SLEEP_EFFECT ; $20
|
||||
const POISON_SIDE_EFFECT2 ; $21
|
||||
const BURN_SIDE_EFFECT2 ; $22
|
||||
const UNUSED_EFFECT_23 ; $23
|
||||
const PARALYZE_SIDE_EFFECT2 ; $24
|
||||
const FLINCH_SIDE_EFFECT2 ; $25
|
||||
const OHKO_EFFECT ; $26 moves like Horn Drill
|
||||
const CHARGE_EFFECT ; $27 moves like Solar Beam
|
||||
const SUPER_FANG_EFFECT ; $28
|
||||
const SPECIAL_DAMAGE_EFFECT ; $29 Seismic Toss, Night Shade, Sonic Boom, Dragon Rage, Psywave
|
||||
const TRAPPING_EFFECT ; $2A moves like Wrap
|
||||
const FLY_EFFECT ; $2B
|
||||
const ATTACK_TWICE_EFFECT ; $2C
|
||||
const JUMP_KICK_EFFECT ; $2D Jump Kick and Hi Jump Kick effect
|
||||
const MIST_EFFECT ; $2E
|
||||
const FOCUS_ENERGY_EFFECT ; $2F
|
||||
const RECOIL_EFFECT ; $30 moves like Double Edge
|
||||
const CONFUSION_EFFECT ; $31 Confuse Ray, Supersonic (not the move Confusion)
|
||||
const ATTACK_UP2_EFFECT ; $32
|
||||
const DEFENSE_UP2_EFFECT ; $33
|
||||
const SPEED_UP2_EFFECT ; $34
|
||||
const SPECIAL_UP2_EFFECT ; $35
|
||||
const ACCURACY_UP2_EFFECT ; $36
|
||||
const EVASION_UP2_EFFECT ; $37
|
||||
const HEAL_EFFECT ; $38 Recover, Softboiled, Rest
|
||||
const TRANSFORM_EFFECT ; $39
|
||||
const ATTACK_DOWN2_EFFECT ; $3A
|
||||
const DEFENSE_DOWN2_EFFECT ; $3B
|
||||
const SPEED_DOWN2_EFFECT ; $3C
|
||||
const SPECIAL_DOWN2_EFFECT ; $3D
|
||||
const ACCURACY_DOWN2_EFFECT ; $3E
|
||||
const EVASION_DOWN2_EFFECT ; $3F
|
||||
const LIGHT_SCREEN_EFFECT ; $40
|
||||
const REFLECT_EFFECT ; $41
|
||||
const POISON_EFFECT ; $42
|
||||
const PARALYZE_EFFECT ; $43
|
||||
const ATTACK_DOWN_SIDE_EFFECT ; $44
|
||||
const DEFENSE_DOWN_SIDE_EFFECT ; $45
|
||||
const SPEED_DOWN_SIDE_EFFECT ; $46
|
||||
const SPECIAL_DOWN_SIDE_EFFECT ; $47
|
||||
const UNUSED_EFFECT_48 ; $48
|
||||
const UNUSED_EFFECT_49 ; $49
|
||||
const UNUSED_EFFECT_4A ; $4A
|
||||
const UNUSED_EFFECT_4B ; $4B
|
||||
const CONFUSION_SIDE_EFFECT ; $4C
|
||||
const TWINEEDLE_EFFECT ; $4D
|
||||
const UNUSED_EFFECT_4E ; $4E
|
||||
const SUBSTITUTE_EFFECT ; $4F
|
||||
const HYPER_BEAM_EFFECT ; $50
|
||||
const RAGE_EFFECT ; $51
|
||||
const MIMIC_EFFECT ; $52
|
||||
const METRONOME_EFFECT ; $53
|
||||
const LEECH_SEED_EFFECT ; $54
|
||||
const SPLASH_EFFECT ; $55
|
||||
const DISABLE_EFFECT ; $56
|
||||
|
||||
; fixed damage constants
|
||||
SONICBOOM_DAMAGE EQU 20
|
||||
|
|
|
@ -1,38 +1,40 @@
|
|||
; super game boy palettes
|
||||
PAL_ROUTE EQU $00
|
||||
PAL_PALLET EQU $01
|
||||
PAL_VIRIDIAN EQU $02
|
||||
PAL_PEWTER EQU $03
|
||||
PAL_CERULEAN EQU $04
|
||||
PAL_LAVENDER EQU $05
|
||||
PAL_VERMILION EQU $06
|
||||
PAL_CELADON EQU $07
|
||||
PAL_FUCHSIA EQU $08
|
||||
PAL_CINNABAR EQU $09
|
||||
PAL_INDIGO EQU $0A
|
||||
PAL_SAFFRON EQU $0B
|
||||
PAL_TOWNMAP EQU $0C
|
||||
PAL_LOGO1 EQU $0D
|
||||
PAL_LOGO2 EQU $0E
|
||||
;PAL_0F EQU $0F
|
||||
PAL_MEWMON EQU $10
|
||||
PAL_BLUEMON EQU $11
|
||||
PAL_REDMON EQU $12
|
||||
PAL_CYANMON EQU $13
|
||||
PAL_PURPLEMON EQU $14
|
||||
PAL_BROWNMON EQU $15
|
||||
PAL_GREENMON EQU $16
|
||||
PAL_PINKMON EQU $17
|
||||
PAL_YELLOWMON EQU $18
|
||||
PAL_GREYMON EQU $19
|
||||
PAL_SLOTS1 EQU $1A
|
||||
PAL_SLOTS2 EQU $1B
|
||||
PAL_SLOTS3 EQU $1C
|
||||
PAL_SLOTS4 EQU $1D
|
||||
PAL_BLACK EQU $1E
|
||||
PAL_GREENBAR EQU $1F
|
||||
PAL_YELLOWBAR EQU $20
|
||||
PAL_REDBAR EQU $21
|
||||
PAL_BADGE EQU $22
|
||||
PAL_CAVE EQU $23
|
||||
PAL_GAMEFREAK EQU $24
|
||||
const_value = 0
|
||||
|
||||
const PAL_ROUTE ; $00
|
||||
const PAL_PALLET ; $01
|
||||
const PAL_VIRIDIAN ; $02
|
||||
const PAL_PEWTER ; $03
|
||||
const PAL_CERULEAN ; $04
|
||||
const PAL_LAVENDER ; $05
|
||||
const PAL_VERMILION ; $06
|
||||
const PAL_CELADON ; $07
|
||||
const PAL_FUCHSIA ; $08
|
||||
const PAL_CINNABAR ; $09
|
||||
const PAL_INDIGO ; $0A
|
||||
const PAL_SAFFRON ; $0B
|
||||
const PAL_TOWNMAP ; $0C
|
||||
const PAL_LOGO1 ; $0D
|
||||
const PAL_LOGO2 ; $0E
|
||||
const PAL_0F ; $0F
|
||||
const PAL_MEWMON ; $10
|
||||
const PAL_BLUEMON ; $11
|
||||
const PAL_REDMON ; $12
|
||||
const PAL_CYANMON ; $13
|
||||
const PAL_PURPLEMON ; $14
|
||||
const PAL_BROWNMON ; $15
|
||||
const PAL_GREENMON ; $16
|
||||
const PAL_PINKMON ; $17
|
||||
const PAL_YELLOWMON ; $18
|
||||
const PAL_GREYMON ; $19
|
||||
const PAL_SLOTS1 ; $1A
|
||||
const PAL_SLOTS2 ; $1B
|
||||
const PAL_SLOTS3 ; $1C
|
||||
const PAL_SLOTS4 ; $1D
|
||||
const PAL_BLACK ; $1E
|
||||
const PAL_GREENBAR ; $1F
|
||||
const PAL_YELLOWBAR ; $20
|
||||
const PAL_REDBAR ; $21
|
||||
const PAL_BADGE ; $22
|
||||
const PAL_CAVE ; $23
|
||||
const PAL_GAMEFREAK ; $24
|
||||
|
|
|
@ -1,153 +1,155 @@
|
|||
DEX_BULBASAUR EQU 1
|
||||
DEX_IVYSAUR EQU 2
|
||||
DEX_VENUSAUR EQU 3
|
||||
DEX_CHARMANDER EQU 4
|
||||
DEX_CHARMELEON EQU 5
|
||||
DEX_CHARIZARD EQU 6
|
||||
DEX_SQUIRTLE EQU 7
|
||||
DEX_WARTORTLE EQU 8
|
||||
DEX_BLASTOISE EQU 9
|
||||
DEX_CATERPIE EQU 10
|
||||
DEX_METAPOD EQU 11
|
||||
DEX_BUTTERFREE EQU 12
|
||||
DEX_WEEDLE EQU 13
|
||||
DEX_KAKUNA EQU 14
|
||||
DEX_BEEDRILL EQU 15
|
||||
DEX_PIDGEY EQU 16
|
||||
DEX_PIDGEOTTO EQU 17
|
||||
DEX_PIDGEOT EQU 18
|
||||
DEX_RATTATA EQU 19
|
||||
DEX_RATICATE EQU 20
|
||||
DEX_SPEAROW EQU 21
|
||||
DEX_FEAROW EQU 22
|
||||
DEX_EKANS EQU 23
|
||||
DEX_ARBOK EQU 24
|
||||
DEX_PIKACHU EQU 25
|
||||
DEX_RAICHU EQU 26
|
||||
DEX_SANDSHREW EQU 27
|
||||
DEX_SANDSLASH EQU 28
|
||||
DEX_NIDORAN_F EQU 29
|
||||
DEX_NIDORINA EQU 30
|
||||
DEX_NIDOQUEEN EQU 31
|
||||
DEX_NIDORAN_M EQU 32
|
||||
DEX_NIDORINO EQU 33
|
||||
DEX_NIDOKING EQU 34
|
||||
DEX_CLEFAIRY EQU 35
|
||||
DEX_CLEFABLE EQU 36
|
||||
DEX_VULPIX EQU 37
|
||||
DEX_NINETALES EQU 38
|
||||
DEX_JIGGLYPUFF EQU 39
|
||||
DEX_WIGGLYTUFF EQU 40
|
||||
DEX_ZUBAT EQU 41
|
||||
DEX_GOLBAT EQU 42
|
||||
DEX_ODDISH EQU 43
|
||||
DEX_GLOOM EQU 44
|
||||
DEX_VILEPLUME EQU 45
|
||||
DEX_PARAS EQU 46
|
||||
DEX_PARASECT EQU 47
|
||||
DEX_VENONAT EQU 48
|
||||
DEX_VENOMOTH EQU 49
|
||||
DEX_DIGLETT EQU 50
|
||||
DEX_DUGTRIO EQU 51
|
||||
DEX_MEOWTH EQU 52
|
||||
DEX_PERSIAN EQU 53
|
||||
DEX_PSYDUCK EQU 54
|
||||
DEX_GOLDUCK EQU 55
|
||||
DEX_MANKEY EQU 56
|
||||
DEX_PRIMEAPE EQU 57
|
||||
DEX_GROWLITHE EQU 58
|
||||
DEX_ARCANINE EQU 59
|
||||
DEX_POLIWAG EQU 60
|
||||
DEX_POLIWHIRL EQU 61
|
||||
DEX_POLIWRATH EQU 62
|
||||
DEX_ABRA EQU 63
|
||||
DEX_KADABRA EQU 64
|
||||
DEX_ALAKAZAM EQU 65
|
||||
DEX_MACHOP EQU 66
|
||||
DEX_MACHOKE EQU 67
|
||||
DEX_MACHAMP EQU 68
|
||||
DEX_BELLSPROUT EQU 69
|
||||
DEX_WEEPINBELL EQU 70
|
||||
DEX_VICTREEBEL EQU 71
|
||||
DEX_TENTACOOL EQU 72
|
||||
DEX_TENTACRUEL EQU 73
|
||||
DEX_GEODUDE EQU 74
|
||||
DEX_GRAVELER EQU 75
|
||||
DEX_GOLEM EQU 76
|
||||
DEX_PONYTA EQU 77
|
||||
DEX_RAPIDASH EQU 78
|
||||
DEX_SLOWPOKE EQU 79
|
||||
DEX_SLOWBRO EQU 80
|
||||
DEX_MAGNEMITE EQU 81
|
||||
DEX_MAGNETON EQU 82
|
||||
DEX_FARFETCH_D EQU 83
|
||||
DEX_DODUO EQU 84
|
||||
DEX_DODRIO EQU 85
|
||||
DEX_SEEL EQU 86
|
||||
DEX_DEWGONG EQU 87
|
||||
DEX_GRIMER EQU 88
|
||||
DEX_MUK EQU 89
|
||||
DEX_SHELLDER EQU 90
|
||||
DEX_CLOYSTER EQU 91
|
||||
DEX_GASTLY EQU 92
|
||||
DEX_HAUNTER EQU 93
|
||||
DEX_GENGAR EQU 94
|
||||
DEX_ONIX EQU 95
|
||||
DEX_DROWZEE EQU 96
|
||||
DEX_HYPNO EQU 97
|
||||
DEX_KRABBY EQU 98
|
||||
DEX_KINGLER EQU 99
|
||||
DEX_VOLTORB EQU 100
|
||||
DEX_ELECTRODE EQU 101
|
||||
DEX_EXEGGCUTE EQU 102
|
||||
DEX_EXEGGUTOR EQU 103
|
||||
DEX_CUBONE EQU 104
|
||||
DEX_MAROWAK EQU 105
|
||||
DEX_HITMONLEE EQU 106
|
||||
DEX_HITMONCHAN EQU 107
|
||||
DEX_LICKITUNG EQU 108
|
||||
DEX_KOFFING EQU 109
|
||||
DEX_WEEZING EQU 110
|
||||
DEX_RHYHORN EQU 111
|
||||
DEX_RHYDON EQU 112
|
||||
DEX_CHANSEY EQU 113
|
||||
DEX_TANGELA EQU 114
|
||||
DEX_KANGASKHAN EQU 115
|
||||
DEX_HORSEA EQU 116
|
||||
DEX_SEADRA EQU 117
|
||||
DEX_GOLDEEN EQU 118
|
||||
DEX_SEAKING EQU 119
|
||||
DEX_STARYU EQU 120
|
||||
DEX_STARMIE EQU 121
|
||||
DEX_MR_MIME EQU 122
|
||||
DEX_SCYTHER EQU 123
|
||||
DEX_JYNX EQU 124
|
||||
DEX_ELECTABUZZ EQU 125
|
||||
DEX_MAGMAR EQU 126
|
||||
DEX_PINSIR EQU 127
|
||||
DEX_TAUROS EQU 128
|
||||
DEX_MAGIKARP EQU 129
|
||||
DEX_GYARADOS EQU 130
|
||||
DEX_LAPRAS EQU 131
|
||||
DEX_DITTO EQU 132
|
||||
DEX_EEVEE EQU 133
|
||||
DEX_VAPOREON EQU 134
|
||||
DEX_JOLTEON EQU 135
|
||||
DEX_FLAREON EQU 136
|
||||
DEX_PORYGON EQU 137
|
||||
DEX_OMANYTE EQU 138
|
||||
DEX_OMASTAR EQU 139
|
||||
DEX_KABUTO EQU 140
|
||||
DEX_KABUTOPS EQU 141
|
||||
DEX_AERODACTYL EQU 142
|
||||
DEX_SNORLAX EQU 143
|
||||
DEX_ARTICUNO EQU 144
|
||||
DEX_ZAPDOS EQU 145
|
||||
DEX_MOLTRES EQU 146
|
||||
DEX_DRATINI EQU 147
|
||||
DEX_DRAGONAIR EQU 148
|
||||
DEX_DRAGONITE EQU 149
|
||||
DEX_MEWTWO EQU 150
|
||||
DEX_MEW EQU 151
|
||||
const_value = 1
|
||||
|
||||
const DEX_BULBASAUR ; 1
|
||||
const DEX_IVYSAUR ; 2
|
||||
const DEX_VENUSAUR ; 3
|
||||
const DEX_CHARMANDER ; 4
|
||||
const DEX_CHARMELEON ; 5
|
||||
const DEX_CHARIZARD ; 6
|
||||
const DEX_SQUIRTLE ; 7
|
||||
const DEX_WARTORTLE ; 8
|
||||
const DEX_BLASTOISE ; 9
|
||||
const DEX_CATERPIE ; 10
|
||||
const DEX_METAPOD ; 11
|
||||
const DEX_BUTTERFREE ; 12
|
||||
const DEX_WEEDLE ; 13
|
||||
const DEX_KAKUNA ; 14
|
||||
const DEX_BEEDRILL ; 15
|
||||
const DEX_PIDGEY ; 16
|
||||
const DEX_PIDGEOTTO ; 17
|
||||
const DEX_PIDGEOT ; 18
|
||||
const DEX_RATTATA ; 19
|
||||
const DEX_RATICATE ; 20
|
||||
const DEX_SPEAROW ; 21
|
||||
const DEX_FEAROW ; 22
|
||||
const DEX_EKANS ; 23
|
||||
const DEX_ARBOK ; 24
|
||||
const DEX_PIKACHU ; 25
|
||||
const DEX_RAICHU ; 26
|
||||
const DEX_SANDSHREW ; 27
|
||||
const DEX_SANDSLASH ; 28
|
||||
const DEX_NIDORAN_F ; 29
|
||||
const DEX_NIDORINA ; 30
|
||||
const DEX_NIDOQUEEN ; 31
|
||||
const DEX_NIDORAN_M ; 32
|
||||
const DEX_NIDORINO ; 33
|
||||
const DEX_NIDOKING ; 34
|
||||
const DEX_CLEFAIRY ; 35
|
||||
const DEX_CLEFABLE ; 36
|
||||
const DEX_VULPIX ; 37
|
||||
const DEX_NINETALES ; 38
|
||||
const DEX_JIGGLYPUFF ; 39
|
||||
const DEX_WIGGLYTUFF ; 40
|
||||
const DEX_ZUBAT ; 41
|
||||
const DEX_GOLBAT ; 42
|
||||
const DEX_ODDISH ; 43
|
||||
const DEX_GLOOM ; 44
|
||||
const DEX_VILEPLUME ; 45
|
||||
const DEX_PARAS ; 46
|
||||
const DEX_PARASECT ; 47
|
||||
const DEX_VENONAT ; 48
|
||||
const DEX_VENOMOTH ; 49
|
||||
const DEX_DIGLETT ; 50
|
||||
const DEX_DUGTRIO ; 51
|
||||
const DEX_MEOWTH ; 52
|
||||
const DEX_PERSIAN ; 53
|
||||
const DEX_PSYDUCK ; 54
|
||||
const DEX_GOLDUCK ; 55
|
||||
const DEX_MANKEY ; 56
|
||||
const DEX_PRIMEAPE ; 57
|
||||
const DEX_GROWLITHE ; 58
|
||||
const DEX_ARCANINE ; 59
|
||||
const DEX_POLIWAG ; 60
|
||||
const DEX_POLIWHIRL ; 61
|
||||
const DEX_POLIWRATH ; 62
|
||||
const DEX_ABRA ; 63
|
||||
const DEX_KADABRA ; 64
|
||||
const DEX_ALAKAZAM ; 65
|
||||
const DEX_MACHOP ; 66
|
||||
const DEX_MACHOKE ; 67
|
||||
const DEX_MACHAMP ; 68
|
||||
const DEX_BELLSPROUT ; 69
|
||||
const DEX_WEEPINBELL ; 70
|
||||
const DEX_VICTREEBEL ; 71
|
||||
const DEX_TENTACOOL ; 72
|
||||
const DEX_TENTACRUEL ; 73
|
||||
const DEX_GEODUDE ; 74
|
||||
const DEX_GRAVELER ; 75
|
||||
const DEX_GOLEM ; 76
|
||||
const DEX_PONYTA ; 77
|
||||
const DEX_RAPIDASH ; 78
|
||||
const DEX_SLOWPOKE ; 79
|
||||
const DEX_SLOWBRO ; 80
|
||||
const DEX_MAGNEMITE ; 81
|
||||
const DEX_MAGNETON ; 82
|
||||
const DEX_FARFETCH_D ; 83
|
||||
const DEX_DODUO ; 84
|
||||
const DEX_DODRIO ; 85
|
||||
const DEX_SEEL ; 86
|
||||
const DEX_DEWGONG ; 87
|
||||
const DEX_GRIMER ; 88
|
||||
const DEX_MUK ; 89
|
||||
const DEX_SHELLDER ; 90
|
||||
const DEX_CLOYSTER ; 91
|
||||
const DEX_GASTLY ; 92
|
||||
const DEX_HAUNTER ; 93
|
||||
const DEX_GENGAR ; 94
|
||||
const DEX_ONIX ; 95
|
||||
const DEX_DROWZEE ; 96
|
||||
const DEX_HYPNO ; 97
|
||||
const DEX_KRABBY ; 98
|
||||
const DEX_KINGLER ; 99
|
||||
const DEX_VOLTORB ; 100
|
||||
const DEX_ELECTRODE ; 101
|
||||
const DEX_EXEGGCUTE ; 102
|
||||
const DEX_EXEGGUTOR ; 103
|
||||
const DEX_CUBONE ; 104
|
||||
const DEX_MAROWAK ; 105
|
||||
const DEX_HITMONLEE ; 106
|
||||
const DEX_HITMONCHAN ; 107
|
||||
const DEX_LICKITUNG ; 108
|
||||
const DEX_KOFFING ; 109
|
||||
const DEX_WEEZING ; 110
|
||||
const DEX_RHYHORN ; 111
|
||||
const DEX_RHYDON ; 112
|
||||
const DEX_CHANSEY ; 113
|
||||
const DEX_TANGELA ; 114
|
||||
const DEX_KANGASKHAN ; 115
|
||||
const DEX_HORSEA ; 116
|
||||
const DEX_SEADRA ; 117
|
||||
const DEX_GOLDEEN ; 118
|
||||
const DEX_SEAKING ; 119
|
||||
const DEX_STARYU ; 120
|
||||
const DEX_STARMIE ; 121
|
||||
const DEX_MR_MIME ; 122
|
||||
const DEX_SCYTHER ; 123
|
||||
const DEX_JYNX ; 124
|
||||
const DEX_ELECTABUZZ ; 125
|
||||
const DEX_MAGMAR ; 126
|
||||
const DEX_PINSIR ; 127
|
||||
const DEX_TAUROS ; 128
|
||||
const DEX_MAGIKARP ; 129
|
||||
const DEX_GYARADOS ; 130
|
||||
const DEX_LAPRAS ; 131
|
||||
const DEX_DITTO ; 132
|
||||
const DEX_EEVEE ; 133
|
||||
const DEX_VAPOREON ; 134
|
||||
const DEX_JOLTEON ; 135
|
||||
const DEX_FLAREON ; 136
|
||||
const DEX_PORYGON ; 137
|
||||
const DEX_OMANYTE ; 138
|
||||
const DEX_OMASTAR ; 139
|
||||
const DEX_KABUTO ; 140
|
||||
const DEX_KABUTOPS ; 141
|
||||
const DEX_AERODACTYL ; 142
|
||||
const DEX_SNORLAX ; 143
|
||||
const DEX_ARTICUNO ; 144
|
||||
const DEX_ZAPDOS ; 145
|
||||
const DEX_MOLTRES ; 146
|
||||
const DEX_DRATINI ; 147
|
||||
const DEX_DRAGONAIR ; 148
|
||||
const DEX_DRAGONITE ; 149
|
||||
const DEX_MEWTWO ; 150
|
||||
const DEX_MEW ; 151
|
||||
|
||||
NUM_POKEMON EQU 151
|
||||
|
|
|
@ -1,190 +1,192 @@
|
|||
RHYDON EQU $01
|
||||
KANGASKHAN EQU $02
|
||||
NIDORAN_M EQU $03
|
||||
CLEFAIRY EQU $04
|
||||
SPEAROW EQU $05
|
||||
VOLTORB EQU $06
|
||||
NIDOKING EQU $07
|
||||
SLOWBRO EQU $08
|
||||
IVYSAUR EQU $09
|
||||
EXEGGUTOR EQU $0A
|
||||
LICKITUNG EQU $0B
|
||||
EXEGGCUTE EQU $0C
|
||||
GRIMER EQU $0D
|
||||
GENGAR EQU $0E
|
||||
NIDORAN_F EQU $0F
|
||||
NIDOQUEEN EQU $10
|
||||
CUBONE EQU $11
|
||||
RHYHORN EQU $12
|
||||
LAPRAS EQU $13
|
||||
ARCANINE EQU $14
|
||||
MEW EQU $15
|
||||
GYARADOS EQU $16
|
||||
SHELLDER EQU $17
|
||||
TENTACOOL EQU $18
|
||||
GASTLY EQU $19
|
||||
SCYTHER EQU $1A
|
||||
STARYU EQU $1B
|
||||
BLASTOISE EQU $1C
|
||||
PINSIR EQU $1D
|
||||
TANGELA EQU $1E
|
||||
const_value = 1
|
||||
|
||||
|
||||
GROWLITHE EQU $21
|
||||
ONIX EQU $22
|
||||
FEAROW EQU $23
|
||||
PIDGEY EQU $24
|
||||
SLOWPOKE EQU $25
|
||||
KADABRA EQU $26
|
||||
GRAVELER EQU $27
|
||||
CHANSEY EQU $28
|
||||
MACHOKE EQU $29
|
||||
MR_MIME EQU $2A
|
||||
HITMONLEE EQU $2B
|
||||
HITMONCHAN EQU $2C
|
||||
ARBOK EQU $2D
|
||||
PARASECT EQU $2E
|
||||
PSYDUCK EQU $2F
|
||||
DROWZEE EQU $30
|
||||
GOLEM EQU $31
|
||||
|
||||
MAGMAR EQU $33
|
||||
|
||||
ELECTABUZZ EQU $35
|
||||
MAGNETON EQU $36
|
||||
KOFFING EQU $37
|
||||
|
||||
MANKEY EQU $39
|
||||
SEEL EQU $3A
|
||||
DIGLETT EQU $3B
|
||||
TAUROS EQU $3C
|
||||
|
||||
|
||||
|
||||
FARFETCH_D EQU $40
|
||||
VENONAT EQU $41
|
||||
DRAGONITE EQU $42
|
||||
|
||||
|
||||
|
||||
DODUO EQU $46
|
||||
POLIWAG EQU $47
|
||||
JYNX EQU $48
|
||||
MOLTRES EQU $49
|
||||
ARTICUNO EQU $4A
|
||||
ZAPDOS EQU $4B
|
||||
DITTO EQU $4C
|
||||
MEOWTH EQU $4D
|
||||
KRABBY EQU $4E
|
||||
|
||||
|
||||
|
||||
VULPIX EQU $52
|
||||
NINETALES EQU $53
|
||||
PIKACHU EQU $54
|
||||
RAICHU EQU $55
|
||||
|
||||
|
||||
DRATINI EQU $58
|
||||
DRAGONAIR EQU $59
|
||||
KABUTO EQU $5A
|
||||
KABUTOPS EQU $5B
|
||||
HORSEA EQU $5C
|
||||
SEADRA EQU $5D
|
||||
|
||||
|
||||
SANDSHREW EQU $60
|
||||
SANDSLASH EQU $61
|
||||
OMANYTE EQU $62
|
||||
OMASTAR EQU $63
|
||||
JIGGLYPUFF EQU $64
|
||||
WIGGLYTUFF EQU $65
|
||||
EEVEE EQU $66
|
||||
FLAREON EQU $67
|
||||
JOLTEON EQU $68
|
||||
VAPOREON EQU $69
|
||||
MACHOP EQU $6A
|
||||
ZUBAT EQU $6B
|
||||
EKANS EQU $6C
|
||||
PARAS EQU $6D
|
||||
POLIWHIRL EQU $6E
|
||||
POLIWRATH EQU $6F
|
||||
WEEDLE EQU $70
|
||||
KAKUNA EQU $71
|
||||
BEEDRILL EQU $72
|
||||
|
||||
DODRIO EQU $74
|
||||
PRIMEAPE EQU $75
|
||||
DUGTRIO EQU $76
|
||||
VENOMOTH EQU $77
|
||||
DEWGONG EQU $78
|
||||
|
||||
|
||||
CATERPIE EQU $7B
|
||||
METAPOD EQU $7C
|
||||
BUTTERFREE EQU $7D
|
||||
MACHAMP EQU $7E
|
||||
|
||||
GOLDUCK EQU $80
|
||||
HYPNO EQU $81
|
||||
GOLBAT EQU $82
|
||||
MEWTWO EQU $83
|
||||
SNORLAX EQU $84
|
||||
MAGIKARP EQU $85
|
||||
|
||||
|
||||
MUK EQU $88
|
||||
|
||||
KINGLER EQU $8A
|
||||
CLOYSTER EQU $8B
|
||||
|
||||
ELECTRODE EQU $8D
|
||||
CLEFABLE EQU $8E
|
||||
WEEZING EQU $8F
|
||||
PERSIAN EQU $90
|
||||
MAROWAK EQU $91
|
||||
|
||||
HAUNTER EQU $93
|
||||
ABRA EQU $94
|
||||
ALAKAZAM EQU $95
|
||||
PIDGEOTTO EQU $96
|
||||
PIDGEOT EQU $97
|
||||
STARMIE EQU $98
|
||||
BULBASAUR EQU $99
|
||||
VENUSAUR EQU $9A
|
||||
TENTACRUEL EQU $9B
|
||||
|
||||
GOLDEEN EQU $9D
|
||||
SEAKING EQU $9E
|
||||
|
||||
|
||||
|
||||
|
||||
PONYTA EQU $A3
|
||||
RAPIDASH EQU $A4
|
||||
RATTATA EQU $A5
|
||||
RATICATE EQU $A6
|
||||
NIDORINO EQU $A7
|
||||
NIDORINA EQU $A8
|
||||
GEODUDE EQU $A9
|
||||
PORYGON EQU $AA
|
||||
AERODACTYL EQU $AB
|
||||
|
||||
MAGNEMITE EQU $AD
|
||||
|
||||
|
||||
CHARMANDER EQU $B0
|
||||
SQUIRTLE EQU $B1
|
||||
CHARMELEON EQU $B2
|
||||
WARTORTLE EQU $B3
|
||||
CHARIZARD EQU $B4
|
||||
|
||||
FOSSIL_KABUTOPS EQU $B6
|
||||
FOSSIL_AERODACTYL EQU $B7
|
||||
MON_GHOST EQU $B8
|
||||
ODDISH EQU $B9
|
||||
GLOOM EQU $BA
|
||||
VILEPLUME EQU $BB
|
||||
BELLSPROUT EQU $BC
|
||||
WEEPINBELL EQU $BD
|
||||
VICTREEBEL EQU $BE
|
||||
const RHYDON ; $01
|
||||
const KANGASKHAN ; $02
|
||||
const NIDORAN_M ; $03
|
||||
const CLEFAIRY ; $04
|
||||
const SPEAROW ; $05
|
||||
const VOLTORB ; $06
|
||||
const NIDOKING ; $07
|
||||
const SLOWBRO ; $08
|
||||
const IVYSAUR ; $09
|
||||
const EXEGGUTOR ; $0A
|
||||
const LICKITUNG ; $0B
|
||||
const EXEGGCUTE ; $0C
|
||||
const GRIMER ; $0D
|
||||
const GENGAR ; $0E
|
||||
const NIDORAN_F ; $0F
|
||||
const NIDOQUEEN ; $10
|
||||
const CUBONE ; $11
|
||||
const RHYHORN ; $12
|
||||
const LAPRAS ; $13
|
||||
const ARCANINE ; $14
|
||||
const MEW ; $15
|
||||
const GYARADOS ; $16
|
||||
const SHELLDER ; $17
|
||||
const TENTACOOL ; $18
|
||||
const GASTLY ; $19
|
||||
const SCYTHER ; $1A
|
||||
const STARYU ; $1B
|
||||
const BLASTOISE ; $1C
|
||||
const PINSIR ; $1D
|
||||
const TANGELA ; $1E
|
||||
const MISSINGNO_1F ; $1F
|
||||
const MISSINGNO_20 ; $20
|
||||
const GROWLITHE ; $21
|
||||
const ONIX ; $22
|
||||
const FEAROW ; $23
|
||||
const PIDGEY ; $24
|
||||
const SLOWPOKE ; $25
|
||||
const KADABRA ; $26
|
||||
const GRAVELER ; $27
|
||||
const CHANSEY ; $28
|
||||
const MACHOKE ; $29
|
||||
const MR_MIME ; $2A
|
||||
const HITMONLEE ; $2B
|
||||
const HITMONCHAN ; $2C
|
||||
const ARBOK ; $2D
|
||||
const PARASECT ; $2E
|
||||
const PSYDUCK ; $2F
|
||||
const DROWZEE ; $30
|
||||
const GOLEM ; $31
|
||||
const MISSINGNO_32 ; $32
|
||||
const MAGMAR ; $33
|
||||
const MISSINGNO_34 ; $34
|
||||
const ELECTABUZZ ; $35
|
||||
const MAGNETON ; $36
|
||||
const KOFFING ; $37
|
||||
const MISSINGNO_38 ; $38
|
||||
const MANKEY ; $39
|
||||
const SEEL ; $3A
|
||||
const DIGLETT ; $3B
|
||||
const TAUROS ; $3C
|
||||
const MISSINGNO_3D ; $3D
|
||||
const MISSINGNO_3E ; $3E
|
||||
const MISSINGNO_3F ; $3F
|
||||
const FARFETCH_D ; $40
|
||||
const VENONAT ; $41
|
||||
const DRAGONITE ; $42
|
||||
const MISSINGNO_43 ; $43
|
||||
const MISSINGNO_44 ; $44
|
||||
const MISSINGNO_45 ; $45
|
||||
const DODUO ; $46
|
||||
const POLIWAG ; $47
|
||||
const JYNX ; $48
|
||||
const MOLTRES ; $49
|
||||
const ARTICUNO ; $4A
|
||||
const ZAPDOS ; $4B
|
||||
const DITTO ; $4C
|
||||
const MEOWTH ; $4D
|
||||
const KRABBY ; $4E
|
||||
const MISSINGNO_4F ; $4F
|
||||
const MISSINGNO_50 ; $50
|
||||
const MISSINGNO_51 ; $51
|
||||
const VULPIX ; $52
|
||||
const NINETALES ; $53
|
||||
const PIKACHU ; $54
|
||||
const RAICHU ; $55
|
||||
const MISSINGNO_56 ; $56
|
||||
const MISSINGNO_57 ; $57
|
||||
const DRATINI ; $58
|
||||
const DRAGONAIR ; $59
|
||||
const KABUTO ; $5A
|
||||
const KABUTOPS ; $5B
|
||||
const HORSEA ; $5C
|
||||
const SEADRA ; $5D
|
||||
const MISSINGNO_5E ; $5E
|
||||
const MISSINGNO_5F ; $5F
|
||||
const SANDSHREW ; $60
|
||||
const SANDSLASH ; $61
|
||||
const OMANYTE ; $62
|
||||
const OMASTAR ; $63
|
||||
const JIGGLYPUFF ; $64
|
||||
const WIGGLYTUFF ; $65
|
||||
const EEVEE ; $66
|
||||
const FLAREON ; $67
|
||||
const JOLTEON ; $68
|
||||
const VAPOREON ; $69
|
||||
const MACHOP ; $6A
|
||||
const ZUBAT ; $6B
|
||||
const EKANS ; $6C
|
||||
const PARAS ; $6D
|
||||
const POLIWHIRL ; $6E
|
||||
const POLIWRATH ; $6F
|
||||
const WEEDLE ; $70
|
||||
const KAKUNA ; $71
|
||||
const BEEDRILL ; $72
|
||||
const MISSINGNO_73 ; $73
|
||||
const DODRIO ; $74
|
||||
const PRIMEAPE ; $75
|
||||
const DUGTRIO ; $76
|
||||
const VENOMOTH ; $77
|
||||
const DEWGONG ; $78
|
||||
const MISSINGNO_79 ; $79
|
||||
const MISSINGNO_7A ; $7A
|
||||
const CATERPIE ; $7B
|
||||
const METAPOD ; $7C
|
||||
const BUTTERFREE ; $7D
|
||||
const MACHAMP ; $7E
|
||||
const MISSINGNO_7F ; $7F
|
||||
const GOLDUCK ; $80
|
||||
const HYPNO ; $81
|
||||
const GOLBAT ; $82
|
||||
const MEWTWO ; $83
|
||||
const SNORLAX ; $84
|
||||
const MAGIKARP ; $85
|
||||
const MISSINGNO_86 ; $86
|
||||
const MISSINGNO_87 ; $87
|
||||
const MUK ; $88
|
||||
const MISSINGNO_8A ; $8A
|
||||
const KINGLER ; $8A
|
||||
const CLOYSTER ; $8B
|
||||
const MISSINGNO_8C ; $8C
|
||||
const ELECTRODE ; $8D
|
||||
const CLEFABLE ; $8E
|
||||
const WEEZING ; $8F
|
||||
const PERSIAN ; $90
|
||||
const MAROWAK ; $91
|
||||
const MISSINGNO_92 ; $92
|
||||
const HAUNTER ; $93
|
||||
const ABRA ; $94
|
||||
const ALAKAZAM ; $95
|
||||
const PIDGEOTTO ; $96
|
||||
const PIDGEOT ; $97
|
||||
const STARMIE ; $98
|
||||
const BULBASAUR ; $99
|
||||
const VENUSAUR ; $9A
|
||||
const TENTACRUEL ; $9B
|
||||
const MISSINGNO_9C ; $9C
|
||||
const GOLDEEN ; $9D
|
||||
const SEAKING ; $9E
|
||||
const MISSINGNO_9F ; $9F
|
||||
const MISSINGNO_A0 ; $A0
|
||||
const MISSINGNO_A1 ; $A1
|
||||
const MISSINGNO_A2 ; $A2
|
||||
const PONYTA ; $A3
|
||||
const RAPIDASH ; $A4
|
||||
const RATTATA ; $A5
|
||||
const RATICATE ; $A6
|
||||
const NIDORINO ; $A7
|
||||
const NIDORINA ; $A8
|
||||
const GEODUDE ; $A9
|
||||
const PORYGON ; $AA
|
||||
const AERODACTYL ; $AB
|
||||
const MISSINGNO_AC ; $AC
|
||||
const MAGNEMITE ; $AD
|
||||
const MISSINGNO_AE ; $AE
|
||||
const MISSINGNO_AF ; $AF
|
||||
const CHARMANDER ; $B0
|
||||
const SQUIRTLE ; $B1
|
||||
const CHARMELEON ; $B2
|
||||
const WARTORTLE ; $B3
|
||||
const CHARIZARD ; $B4
|
||||
const MISSINGNO_B5 ; $B5
|
||||
const FOSSIL_KABUTOPS ; $B6
|
||||
const FOSSIL_AERODACTYL ; $B7
|
||||
const MON_GHOST ; $B8
|
||||
const ODDISH ; $B9
|
||||
const GLOOM ; $BA
|
||||
const VILEPLUME ; $BB
|
||||
const BELLSPROUT ; $BC
|
||||
const WEEPINBELL ; $BD
|
||||
const VICTREEBEL ; $BE
|
||||
|
|
|
@ -1,88 +1,92 @@
|
|||
; pokemon's overworld sprites
|
||||
SPRITE_MON EQU $0
|
||||
SPRITE_BALL_M EQU $1
|
||||
SPRITE_HELIX EQU $2
|
||||
SPRITE_FAIRY EQU $3
|
||||
SPRITE_BIRD_M EQU $4
|
||||
SPRITE_WATER EQU $5
|
||||
SPRITE_BUG EQU $6
|
||||
SPRITE_GRASS EQU $7
|
||||
SPRITE_SNAKE EQU $8
|
||||
SPRITE_QUADRUPED EQU $9
|
||||
const_value = 0
|
||||
|
||||
const SPRITE_MON ; $0
|
||||
const SPRITE_BALL_M ; $1
|
||||
const SPRITE_HELIX ; $2
|
||||
const SPRITE_FAIRY ; $3
|
||||
const SPRITE_BIRD_M ; $4
|
||||
const SPRITE_WATER ; $5
|
||||
const SPRITE_BUG ; $6
|
||||
const SPRITE_GRASS ; $7
|
||||
const SPRITE_SNAKE ; $8
|
||||
const SPRITE_QUADRUPED ; $9
|
||||
|
||||
; overworld sprites
|
||||
SPRITE_RED EQU $01
|
||||
SPRITE_BLUE EQU $02
|
||||
SPRITE_OAK EQU $03
|
||||
SPRITE_BUG_CATCHER EQU $04
|
||||
SPRITE_SLOWBRO EQU $05
|
||||
SPRITE_LASS EQU $06
|
||||
SPRITE_BLACK_HAIR_BOY_1 EQU $07
|
||||
SPRITE_LITTLE_GIRL EQU $08
|
||||
SPRITE_BIRD EQU $09
|
||||
SPRITE_FAT_BALD_GUY EQU $0a
|
||||
SPRITE_GAMBLER EQU $0b
|
||||
SPRITE_BLACK_HAIR_BOY_2 EQU $0c
|
||||
SPRITE_GIRL EQU $0d
|
||||
SPRITE_HIKER EQU $0e
|
||||
SPRITE_FOULARD_WOMAN EQU $0f
|
||||
SPRITE_GENTLEMAN EQU $10
|
||||
SPRITE_DAISY EQU $11
|
||||
SPRITE_BIKER EQU $12
|
||||
SPRITE_SAILOR EQU $13
|
||||
SPRITE_COOK EQU $14
|
||||
SPRITE_BIKE_SHOP_GUY EQU $15
|
||||
SPRITE_MR_FUJI EQU $16
|
||||
SPRITE_GIOVANNI EQU $17
|
||||
SPRITE_ROCKET EQU $18
|
||||
SPRITE_MEDIUM EQU $19
|
||||
SPRITE_WAITER EQU $1a
|
||||
SPRITE_ERIKA EQU $1b
|
||||
SPRITE_MOM_GEISHA EQU $1c
|
||||
SPRITE_BRUNETTE_GIRL EQU $1d
|
||||
SPRITE_LANCE EQU $1e
|
||||
SPRITE_OAK_SCIENTIST_AIDE EQU $1f
|
||||
SPRITE_OAK_AIDE EQU $20
|
||||
SPRITE_ROCKER EQU $21
|
||||
SPRITE_SWIMMER EQU $22
|
||||
SPRITE_WHITE_PLAYER EQU $23
|
||||
SPRITE_GYM_HELPER EQU $24
|
||||
SPRITE_OLD_PERSON EQU $25
|
||||
SPRITE_MART_GUY EQU $26
|
||||
SPRITE_FISHER EQU $27
|
||||
SPRITE_OLD_MEDIUM_WOMAN EQU $28
|
||||
SPRITE_NURSE EQU $29
|
||||
SPRITE_CABLE_CLUB_WOMAN EQU $2a
|
||||
SPRITE_MR_MASTERBALL EQU $2b
|
||||
SPRITE_LAPRAS_GIVER EQU $2c
|
||||
SPRITE_WARDEN EQU $2d
|
||||
SPRITE_SS_CAPTAIN EQU $2e
|
||||
SPRITE_FISHER2 EQU $2f
|
||||
SPRITE_BLACKBELT EQU $30
|
||||
SPRITE_GUARD EQU $31
|
||||
;SPRITE_COP_GUARD EQU $32
|
||||
SPRITE_MOM EQU $33
|
||||
SPRITE_BALDING_GUY EQU $34
|
||||
SPRITE_YOUNG_BOY EQU $35
|
||||
SPRITE_GAMEBOY_KID EQU $36
|
||||
SPRITE_GAMEBOY_KID_COPY EQU $37
|
||||
SPRITE_CLEFAIRY EQU $38
|
||||
SPRITE_AGATHA EQU $39
|
||||
SPRITE_BRUNO EQU $3a
|
||||
SPRITE_LORELEI EQU $3b
|
||||
SPRITE_SEEL EQU $3c
|
||||
SPRITE_BALL EQU $3d
|
||||
SPRITE_OMANYTE EQU $3e
|
||||
SPRITE_BOULDER EQU $3f
|
||||
SPRITE_PAPER_SHEET EQU $40
|
||||
SPRITE_BOOK_MAP_DEX EQU $41
|
||||
SPRITE_CLIPBOARD EQU $42
|
||||
SPRITE_SNORLAX EQU $43
|
||||
SPRITE_OLD_AMBER_COPY EQU $44
|
||||
SPRITE_OLD_AMBER EQU $45
|
||||
SPRITE_LYING_OLD_MAN_UNUSED_1 EQU $46
|
||||
SPRITE_LYING_OLD_MAN_UNUSED_2 EQU $47
|
||||
SPRITE_LYING_OLD_MAN EQU $48
|
||||
const_value = 1
|
||||
|
||||
const SPRITE_RED ; $01
|
||||
const SPRITE_BLUE ; $02
|
||||
const SPRITE_OAK ; $03
|
||||
const SPRITE_BUG_CATCHER ; $04
|
||||
const SPRITE_SLOWBRO ; $05
|
||||
const SPRITE_LASS ; $06
|
||||
const SPRITE_BLACK_HAIR_BOY_1 ; $07
|
||||
const SPRITE_LITTLE_GIRL ; $08
|
||||
const SPRITE_BIRD ; $09
|
||||
const SPRITE_FAT_BALD_GUY ; $0a
|
||||
const SPRITE_GAMBLER ; $0b
|
||||
const SPRITE_BLACK_HAIR_BOY_2 ; $0c
|
||||
const SPRITE_GIRL ; $0d
|
||||
const SPRITE_HIKER ; $0e
|
||||
const SPRITE_FOULARD_WOMAN ; $0f
|
||||
const SPRITE_GENTLEMAN ; $10
|
||||
const SPRITE_DAISY ; $11
|
||||
const SPRITE_BIKER ; $12
|
||||
const SPRITE_SAILOR ; $13
|
||||
const SPRITE_COOK ; $14
|
||||
const SPRITE_BIKE_SHOP_GUY ; $15
|
||||
const SPRITE_MR_FUJI ; $16
|
||||
const SPRITE_GIOVANNI ; $17
|
||||
const SPRITE_ROCKET ; $18
|
||||
const SPRITE_MEDIUM ; $19
|
||||
const SPRITE_WAITER ; $1a
|
||||
const SPRITE_ERIKA ; $1b
|
||||
const SPRITE_MOM_GEISHA ; $1c
|
||||
const SPRITE_BRUNETTE_GIRL ; $1d
|
||||
const SPRITE_LANCE ; $1e
|
||||
const SPRITE_OAK_SCIENTIST_AIDE ; $1f
|
||||
const SPRITE_OAK_AIDE ; $20
|
||||
const SPRITE_ROCKER ; $21
|
||||
const SPRITE_SWIMMER ; $22
|
||||
const SPRITE_WHITE_PLAYER ; $23
|
||||
const SPRITE_GYM_HELPER ; $24
|
||||
const SPRITE_OLD_PERSON ; $25
|
||||
const SPRITE_MART_GUY ; $26
|
||||
const SPRITE_FISHER ; $27
|
||||
const SPRITE_OLD_MEDIUM_WOMAN ; $28
|
||||
const SPRITE_NURSE ; $29
|
||||
const SPRITE_CABLE_CLUB_WOMAN ; $2a
|
||||
const SPRITE_MR_MASTERBALL ; $2b
|
||||
const SPRITE_LAPRAS_GIVER ; $2c
|
||||
const SPRITE_WARDEN ; $2d
|
||||
const SPRITE_SS_CAPTAIN ; $2e
|
||||
const SPRITE_FISHER2 ; $2f
|
||||
const SPRITE_BLACKBELT ; $30
|
||||
const SPRITE_GUARD ; $31
|
||||
const SPRITE_COP_GUARD ; $32
|
||||
const SPRITE_MOM ; $33
|
||||
const SPRITE_BALDING_GUY ; $34
|
||||
const SPRITE_YOUNG_BOY ; $35
|
||||
const SPRITE_GAMEBOY_KID ; $36
|
||||
const SPRITE_GAMEBOY_KID_COPY ; $37
|
||||
const SPRITE_CLEFAIRY ; $38
|
||||
const SPRITE_AGATHA ; $39
|
||||
const SPRITE_BRUNO ; $3a
|
||||
const SPRITE_LORELEI ; $3b
|
||||
const SPRITE_SEEL ; $3c
|
||||
const SPRITE_BALL ; $3d
|
||||
const SPRITE_OMANYTE ; $3e
|
||||
const SPRITE_BOULDER ; $3f
|
||||
const SPRITE_PAPER_SHEET ; $40
|
||||
const SPRITE_BOOK_MAP_DEX ; $41
|
||||
const SPRITE_CLIPBOARD ; $42
|
||||
const SPRITE_SNORLAX ; $43
|
||||
const SPRITE_OLD_AMBER_COPY ; $44
|
||||
const SPRITE_OLD_AMBER ; $45
|
||||
const SPRITE_LYING_OLD_MAN_UNUSED_1 ; $46
|
||||
const SPRITE_LYING_OLD_MAN_UNUSED_2 ; $47
|
||||
const SPRITE_LYING_OLD_MAN ; $48
|
||||
|
||||
; different kinds of people events
|
||||
ITEM EQU $80
|
||||
|
|
|
@ -1,27 +1,29 @@
|
|||
OVERWORLD EQU 0
|
||||
REDS_HOUSE_1 EQU 1
|
||||
MART EQU 2
|
||||
FOREST EQU 3
|
||||
REDS_HOUSE_2 EQU 4
|
||||
DOJO EQU 5
|
||||
POKECENTER EQU 6
|
||||
GYM EQU 7
|
||||
HOUSE EQU 8
|
||||
FOREST_GATE EQU 9
|
||||
MUSEUM EQU 10
|
||||
UNDERGROUND EQU 11
|
||||
GATE EQU 12
|
||||
SHIP EQU 13
|
||||
SHIP_PORT EQU 14
|
||||
CEMETERY EQU 15
|
||||
INTERIOR EQU 16
|
||||
CAVERN EQU 17
|
||||
LOBBY EQU 18
|
||||
MANSION EQU 19
|
||||
LAB EQU 20
|
||||
CLUB EQU 21
|
||||
FACILITY EQU 22
|
||||
PLATEAU EQU 23
|
||||
const_value = 0
|
||||
|
||||
const OVERWORLD ; 0
|
||||
const REDS_HOUSE_1 ; 1
|
||||
const MART ; 2
|
||||
const FOREST ; 3
|
||||
const REDS_HOUSE_2 ; 4
|
||||
const DOJO ; 5
|
||||
const POKECENTER ; 6
|
||||
const GYM ; 7
|
||||
const HOUSE ; 8
|
||||
const FOREST_GATE ; 9
|
||||
const MUSEUM ; 10
|
||||
const UNDERGROUND ; 11
|
||||
const GATE ; 12
|
||||
const SHIP ; 13
|
||||
const SHIP_PORT ; 14
|
||||
const CEMETERY ; 15
|
||||
const INTERIOR ; 16
|
||||
const CAVERN ; 17
|
||||
const LOBBY ; 18
|
||||
const MANSION ; 19
|
||||
const LAB ; 20
|
||||
const CLUB ; 21
|
||||
const FACILITY ; 22
|
||||
const PLATEAU ; 23
|
||||
IF DEF(_OPTION_BEACH_HOUSE)
|
||||
BEACH_HOUSE_TILESET EQU 24
|
||||
const BEACH_HOUSE_TILESET ; 24
|
||||
ENDC
|
||||
|
|
|
@ -1,48 +1,50 @@
|
|||
; sometimes it's necessary to add $C8 to these values
|
||||
YOUNGSTER EQU $01
|
||||
BUG_CATCHER EQU $02
|
||||
LASS EQU $03
|
||||
SAILOR EQU $04
|
||||
JR__TRAINER_M EQU $05
|
||||
JR__TRAINER_F EQU $06
|
||||
POKEMANIAC EQU $07
|
||||
SUPER_NERD EQU $08
|
||||
HIKER EQU $09
|
||||
BIKER EQU $0A
|
||||
BURGLAR EQU $0B
|
||||
ENGINEER EQU $0C
|
||||
JUGGLER_X EQU $0D
|
||||
FISHER EQU $0E
|
||||
SWIMMER EQU $0F
|
||||
CUE_BALL EQU $10
|
||||
GAMBLER EQU $11
|
||||
BEAUTY EQU $12
|
||||
PSYCHIC_TR EQU $13
|
||||
ROCKER EQU $14
|
||||
JUGGLER EQU $15
|
||||
TAMER EQU $16
|
||||
BIRD_KEEPER EQU $17
|
||||
BLACKBELT EQU $18
|
||||
SONY1 EQU $19
|
||||
PROF_OAK EQU $1A
|
||||
CHIEF EQU $1B
|
||||
SCIENTIST EQU $1C
|
||||
GIOVANNI EQU $1D
|
||||
ROCKET EQU $1E
|
||||
COOLTRAINER_M EQU $1F
|
||||
COOLTRAINER_F EQU $20
|
||||
BRUNO EQU $21
|
||||
BROCK EQU $22
|
||||
MISTY EQU $23
|
||||
LT__SURGE EQU $24
|
||||
ERIKA EQU $25
|
||||
KOGA EQU $26
|
||||
BLAINE EQU $27
|
||||
SABRINA EQU $28
|
||||
GENTLEMAN EQU $29
|
||||
SONY2 EQU $2A
|
||||
SONY3 EQU $2B
|
||||
LORELEI EQU $2C
|
||||
CHANNELER EQU $2D
|
||||
AGATHA EQU $2E
|
||||
LANCE EQU $2F
|
||||
const_value = 1
|
||||
|
||||
const YOUNGSTER ; $01
|
||||
const BUG_CATCHER ; $02
|
||||
const LASS ; $03
|
||||
const SAILOR ; $04
|
||||
const JR__TRAINER_M ; $05
|
||||
const JR__TRAINER_F ; $06
|
||||
const POKEMANIAC ; $07
|
||||
const SUPER_NERD ; $08
|
||||
const HIKER ; $09
|
||||
const BIKER ; $0A
|
||||
const BURGLAR ; $0B
|
||||
const ENGINEER ; $0C
|
||||
const JUGGLER_X ; $0D
|
||||
const FISHER ; $0E
|
||||
const SWIMMER ; $0F
|
||||
const CUE_BALL ; $10
|
||||
const GAMBLER ; $11
|
||||
const BEAUTY ; $12
|
||||
const PSYCHIC_TR ; $13
|
||||
const ROCKER ; $14
|
||||
const JUGGLER ; $15
|
||||
const TAMER ; $16
|
||||
const BIRD_KEEPER ; $17
|
||||
const BLACKBELT ; $18
|
||||
const SONY1 ; $19
|
||||
const PROF_OAK ; $1A
|
||||
const CHIEF ; $1B
|
||||
const SCIENTIST ; $1C
|
||||
const GIOVANNI ; $1D
|
||||
const ROCKET ; $1E
|
||||
const COOLTRAINER_M ; $1F
|
||||
const COOLTRAINER_F ; $20
|
||||
const BRUNO ; $21
|
||||
const BROCK ; $22
|
||||
const MISTY ; $23
|
||||
const LT__SURGE ; $24
|
||||
const ERIKA ; $25
|
||||
const KOGA ; $26
|
||||
const BLAINE ; $27
|
||||
const SABRINA ; $28
|
||||
const GENTLEMAN ; $29
|
||||
const SONY2 ; $2A
|
||||
const SONY3 ; $2B
|
||||
const LORELEI ; $2C
|
||||
const CHANNELER ; $2D
|
||||
const AGATHA ; $2E
|
||||
const LANCE ; $2F
|
||||
|
|
Loading…
Reference in a new issue