mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-17 02:40:50 +12:00
Use a macro for move attributes.
The formatting was pretty bad, so that's fixed too.
This commit is contained in:
parent
8f49e37b82
commit
342791a001
345
data/moves.asm
345
data/moves.asm
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@ -1,168 +1,177 @@
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Moves: ; 38000 (e:4000)
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; characteristics of each move
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; animation, effect, power, type, accuracy, PP
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db POUND ,NO_ADDITIONAL_EFFECT ,$28,NORMAL, $FF,35
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db KARATE_CHOP ,NO_ADDITIONAL_EFFECT ,$32,NORMAL, $FF,25
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db DOUBLESLAP ,TWO_TO_FIVE_ATTACKS_EFFECT,$0F,NORMAL, $D8,10
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db COMET_PUNCH ,TWO_TO_FIVE_ATTACKS_EFFECT,$12,NORMAL, $D8,15
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db MEGA_PUNCH ,NO_ADDITIONAL_EFFECT ,$50,NORMAL, $D8,20
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db PAY_DAY ,PAY_DAY_EFFECT ,$28,NORMAL, $FF,20
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db FIRE_PUNCH ,BURN_SIDE_EFFECT1 ,$4B,FIRE, $FF,15
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db ICE_PUNCH ,FREEZE_SIDE_EFFECT ,$4B,ICE, $FF,15
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db THUNDERPUNCH,PARALYZE_SIDE_EFFECT1 ,$4B,ELECTRIC,$FF,15
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db SCRATCH ,NO_ADDITIONAL_EFFECT ,$28,NORMAL, $FF,35
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db VICEGRIP ,NO_ADDITIONAL_EFFECT ,$37,NORMAL, $FF,30
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db GUILLOTINE ,OHKO_EFFECT ,$01,NORMAL, $4C,5
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db RAZOR_WIND ,CHARGE_EFFECT ,$50,NORMAL, $BF,10
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db SWORDS_DANCE,ATTACK_UP2_EFFECT ,$00,NORMAL, $FF,30
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db CUT ,NO_ADDITIONAL_EFFECT ,$32,NORMAL, $F2,30
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db GUST ,NO_ADDITIONAL_EFFECT ,$28,NORMAL, $FF,35
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db WING_ATTACK ,NO_ADDITIONAL_EFFECT ,$23,FLYING, $FF,35
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db WHIRLWIND ,SWITCH_AND_TELEPORT_EFFECT,$00,NORMAL, $D8,20
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db FLY ,FLY_EFFECT ,$46,FLYING, $F2,15
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db BIND ,TRAPPING_EFFECT ,$0F,NORMAL, $BF,20
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db SLAM ,NO_ADDITIONAL_EFFECT ,$50,NORMAL, $BF,20
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db VINE_WHIP ,NO_ADDITIONAL_EFFECT ,$23,GRASS, $FF,10
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db STOMP ,FLINCH_SIDE_EFFECT2 ,$41,NORMAL, $FF,20
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db DOUBLE_KICK ,ATTACK_TWICE_EFFECT ,$1E,FIGHTING,$FF,30
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db MEGA_KICK ,NO_ADDITIONAL_EFFECT ,$78,NORMAL, $BF,5
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db JUMP_KICK ,JUMP_KICK_EFFECT ,$46,FIGHTING,$F2,25
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db ROLLING_KICK,FLINCH_SIDE_EFFECT2 ,$3C,FIGHTING,$D8,15
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db SAND_ATTACK ,ACCURACY_DOWN1_EFFECT ,$00,NORMAL, $FF,15
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db HEADBUTT ,FLINCH_SIDE_EFFECT2 ,$46,NORMAL, $FF,15
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db HORN_ATTACK ,NO_ADDITIONAL_EFFECT ,$41,NORMAL, $FF,25
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db FURY_ATTACK ,TWO_TO_FIVE_ATTACKS_EFFECT,$0F,NORMAL, $D8,20
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db HORN_DRILL ,OHKO_EFFECT ,$01,NORMAL, $4C,5
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db TACKLE ,NO_ADDITIONAL_EFFECT ,$23,NORMAL, $F2,35
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db BODY_SLAM ,PARALYZE_SIDE_EFFECT2 ,$55,NORMAL, $FF,15
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db WRAP ,TRAPPING_EFFECT ,$0F,NORMAL, $D8,20
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db TAKE_DOWN ,RECOIL_EFFECT ,$5A,NORMAL, $D8,20
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db THRASH ,THRASH_PETAL_DANCE_EFFECT ,$5A,NORMAL, $FF,20
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db DOUBLE_EDGE ,RECOIL_EFFECT ,$64,NORMAL, $FF,15
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db TAIL_WHIP ,DEFENSE_DOWN1_EFFECT ,$00,NORMAL, $FF,30
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db POISON_STING,POISON_SIDE_EFFECT1 ,$0F,POISON, $FF,35
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db TWINEEDLE ,TWINEEDLE_EFFECT ,$19,BUG, $FF,20
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db PIN_MISSILE ,TWO_TO_FIVE_ATTACKS_EFFECT,$0E,BUG, $D8,20
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db LEER ,DEFENSE_DOWN1_EFFECT ,$00,NORMAL, $FF,30
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db BITE ,FLINCH_SIDE_EFFECT1 ,$3C,NORMAL, $FF,25
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db GROWL ,ATTACK_DOWN1_EFFECT ,$00,NORMAL, $FF,40
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db ROAR ,SWITCH_AND_TELEPORT_EFFECT,$00,NORMAL, $FF,20
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db SING ,SLEEP_EFFECT ,$00,NORMAL, $8C,15
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db SUPERSONIC ,CONFUSION_EFFECT ,$00,NORMAL, $8C,20
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db SONICBOOM ,SPECIAL_DAMAGE_EFFECT ,$01,NORMAL, $E5,20
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db DISABLE ,DISABLE_EFFECT ,$00,NORMAL, $8C,20
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db ACID ,DEFENSE_DOWN_SIDE_EFFECT ,$28,POISON, $FF,30
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db EMBER ,BURN_SIDE_EFFECT1 ,$28,FIRE, $FF,25
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db FLAMETHROWER,BURN_SIDE_EFFECT1 ,$5F,FIRE, $FF,15
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db MIST ,MIST_EFFECT ,$00,ICE, $FF,30
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db WATER_GUN ,NO_ADDITIONAL_EFFECT ,$28,WATER, $FF,25
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db HYDRO_PUMP ,NO_ADDITIONAL_EFFECT ,$78,WATER, $CC,5
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db SURF ,NO_ADDITIONAL_EFFECT ,$5F,WATER, $FF,15
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db ICE_BEAM ,FREEZE_SIDE_EFFECT ,$5F,ICE, $FF,10
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db BLIZZARD ,FREEZE_SIDE_EFFECT ,$78,ICE, $E5,5
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db PSYBEAM ,CONFUSION_SIDE_EFFECT ,$41,PSYCHIC, $FF,20
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db BUBBLEBEAM ,SPEED_DOWN_SIDE_EFFECT ,$41,WATER, $FF,20
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db AURORA_BEAM ,ATTACK_DOWN_SIDE_EFFECT ,$41,ICE, $FF,20
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db HYPER_BEAM ,HYPER_BEAM_EFFECT ,$96,NORMAL, $E5,5
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db PECK ,NO_ADDITIONAL_EFFECT ,$23,FLYING, $FF,35
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db DRILL_PECK ,NO_ADDITIONAL_EFFECT ,$50,FLYING, $FF,20
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db SUBMISSION ,RECOIL_EFFECT ,$50,FIGHTING,$CC,25
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db LOW_KICK ,FLINCH_SIDE_EFFECT2 ,$32,FIGHTING,$E5,20
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db COUNTER ,NO_ADDITIONAL_EFFECT ,$01,FIGHTING,$FF,20
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db SEISMIC_TOSS,SPECIAL_DAMAGE_EFFECT ,$01,FIGHTING,$FF,20
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db STRENGTH ,NO_ADDITIONAL_EFFECT ,$50,NORMAL, $FF,15
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db ABSORB ,DRAIN_HP_EFFECT ,$14,GRASS, $FF,20
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db MEGA_DRAIN ,DRAIN_HP_EFFECT ,$28,GRASS, $FF,10
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db LEECH_SEED ,LEECH_SEED_EFFECT ,$00,GRASS, $E5,10
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db GROWTH ,SPECIAL_UP1_EFFECT ,$00,NORMAL, $FF,40
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db RAZOR_LEAF ,NO_ADDITIONAL_EFFECT ,$37,GRASS, $F2,25
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db SOLARBEAM ,CHARGE_EFFECT ,$78,GRASS, $FF,10
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db POISONPOWDER,POISON_EFFECT ,$00,POISON, $BF,35
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db STUN_SPORE ,PARALYZE_EFFECT ,$00,GRASS, $BF,30
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db SLEEP_POWDER,SLEEP_EFFECT ,$00,GRASS, $BF,15
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db PETAL_DANCE ,THRASH_PETAL_DANCE_EFFECT ,$46,GRASS, $FF,20
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db STRING_SHOT ,SPEED_DOWN1_EFFECT ,$00,BUG, $F2,40
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db DRAGON_RAGE ,SPECIAL_DAMAGE_EFFECT ,$01,DRAGON, $FF,10
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db FIRE_SPIN ,TRAPPING_EFFECT ,$0F,FIRE, $B2,15
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db THUNDERSHOCK,PARALYZE_SIDE_EFFECT1 ,$28,ELECTRIC,$FF,30
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db THUNDERBOLT ,PARALYZE_SIDE_EFFECT1 ,$5F,ELECTRIC,$FF,15
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db THUNDER_WAVE,PARALYZE_EFFECT ,$00,ELECTRIC,$FF,20
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db THUNDER ,PARALYZE_SIDE_EFFECT1 ,$78,ELECTRIC,$B2,10
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db ROCK_THROW ,NO_ADDITIONAL_EFFECT ,$32,ROCK, $A5,15
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db EARTHQUAKE ,NO_ADDITIONAL_EFFECT ,$64,GROUND, $FF,10
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db FISSURE ,OHKO_EFFECT ,$01,GROUND, $4C,5
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db DIG ,CHARGE_EFFECT ,$64,GROUND, $FF,10
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db TOXIC ,POISON_EFFECT ,$00,POISON, $D8,10
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db CONFUSION ,CONFUSION_SIDE_EFFECT ,$32,PSYCHIC, $FF,25
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db PSYCHIC_M ,SPECIAL_DOWN_SIDE_EFFECT ,$5A,PSYCHIC, $FF,10
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db HYPNOSIS ,SLEEP_EFFECT ,$00,PSYCHIC, $99,20
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db MEDITATE ,ATTACK_UP1_EFFECT ,$00,PSYCHIC, $FF,40
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db AGILITY ,SPEED_UP2_EFFECT ,$00,PSYCHIC, $FF,30
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db QUICK_ATTACK,NO_ADDITIONAL_EFFECT ,$28,NORMAL, $FF,30
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db RAGE ,RAGE_EFFECT ,$14,NORMAL, $FF,20
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db TELEPORT ,SWITCH_AND_TELEPORT_EFFECT,$00,PSYCHIC, $FF,20
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db NIGHT_SHADE ,SPECIAL_DAMAGE_EFFECT ,$00,GHOST, $FF,15
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db MIMIC ,MIMIC_EFFECT ,$00,NORMAL, $FF,10
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db SCREECH ,DEFENSE_DOWN2_EFFECT ,$00,NORMAL, $D8,40
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db DOUBLE_TEAM ,EVASION_UP1_EFFECT ,$00,NORMAL, $FF,15
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db RECOVER ,HEAL_EFFECT ,$00,NORMAL, $FF,20
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db HARDEN ,DEFENSE_UP1_EFFECT ,$00,NORMAL, $FF,30
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db MINIMIZE ,EVASION_UP1_EFFECT ,$00,NORMAL, $FF,20
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db SMOKESCREEN ,ACCURACY_DOWN1_EFFECT ,$00,NORMAL, $FF,20
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db CONFUSE_RAY ,CONFUSION_EFFECT ,$00,GHOST, $FF,10
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db WITHDRAW ,DEFENSE_UP1_EFFECT ,$00,WATER, $FF,40
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db DEFENSE_CURL,DEFENSE_UP1_EFFECT ,$00,NORMAL, $FF,40
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db BARRIER ,DEFENSE_UP2_EFFECT ,$00,PSYCHIC, $FF,30
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db LIGHT_SCREEN,LIGHT_SCREEN_EFFECT ,$00,PSYCHIC, $FF,30
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db HAZE ,HAZE_EFFECT ,$00,ICE, $FF,30
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db REFLECT ,REFLECT_EFFECT ,$00,PSYCHIC, $FF,20
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db FOCUS_ENERGY,FOCUS_ENERGY_EFFECT ,$00,NORMAL, $FF,30
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db BIDE ,BIDE_EFFECT ,$00,NORMAL, $FF,10
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db METRONOME ,METRONOME_EFFECT ,$00,NORMAL, $FF,10
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db MIRROR_MOVE ,MIRROR_MOVE_EFFECT ,$00,FLYING, $FF,20
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db SELFDESTRUCT,EXPLODE_EFFECT ,$82,NORMAL, $FF,5
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db EGG_BOMB ,NO_ADDITIONAL_EFFECT ,$64,NORMAL, $BF,10
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db LICK ,PARALYZE_SIDE_EFFECT2 ,$14,GHOST, $FF,30
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db SMOG ,POISON_SIDE_EFFECT2 ,$14,POISON, $B2,20
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db SLUDGE ,POISON_SIDE_EFFECT2 ,$41,POISON, $FF,20
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db BONE_CLUB ,FLINCH_SIDE_EFFECT1 ,$41,GROUND, $D8,20
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db FIRE_BLAST ,BURN_SIDE_EFFECT2 ,$78,FIRE, $D8,5
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db WATERFALL ,NO_ADDITIONAL_EFFECT ,$50,WATER, $FF,15
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db CLAMP ,TRAPPING_EFFECT ,$23,WATER, $BF,10
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db SWIFT ,SWIFT_EFFECT ,$3C,NORMAL, $FF,20
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db SKULL_BASH ,CHARGE_EFFECT ,$64,NORMAL, $FF,15
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db SPIKE_CANNON,TWO_TO_FIVE_ATTACKS_EFFECT,$14,NORMAL, $FF,15
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db CONSTRICT ,SPEED_DOWN_SIDE_EFFECT ,$0A,NORMAL, $FF,35
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db AMNESIA ,SPECIAL_UP2_EFFECT ,$00,PSYCHIC, $FF,20
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db KINESIS ,ACCURACY_DOWN1_EFFECT ,$00,PSYCHIC, $CC,15
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db SOFTBOILED ,HEAL_EFFECT ,$00,NORMAL, $FF,10
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db HI_JUMP_KICK,JUMP_KICK_EFFECT ,$55,FIGHTING,$E5,20
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db GLARE ,PARALYZE_EFFECT ,$00,NORMAL, $BF,30
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db DREAM_EATER ,DREAM_EATER_EFFECT ,$64,PSYCHIC, $FF,15
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db POISON_GAS ,POISON_EFFECT ,$00,POISON, $8C,40
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db BARRAGE ,TWO_TO_FIVE_ATTACKS_EFFECT,$0F,NORMAL, $D8,20
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db LEECH_LIFE ,DRAIN_HP_EFFECT ,$14,BUG, $FF,15
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db LOVELY_KISS ,SLEEP_EFFECT ,$00,NORMAL, $BF,10
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db SKY_ATTACK ,CHARGE_EFFECT ,$8C,FLYING, $E5,5
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db TRANSFORM ,TRANSFORM_EFFECT ,$00,NORMAL, $FF,10
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db BUBBLE ,SPEED_DOWN_SIDE_EFFECT ,$14,WATER, $FF,30
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db DIZZY_PUNCH ,NO_ADDITIONAL_EFFECT ,$46,NORMAL, $FF,10
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db SPORE ,SLEEP_EFFECT ,$00,GRASS, $FF,15
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db FLASH ,ACCURACY_DOWN1_EFFECT ,$00,NORMAL, $B2,20
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db PSYWAVE ,SPECIAL_DAMAGE_EFFECT ,$01,PSYCHIC, $CC,15
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db SPLASH ,SPLASH_EFFECT ,$00,NORMAL, $FF,40
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db ACID_ARMOR ,DEFENSE_UP2_EFFECT ,$00,POISON, $FF,40
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db CRABHAMMER ,NO_ADDITIONAL_EFFECT ,$5A,WATER, $D8,10
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db EXPLOSION ,EXPLODE_EFFECT ,$AA,NORMAL, $FF,5
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db FURY_SWIPES ,TWO_TO_FIVE_ATTACKS_EFFECT,$12,NORMAL, $CC,15
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db BONEMERANG ,ATTACK_TWICE_EFFECT ,$32,GROUND, $E5,10
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db REST ,HEAL_EFFECT ,$00,PSYCHIC, $FF,10
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db ROCK_SLIDE ,NO_ADDITIONAL_EFFECT ,$4B,ROCK, $E5,10
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db HYPER_FANG ,FLINCH_SIDE_EFFECT1 ,$50,NORMAL, $E5,15
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db SHARPEN ,ATTACK_UP1_EFFECT ,$00,NORMAL, $FF,30
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db CONVERSION ,CONVERSION_EFFECT ,$00,NORMAL, $FF,30
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db TRI_ATTACK ,NO_ADDITIONAL_EFFECT ,$50,NORMAL, $FF,10
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db SUPER_FANG ,SUPER_FANG_EFFECT ,$01,NORMAL, $E5,10
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db SLASH ,NO_ADDITIONAL_EFFECT ,$46,NORMAL, $FF,20
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db SUBSTITUTE ,SUBSTITUTE_EFFECT ,$00,NORMAL, $FF,10
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db STRUGGLE ,RECOIL_EFFECT ,$32,NORMAL, $FF,10
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Moves:
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; Characteristics of each move.
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move: macro
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db \1 ; animation (interchangeable with move id)
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db \2 ; effect
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db \3 ; power
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db \4 ; type
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db \5 percent ; accuracy
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db \6 ; pp
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endm
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move POUND, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35
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move KARATE_CHOP, NO_ADDITIONAL_EFFECT, 50, NORMAL, 100, 25
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move DOUBLESLAP, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 10
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move COMET_PUNCH, TWO_TO_FIVE_ATTACKS_EFFECT, 18, NORMAL, 85, 15
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move MEGA_PUNCH, NO_ADDITIONAL_EFFECT, 80, NORMAL, 85, 20
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move PAY_DAY, PAY_DAY_EFFECT, 40, NORMAL, 100, 20
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move FIRE_PUNCH, BURN_SIDE_EFFECT1, 75, FIRE, 100, 15
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move ICE_PUNCH, FREEZE_SIDE_EFFECT, 75, ICE, 100, 15
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move THUNDERPUNCH, PARALYZE_SIDE_EFFECT1, 75, ELECTRIC, 100, 15
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move SCRATCH, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35
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move VICEGRIP, NO_ADDITIONAL_EFFECT, 55, NORMAL, 100, 30
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move GUILLOTINE, OHKO_EFFECT, 1, NORMAL, 30, 5
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move RAZOR_WIND, CHARGE_EFFECT, 80, NORMAL, 75, 10
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move SWORDS_DANCE, ATTACK_UP2_EFFECT, 0, NORMAL, 100, 30
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move CUT, NO_ADDITIONAL_EFFECT, 50, NORMAL, 95, 30
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move GUST, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35
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move WING_ATTACK, NO_ADDITIONAL_EFFECT, 35, FLYING, 100, 35
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move WHIRLWIND, SWITCH_AND_TELEPORT_EFFECT, 0, NORMAL, 85, 20
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move FLY, FLY_EFFECT, 70, FLYING, 95, 15
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move BIND, TRAPPING_EFFECT, 15, NORMAL, 75, 20
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move SLAM, NO_ADDITIONAL_EFFECT, 80, NORMAL, 75, 20
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move VINE_WHIP, NO_ADDITIONAL_EFFECT, 35, GRASS, 100, 10
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move STOMP, FLINCH_SIDE_EFFECT2, 65, NORMAL, 100, 20
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move DOUBLE_KICK, ATTACK_TWICE_EFFECT, 30, FIGHTING, 100, 30
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move MEGA_KICK, NO_ADDITIONAL_EFFECT, 120, NORMAL, 75, 5
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move JUMP_KICK, JUMP_KICK_EFFECT, 70, FIGHTING, 95, 25
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move ROLLING_KICK, FLINCH_SIDE_EFFECT2, 60, FIGHTING, 85, 15
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move SAND_ATTACK, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 100, 15
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move HEADBUTT, FLINCH_SIDE_EFFECT2, 70, NORMAL, 100, 15
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move HORN_ATTACK, NO_ADDITIONAL_EFFECT, 65, NORMAL, 100, 25
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move FURY_ATTACK, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 20
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move HORN_DRILL, OHKO_EFFECT, 1, NORMAL, 30, 5
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move TACKLE, NO_ADDITIONAL_EFFECT, 35, NORMAL, 95, 35
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move BODY_SLAM, PARALYZE_SIDE_EFFECT2, 85, NORMAL, 100, 15
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move WRAP, TRAPPING_EFFECT, 15, NORMAL, 85, 20
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move TAKE_DOWN, RECOIL_EFFECT, 90, NORMAL, 85, 20
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move THRASH, THRASH_PETAL_DANCE_EFFECT, 90, NORMAL, 100, 20
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move DOUBLE_EDGE, RECOIL_EFFECT, 100, NORMAL, 100, 15
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move TAIL_WHIP, DEFENSE_DOWN1_EFFECT, 0, NORMAL, 100, 30
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move POISON_STING, POISON_SIDE_EFFECT1, 15, POISON, 100, 35
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move TWINEEDLE, TWINEEDLE_EFFECT, 25, BUG, 100, 20
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move PIN_MISSILE, TWO_TO_FIVE_ATTACKS_EFFECT, 14, BUG, 85, 20
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move LEER, DEFENSE_DOWN1_EFFECT, 0, NORMAL, 100, 30
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move BITE, FLINCH_SIDE_EFFECT1, 60, NORMAL, 100, 25
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move GROWL, ATTACK_DOWN1_EFFECT, 0, NORMAL, 100, 40
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move ROAR, SWITCH_AND_TELEPORT_EFFECT, 0, NORMAL, 100, 20
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move SING, SLEEP_EFFECT, 0, NORMAL, 55, 15
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move SUPERSONIC, CONFUSION_EFFECT, 0, NORMAL, 55, 20
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move SONICBOOM, SPECIAL_DAMAGE_EFFECT, 1, NORMAL, 90, 20
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move DISABLE, DISABLE_EFFECT, 0, NORMAL, 55, 20
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move ACID, DEFENSE_DOWN_SIDE_EFFECT, 40, POISON, 100, 30
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move EMBER, BURN_SIDE_EFFECT1, 40, FIRE, 100, 25
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move FLAMETHROWER, BURN_SIDE_EFFECT1, 95, FIRE, 100, 15
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move MIST, MIST_EFFECT, 0, ICE, 100, 30
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move WATER_GUN, NO_ADDITIONAL_EFFECT, 40, WATER, 100, 25
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move HYDRO_PUMP, NO_ADDITIONAL_EFFECT, 120, WATER, 80, 5
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move SURF, NO_ADDITIONAL_EFFECT, 95, WATER, 100, 15
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move ICE_BEAM, FREEZE_SIDE_EFFECT, 95, ICE, 100, 10
|
||||
move BLIZZARD, FREEZE_SIDE_EFFECT, 120, ICE, 90, 5
|
||||
move PSYBEAM, CONFUSION_SIDE_EFFECT, 65, PSYCHIC, 100, 20
|
||||
move BUBBLEBEAM, SPEED_DOWN_SIDE_EFFECT, 65, WATER, 100, 20
|
||||
move AURORA_BEAM, ATTACK_DOWN_SIDE_EFFECT, 65, ICE, 100, 20
|
||||
move HYPER_BEAM, HYPER_BEAM_EFFECT, 150, NORMAL, 90, 5
|
||||
move PECK, NO_ADDITIONAL_EFFECT, 35, FLYING, 100, 35
|
||||
move DRILL_PECK, NO_ADDITIONAL_EFFECT, 80, FLYING, 100, 20
|
||||
move SUBMISSION, RECOIL_EFFECT, 80, FIGHTING, 80, 25
|
||||
move LOW_KICK, FLINCH_SIDE_EFFECT2, 50, FIGHTING, 90, 20
|
||||
move COUNTER, NO_ADDITIONAL_EFFECT, 1, FIGHTING, 100, 20
|
||||
move SEISMIC_TOSS, SPECIAL_DAMAGE_EFFECT, 1, FIGHTING, 100, 20
|
||||
move STRENGTH, NO_ADDITIONAL_EFFECT, 80, NORMAL, 100, 15
|
||||
move ABSORB, DRAIN_HP_EFFECT, 20, GRASS, 100, 20
|
||||
move MEGA_DRAIN, DRAIN_HP_EFFECT, 40, GRASS, 100, 10
|
||||
move LEECH_SEED, LEECH_SEED_EFFECT, 0, GRASS, 90, 10
|
||||
move GROWTH, SPECIAL_UP1_EFFECT, 0, NORMAL, 100, 40
|
||||
move RAZOR_LEAF, NO_ADDITIONAL_EFFECT, 55, GRASS, 95, 25
|
||||
move SOLARBEAM, CHARGE_EFFECT, 120, GRASS, 100, 10
|
||||
move POISONPOWDER, POISON_EFFECT, 0, POISON, 75, 35
|
||||
move STUN_SPORE, PARALYZE_EFFECT, 0, GRASS, 75, 30
|
||||
move SLEEP_POWDER, SLEEP_EFFECT, 0, GRASS, 75, 15
|
||||
move PETAL_DANCE, THRASH_PETAL_DANCE_EFFECT, 70, GRASS, 100, 20
|
||||
move STRING_SHOT, SPEED_DOWN1_EFFECT, 0, BUG, 95, 40
|
||||
move DRAGON_RAGE, SPECIAL_DAMAGE_EFFECT, 1, DRAGON, 100, 10
|
||||
move FIRE_SPIN, TRAPPING_EFFECT, 15, FIRE, 70, 15
|
||||
move THUNDERSHOCK, PARALYZE_SIDE_EFFECT1, 40, ELECTRIC, 100, 30
|
||||
move THUNDERBOLT, PARALYZE_SIDE_EFFECT1, 95, ELECTRIC, 100, 15
|
||||
move THUNDER_WAVE, PARALYZE_EFFECT, 0, ELECTRIC, 100, 20
|
||||
move THUNDER, PARALYZE_SIDE_EFFECT1, 120, ELECTRIC, 70, 10
|
||||
move ROCK_THROW, NO_ADDITIONAL_EFFECT, 50, ROCK, 65, 15
|
||||
move EARTHQUAKE, NO_ADDITIONAL_EFFECT, 100, GROUND, 100, 10
|
||||
move FISSURE, OHKO_EFFECT, 1, GROUND, 30, 5
|
||||
move DIG, CHARGE_EFFECT, 100, GROUND, 100, 10
|
||||
move TOXIC, POISON_EFFECT, 0, POISON, 85, 10
|
||||
move CONFUSION, CONFUSION_SIDE_EFFECT, 50, PSYCHIC, 100, 25
|
||||
move PSYCHIC_M, SPECIAL_DOWN_SIDE_EFFECT, 90, PSYCHIC, 100, 10
|
||||
move HYPNOSIS, SLEEP_EFFECT, 0, PSYCHIC, 60, 20
|
||||
move MEDITATE, ATTACK_UP1_EFFECT, 0, PSYCHIC, 100, 40
|
||||
move AGILITY, SPEED_UP2_EFFECT, 0, PSYCHIC, 100, 30
|
||||
move QUICK_ATTACK, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 30
|
||||
move RAGE, RAGE_EFFECT, 20, NORMAL, 100, 20
|
||||
move TELEPORT, SWITCH_AND_TELEPORT_EFFECT, 0, PSYCHIC, 100, 20
|
||||
move NIGHT_SHADE, SPECIAL_DAMAGE_EFFECT, 0, GHOST, 100, 15
|
||||
move MIMIC, MIMIC_EFFECT, 0, NORMAL, 100, 10
|
||||
move SCREECH, DEFENSE_DOWN2_EFFECT, 0, NORMAL, 85, 40
|
||||
move DOUBLE_TEAM, EVASION_UP1_EFFECT, 0, NORMAL, 100, 15
|
||||
move RECOVER, HEAL_EFFECT, 0, NORMAL, 100, 20
|
||||
move HARDEN, DEFENSE_UP1_EFFECT, 0, NORMAL, 100, 30
|
||||
move MINIMIZE, EVASION_UP1_EFFECT, 0, NORMAL, 100, 20
|
||||
move SMOKESCREEN, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 100, 20
|
||||
move CONFUSE_RAY, CONFUSION_EFFECT, 0, GHOST, 100, 10
|
||||
move WITHDRAW, DEFENSE_UP1_EFFECT, 0, WATER, 100, 40
|
||||
move DEFENSE_CURL, DEFENSE_UP1_EFFECT, 0, NORMAL, 100, 40
|
||||
move BARRIER, DEFENSE_UP2_EFFECT, 0, PSYCHIC, 100, 30
|
||||
move LIGHT_SCREEN, LIGHT_SCREEN_EFFECT, 0, PSYCHIC, 100, 30
|
||||
move HAZE, HAZE_EFFECT, 0, ICE, 100, 30
|
||||
move REFLECT, REFLECT_EFFECT, 0, PSYCHIC, 100, 20
|
||||
move FOCUS_ENERGY, FOCUS_ENERGY_EFFECT, 0, NORMAL, 100, 30
|
||||
move BIDE, BIDE_EFFECT, 0, NORMAL, 100, 10
|
||||
move METRONOME, METRONOME_EFFECT, 0, NORMAL, 100, 10
|
||||
move MIRROR_MOVE, MIRROR_MOVE_EFFECT, 0, FLYING, 100, 20
|
||||
move SELFDESTRUCT, EXPLODE_EFFECT, 130, NORMAL, 100, 5
|
||||
move EGG_BOMB, NO_ADDITIONAL_EFFECT, 100, NORMAL, 75, 10
|
||||
move LICK, PARALYZE_SIDE_EFFECT2, 20, GHOST, 100, 30
|
||||
move SMOG, POISON_SIDE_EFFECT2, 20, POISON, 70, 20
|
||||
move SLUDGE, POISON_SIDE_EFFECT2, 65, POISON, 100, 20
|
||||
move BONE_CLUB, FLINCH_SIDE_EFFECT1, 65, GROUND, 85, 20
|
||||
move FIRE_BLAST, BURN_SIDE_EFFECT2, 120, FIRE, 85, 5
|
||||
move WATERFALL, NO_ADDITIONAL_EFFECT, 80, WATER, 100, 15
|
||||
move CLAMP, TRAPPING_EFFECT, 35, WATER, 75, 10
|
||||
move SWIFT, SWIFT_EFFECT, 60, NORMAL, 100, 20
|
||||
move SKULL_BASH, CHARGE_EFFECT, 100, NORMAL, 100, 15
|
||||
move SPIKE_CANNON, TWO_TO_FIVE_ATTACKS_EFFECT, 20, NORMAL, 100, 15
|
||||
move CONSTRICT, SPEED_DOWN_SIDE_EFFECT, 10, NORMAL, 100, 35
|
||||
move AMNESIA, SPECIAL_UP2_EFFECT, 0, PSYCHIC, 100, 20
|
||||
move KINESIS, ACCURACY_DOWN1_EFFECT, 0, PSYCHIC, 80, 15
|
||||
move SOFTBOILED, HEAL_EFFECT, 0, NORMAL, 100, 10
|
||||
move HI_JUMP_KICK, JUMP_KICK_EFFECT, 85, FIGHTING, 90, 20
|
||||
move GLARE, PARALYZE_EFFECT, 0, NORMAL, 75, 30
|
||||
move DREAM_EATER, DREAM_EATER_EFFECT, 100, PSYCHIC, 100, 15
|
||||
move POISON_GAS, POISON_EFFECT, 0, POISON, 55, 40
|
||||
move BARRAGE, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 20
|
||||
move LEECH_LIFE, DRAIN_HP_EFFECT, 20, BUG, 100, 15
|
||||
move LOVELY_KISS, SLEEP_EFFECT, 0, NORMAL, 75, 10
|
||||
move SKY_ATTACK, CHARGE_EFFECT, 140, FLYING, 90, 5
|
||||
move TRANSFORM, TRANSFORM_EFFECT, 0, NORMAL, 100, 10
|
||||
move BUBBLE, SPEED_DOWN_SIDE_EFFECT, 20, WATER, 100, 30
|
||||
move DIZZY_PUNCH, NO_ADDITIONAL_EFFECT, 70, NORMAL, 100, 10
|
||||
move SPORE, SLEEP_EFFECT, 0, GRASS, 100, 15
|
||||
move FLASH, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 70, 20
|
||||
move PSYWAVE, SPECIAL_DAMAGE_EFFECT, 1, PSYCHIC, 80, 15
|
||||
move SPLASH, SPLASH_EFFECT, 0, NORMAL, 100, 40
|
||||
move ACID_ARMOR, DEFENSE_UP2_EFFECT, 0, POISON, 100, 40
|
||||
move CRABHAMMER, NO_ADDITIONAL_EFFECT, 90, WATER, 85, 10
|
||||
move EXPLOSION, EXPLODE_EFFECT, 170, NORMAL, 100, 5
|
||||
move FURY_SWIPES, TWO_TO_FIVE_ATTACKS_EFFECT, 18, NORMAL, 80, 15
|
||||
move BONEMERANG, ATTACK_TWICE_EFFECT, 50, GROUND, 90, 10
|
||||
move REST, HEAL_EFFECT, 0, PSYCHIC, 100, 10
|
||||
move ROCK_SLIDE, NO_ADDITIONAL_EFFECT, 75, ROCK, 90, 10
|
||||
move HYPER_FANG, FLINCH_SIDE_EFFECT1, 80, NORMAL, 90, 15
|
||||
move SHARPEN, ATTACK_UP1_EFFECT, 0, NORMAL, 100, 30
|
||||
move CONVERSION, CONVERSION_EFFECT, 0, NORMAL, 100, 30
|
||||
move TRI_ATTACK, NO_ADDITIONAL_EFFECT, 80, NORMAL, 100, 10
|
||||
move SUPER_FANG, SUPER_FANG_EFFECT, 1, NORMAL, 90, 10
|
||||
move SLASH, NO_ADDITIONAL_EFFECT, 70, NORMAL, 100, 20
|
||||
move SUBSTITUTE, SUBSTITUTE_EFFECT, 0, NORMAL, 100, 10
|
||||
move STRUGGLE, RECOIL_EFFECT, 50, NORMAL, 100, 10
|
||||
|
|
|
@ -11,6 +11,9 @@ page EQUS "db $49," ; Start a new Pokedex page.
|
|||
dex EQUS "db $5f, $50" ; End a Pokedex entry.
|
||||
|
||||
|
||||
percent EQUS "* $ff / 100"
|
||||
|
||||
|
||||
homecall: MACRO
|
||||
ld a, [H_LOADEDROMBANK]
|
||||
push af
|
||||
|
|
Loading…
Reference in a new issue