Remove last few red audio variables

This commit is contained in:
dannye 2021-03-29 00:42:28 -05:00
parent c1278c478e
commit 3508dc8e1d
28 changed files with 114 additions and 124 deletions

View file

@ -2208,10 +2208,11 @@ GetMoveSound:
; jr .done
.NotCryMove
; todo: fix sound modifiers
ld a, [hli]
ld [wFrequencyModifier], a
; ld [wFrequencyModifier], a
ld a, [hli]
ld [wTempoModifier], a
; ld [wTempoModifier], a
.done
ld a, b
ret
@ -2636,8 +2637,9 @@ PlayApplyingAttackSound:
ld b, $1
ld c, GSSFX_NOT_VERY_EFFECTIVE ; SFX_NOT_VERY_EFFECTIVE
.playSound
ld [wFrequencyModifier], a
; todo: fix sound modifiers
; ld [wFrequencyModifier], a
ld a, b
ld [wTempoModifier], a
; ld [wTempoModifier], a
ld a, c
jp PlaySound

View file

@ -60,10 +60,10 @@ PrintBeginningBattleText:
call PrintText
.playSFX
xor a
ld [wFrequencyModifier], a
ld a, $80
ld [wTempoModifier], a
; xor a
; ld [wFrequencyModifier], a
; ld a, $80
; ld [wTempoModifier], a
ld a, SFX_SILPH_SCOPE
call PlaySound
jp WaitForSoundToFinish

View file

@ -776,9 +776,9 @@ FaintEnemyPokemon:
ld a, [wIsInBattle]
dec a
jr z, .wild_win
xor a
ld [wFrequencyModifier], a
ld [wTempoModifier], a
; xor a
; ld [wFrequencyModifier], a
; ld [wTempoModifier], a
ld a, SFX_FAINT_FALL
call PlaySoundWaitForCurrent
@ -965,7 +965,7 @@ TrainerDefeatedText:
PlayBattleVictoryMusic:
push af
ld a, SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
; ld [wNewSoundID], a
call PlaySoundWaitForCurrent
ld c, 0 ; BANK(Music_DefeatedTrainer)
pop af
@ -6899,8 +6899,8 @@ _LoadTrainerPic:
; unreferenced
ResetCryModifiers:
xor a
ld [wFrequencyModifier], a
ld [wTempoModifier], a
; ld [wFrequencyModifier], a
; ld [wTempoModifier], a
jp PlaySound
; animates the mon "growing" out of the pokeball