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Remove last few red audio variables
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28 changed files with 114 additions and 124 deletions
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@ -60,10 +60,10 @@ PrintBeginningBattleText:
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call PrintText
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.playSFX
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xor a
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ld [wFrequencyModifier], a
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ld a, $80
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ld [wTempoModifier], a
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; xor a
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; ld [wFrequencyModifier], a
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; ld a, $80
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; ld [wTempoModifier], a
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ld a, SFX_SILPH_SCOPE
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call PlaySound
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jp WaitForSoundToFinish
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