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Remove last few red audio variables
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parent
c1278c478e
commit
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28 changed files with 114 additions and 124 deletions
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@ -776,9 +776,9 @@ FaintEnemyPokemon:
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ld a, [wIsInBattle]
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dec a
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jr z, .wild_win
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xor a
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ld [wFrequencyModifier], a
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ld [wTempoModifier], a
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; xor a
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; ld [wFrequencyModifier], a
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; ld [wTempoModifier], a
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ld a, SFX_FAINT_FALL
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call PlaySoundWaitForCurrent
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@ -965,7 +965,7 @@ TrainerDefeatedText:
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PlayBattleVictoryMusic:
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push af
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ld a, SFX_STOP_ALL_MUSIC
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ld [wNewSoundID], a
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; ld [wNewSoundID], a
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call PlaySoundWaitForCurrent
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ld c, 0 ; BANK(Music_DefeatedTrainer)
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pop af
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@ -6899,8 +6899,8 @@ _LoadTrainerPic:
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; unreferenced
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ResetCryModifiers:
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xor a
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ld [wFrequencyModifier], a
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ld [wTempoModifier], a
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; ld [wFrequencyModifier], a
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; ld [wTempoModifier], a
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jp PlaySound
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; animates the mon "growing" out of the pokeball
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