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Remove last few red audio variables
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28 changed files with 114 additions and 124 deletions
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@ -53,7 +53,7 @@ BillsHouseInitiatedText::
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text_promptbutton
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text_asm
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ld a, SFX_STOP_ALL_MUSIC
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ld [wNewSoundID], a
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; ld [wNewSoundID], a
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call PlaySound
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ld c, 16
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call DelayFrames
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@ -25,11 +25,11 @@ DisplayPokemonCenterDialogue_::
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farcall AnimateHealingMachine ; do the healing machine animation
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xor a
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ld [wAudioFadeOutControl], a
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ld a, [wAudioSavedROMBank]
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ld [wAudioROMBank], a
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; ld a, [wAudioSavedROMBank]
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; ld [wAudioROMBank], a
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ld a, [wMapMusicSoundID]
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ld [wLastMusicSoundID], a
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ld [wNewSoundID], a
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; ld [wNewSoundID], a
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call PlayMusic
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ld hl, PokemonFightingFitText
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call PrintText
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