Remove last few red audio variables

This commit is contained in:
dannye 2021-03-29 00:42:28 -05:00
parent c1278c478e
commit 3508dc8e1d
28 changed files with 114 additions and 124 deletions

View file

@ -10,7 +10,7 @@ EvolveMon:
ld [wLowHealthAlarm], a
; ld [wChannelSoundIDs + Ch5], a
dec a ; SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
; ld [wNewSoundID], a
call PlaySound
ld a, $1
ldh [hAutoBGTransferEnabled], a
@ -68,7 +68,7 @@ EvolveMon:
.done
ld [wWholeScreenPaletteMonSpecies], a
ld a, SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
; ld [wNewSoundID], a
call PlaySound
ld a, [wWholeScreenPaletteMonSpecies]
call PlayCry

View file

@ -330,11 +330,11 @@ PlayShootingStar:
ld c, 40
call DelayFrames
.next
ld a, 0 ; BANK(Music_IntroBattle)
ld [wAudioROMBank], a
ld [wAudioSavedROMBank], a
; ld a, 0 ; BANK(Music_IntroBattle)
; ld [wAudioROMBank], a
; ld [wAudioSavedROMBank], a
ld a, MUSIC_INTRO_BATTLE
ld [wNewSoundID], a
; ld [wNewSoundID], a
call PlayMusic
call IntroClearMiddleOfScreen
call ClearSprites

View file

@ -128,9 +128,9 @@ OakSpeech:
call ResetPlayerSpriteData
ldh a, [hLoadedROMBank]
push af
ld a, 0 ; BANK(Music_PalletTown)
ld [wAudioROMBank], a
ld [wAudioSavedROMBank], a
; ld a, 0 ; BANK(Music_PalletTown)
; ld [wAudioROMBank], a
; ld [wAudioSavedROMBank], a
ld a, 10
call StopMusic

View file

@ -17,9 +17,9 @@ SetDefaultNamesBeforeTitlescreen::
ld [hli], a
ld [hli], a
ld [hl], a
ld a, 0 ; BANK(Music_TitleScreen)
ld [wAudioROMBank], a
ld [wAudioSavedROMBank], a
; ld a, 0 ; BANK(Music_TitleScreen)
; ld [wAudioROMBank], a
; ld [wAudioSavedROMBank], a
DisplayTitleScreen:
call GBPalWhiteOut
@ -213,7 +213,7 @@ ENDC
call Delay3
call WaitForSoundToFinish
ld a, MUSIC_TITLE_SCREEN
ld [wNewSoundID], a
; ld [wNewSoundID], a
call PlayMusic
xor a
ld [wUnusedCC5B], a