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Remove last few red audio variables
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28 changed files with 114 additions and 124 deletions
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@ -27,7 +27,7 @@ ENDC
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call ArePlayerCoordsInArray
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ret nc
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ld a, SFX_STOP_ALL_MUSIC
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ld [wNewSoundID], a
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; ld [wNewSoundID], a
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call PlaySound
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ld c, 0 ; BANK(Music_MeetRival)
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ld a, MUSIC_MEET_RIVAL
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@ -81,7 +81,7 @@ PokemonTower2Script1:
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ldh [hSpriteIndex], a
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call MoveSprite
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ld a, SFX_STOP_ALL_MUSIC
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ld [wNewSoundID], a
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; ld [wNewSoundID], a
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call PlaySound
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farcall Music_RivalAlternateStart
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ld a, $2
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